lorddarigarn
Bane of Optomism
- 57
- Posts
- 16
- Years
- Your darkest nightmares...
- Seen Jul 23, 2015
This is my first attempt at a mono-type team, and I thought I would go with the flexible (and strong) option of Flying. Despite the tempting option of MixMence, I decided to focus with a set-up sweep, with the majority of my team eliminating the main threats to my more powerful Pokemon and to ensure that they can remain safe.
Lineup:
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Aerodactyl @ Focus Sash
Ability: Pressure
Nature: Jolly
EVs: 4HP/ 252 Atk/ 252 Spd
- Stone Edge
- Earthquake
- Taunt
- Stealth Rock
On the front, this is similar to a typical lead Dact, but it is amazingly well-tied into my overall team. Taunt is mainly to block off Stealth Rock, something that can reap havoc amongst a mono-fly team. Stealth Rock is generally useful, but is essential to the reliable countering of several threatening Pokemon (most namely Weavile). Earthquake helps to tear down the Steel and Rock types the team can struggle with, allowing my late-gamers to step in, and Stone Edge provides general STAB and coverage.
Magnezone @ Leftovers
Ability: Magnet Pull
Nature: Modest
EVs: 172 HP/ 252 SpAtk/ 84 Spe
- Thunderbolt
- Hidden Power Ice
- Substitute
- Magnet Rise
Magnezone fulfils several roles within the team. He provides protection from BoltBeams, the bane of mono-flys, and can easily double up as a tank. However, one of his greatest roles is to blow every single Steel-type in sight out of the sky, paving the way for my late-game sweepers. Thunderbolt is actually stronger than HP Fire against everything except Scizor and Steelix (*rolls eyes*), and my Glisgor is much better suited to walling him, so Hidden Power Ice provides coverage.
Gliscor @ Focus Sash
Ability: Hyper Cutter
Nature: Impish
EVs: 252 HP/ 40 Def/ 216 Spe
- Roost
- Earthquake
- Aerial Ace
- Counter
Gliscor serves primarily as the traditional defensive tank, absorbing physical attacks, Electric moves and the odd Scizor/Heracross/Lucario. However, one of the roles I had in mind with this Pokemon was as a nasty surprise for any marauding Weavile. Since Aerodactyl has a Focus Sash, he will always manage to lay down a Stealth Rock for Weavile or attack it if it is a starter. With the Focus Sash, Gliscor can absorb the attack, and then knock out Weavile using a Counter. Yache Berry is an option for Item Clause, but I plan to use him to Counter other heavy hitters who'd see him as an easy target (Gyarados coming to mind), so Focus Sash is much better all round.
Yanmega @ Peteya Berry
Ability: Speed Boost
Nature: Modest
EVs: 4 Def/ 252 SpAtk/ 252 Spe
- Bug Buzz
- Air Slash
- Hidden Power Fire
- Substitute
The late-game sweeper, With Peteya and at least two Speed Boosts behind it (assuming that it can go first and put up a sub), HP Fire helps to stop Steels from walling me and helps to take care of Scizor and Mamoswine, two very common priority sweepers (Weavile takes Bug Buzz). With the rest of my team well-designed to take out marauding Heatran, I felt it was safe to loose HP Ground. While orignally a Tinted Lenser, I decided to swap Yanmega out of what I considered to be a Genger-esque role to its current position.
Togekiss @ Leftovers
Ability: Serene Grace
Nature: Calm
EVs: 252 HP/ 4 Def/ 252 SpD
- Body Slam
- Air Slash
- Roost
- Substitute
A special wall and a powerful attacker in one graceful, and fortunately airborne, package. The first three moves are fairly standard, with Substitute to help block status and scout attacks, though I could easily swap this for Aura Sphere to provide yet-more anti-Steel cover.
Gyarados @ Choice Band
Ability: Intimidate
Nature: Adamant
EVs: 72 HP/ 252 Atk/ 184 Spe
- Payback
- Waterfall
- Stone Edge
- Earthquake
Instead of my normal BulkyGyra, I've swapped him for the more immediately powerful Choice Bander. With a wide range of moves, he is designed to smash down the special walls that threaten my main sweepers and either continue the momentum or switch to someone more appropriate. He's tough enough to absorb some Ice attacks, although he isn't a bulky water and shouldn't be treated as such. With two floating lightning-rods in the background, I can switch him out to avoid a potentially lethal electric attack and later switch back in without his sweeping ability being impaired (the main reason I chose him). Plus, the surprise factor, when most Gyarados are Dragon Dancers (though for good reason) can make him a valuable asset.
The weaknesses of this team are fairly obvious: each move super-effective on Flying has three 2x weak and one 4x weak. However, the team is designed to counter those weaknesses through mutual support and a cautious battle strategy. Obviously Stealth Rock is a danger (especially for Yanmega, although if the substitutes get off, the only effect it has is one less speed boost). However, while I was going to include a Rapid Spinner Starmie as my one choice to get rid of SR and wall Ice attacks, it would make the team more vulnerable to strong BoltBeamers (like Starmie) and Weavile would have a super--effective on all but one of my team. As it is, Weavile is a major threat, and I rely heavily on Pokemon like Gyarados and my underhand Gliscor to deal with him, as Magnezone suffers from Brick Break.
Lineup:
"image removed""image removed""image removed"*pokemonelite2000 image removed**pokemonelite2000 image removed*"image removed"
![[PokeCommunity.com] OU Mono-Flying Team [PokeCommunity.com] OU Mono-Flying Team](https://www.arkeis.com/images/pokemonfactory/aerodactyl.png)
Aerodactyl @ Focus Sash
Ability: Pressure
Nature: Jolly
EVs: 4HP/ 252 Atk/ 252 Spd
- Stone Edge
- Earthquake
- Taunt
- Stealth Rock
On the front, this is similar to a typical lead Dact, but it is amazingly well-tied into my overall team. Taunt is mainly to block off Stealth Rock, something that can reap havoc amongst a mono-fly team. Stealth Rock is generally useful, but is essential to the reliable countering of several threatening Pokemon (most namely Weavile). Earthquake helps to tear down the Steel and Rock types the team can struggle with, allowing my late-gamers to step in, and Stone Edge provides general STAB and coverage.
![[PokeCommunity.com] OU Mono-Flying Team [PokeCommunity.com] OU Mono-Flying Team](https://www.arkeis.com/images/pokemonfactory/magnezone.png)
Magnezone @ Leftovers
Ability: Magnet Pull
Nature: Modest
EVs: 172 HP/ 252 SpAtk/ 84 Spe
- Thunderbolt
- Hidden Power Ice
- Substitute
- Magnet Rise
Magnezone fulfils several roles within the team. He provides protection from BoltBeams, the bane of mono-flys, and can easily double up as a tank. However, one of his greatest roles is to blow every single Steel-type in sight out of the sky, paving the way for my late-game sweepers. Thunderbolt is actually stronger than HP Fire against everything except Scizor and Steelix (*rolls eyes*), and my Glisgor is much better suited to walling him, so Hidden Power Ice provides coverage.
![[PokeCommunity.com] OU Mono-Flying Team [PokeCommunity.com] OU Mono-Flying Team](https://www.arkeis.com/images/pokemonfactory/gliscor.png)
Gliscor @ Focus Sash
Ability: Hyper Cutter
Nature: Impish
EVs: 252 HP/ 40 Def/ 216 Spe
- Roost
- Earthquake
- Aerial Ace
- Counter
Gliscor serves primarily as the traditional defensive tank, absorbing physical attacks, Electric moves and the odd Scizor/Heracross/Lucario. However, one of the roles I had in mind with this Pokemon was as a nasty surprise for any marauding Weavile. Since Aerodactyl has a Focus Sash, he will always manage to lay down a Stealth Rock for Weavile or attack it if it is a starter. With the Focus Sash, Gliscor can absorb the attack, and then knock out Weavile using a Counter. Yache Berry is an option for Item Clause, but I plan to use him to Counter other heavy hitters who'd see him as an easy target (Gyarados coming to mind), so Focus Sash is much better all round.
![[PokeCommunity.com] OU Mono-Flying Team [PokeCommunity.com] OU Mono-Flying Team](https://www.arkeis.com/images/pokemonfactory/yanmega.png)
Yanmega @ Peteya Berry
Ability: Speed Boost
Nature: Modest
EVs: 4 Def/ 252 SpAtk/ 252 Spe
- Bug Buzz
- Air Slash
- Hidden Power Fire
- Substitute
The late-game sweeper, With Peteya and at least two Speed Boosts behind it (assuming that it can go first and put up a sub), HP Fire helps to stop Steels from walling me and helps to take care of Scizor and Mamoswine, two very common priority sweepers (Weavile takes Bug Buzz). With the rest of my team well-designed to take out marauding Heatran, I felt it was safe to loose HP Ground. While orignally a Tinted Lenser, I decided to swap Yanmega out of what I considered to be a Genger-esque role to its current position.
![[PokeCommunity.com] OU Mono-Flying Team [PokeCommunity.com] OU Mono-Flying Team](https://www.arkeis.com/images/pokemonfactory/togekiss.png)
Togekiss @ Leftovers
Ability: Serene Grace
Nature: Calm
EVs: 252 HP/ 4 Def/ 252 SpD
- Body Slam
- Air Slash
- Roost
- Substitute
A special wall and a powerful attacker in one graceful, and fortunately airborne, package. The first three moves are fairly standard, with Substitute to help block status and scout attacks, though I could easily swap this for Aura Sphere to provide yet-more anti-Steel cover.
![[PokeCommunity.com] OU Mono-Flying Team [PokeCommunity.com] OU Mono-Flying Team](https://www.arkeis.com/images/pokemonfactory/gyarados.png)
Gyarados @ Choice Band
Ability: Intimidate
Nature: Adamant
EVs: 72 HP/ 252 Atk/ 184 Spe
- Payback
- Waterfall
- Stone Edge
- Earthquake
Instead of my normal BulkyGyra, I've swapped him for the more immediately powerful Choice Bander. With a wide range of moves, he is designed to smash down the special walls that threaten my main sweepers and either continue the momentum or switch to someone more appropriate. He's tough enough to absorb some Ice attacks, although he isn't a bulky water and shouldn't be treated as such. With two floating lightning-rods in the background, I can switch him out to avoid a potentially lethal electric attack and later switch back in without his sweeping ability being impaired (the main reason I chose him). Plus, the surprise factor, when most Gyarados are Dragon Dancers (though for good reason) can make him a valuable asset.
The weaknesses of this team are fairly obvious: each move super-effective on Flying has three 2x weak and one 4x weak. However, the team is designed to counter those weaknesses through mutual support and a cautious battle strategy. Obviously Stealth Rock is a danger (especially for Yanmega, although if the substitutes get off, the only effect it has is one less speed boost). However, while I was going to include a Rapid Spinner Starmie as my one choice to get rid of SR and wall Ice attacks, it would make the team more vulnerable to strong BoltBeamers (like Starmie) and Weavile would have a super--effective on all but one of my team. As it is, Weavile is a major threat, and I rely heavily on Pokemon like Gyarados and my underhand Gliscor to deal with him, as Magnezone suffers from Brick Break.