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[OU-RMT] Killer-mimi Pure Offensivity

Sebastien Loeb

Motorsport Trainer
  • 372
    Posts
    17
    Years
    • Seen Mar 6, 2010
    Coming from the preceding generations every time that I played to Shoddy Battle, I always did it with defensive team or balanced, I have now tried something offensive hoping that is all right me, the team wins few times and every time that him ago him ago for hax, but nevertheless this section exists for improving the teams.

    [PokeCommunity.com] [OU-RMT] Killer-mimi Pure Offensivity

    Heatran (M) @ Shuca Berry
    Ability: Flash Fire
    EVs: 4 HP/252 Spd/252 SAtk
    Timid nature (+Spd, -Atk)
    - Fire Blast
    - Earth Power
    - Stealth Rock
    - Explosion

    Discreet lead, doesn't play in way robotics, I don't insert Stealth Rock to the first turn to every cost, if there is to attach me attack, if the leads of the team adversary is a potential dangerous Pokémon for my team I use Explosion.


    [PokeCommunity.com] [OU-RMT] Killer-mimi Pure Offensivity

    Zapdos @ Choice Scarf
    Ability: Pressure
    EVs: 72 HP/252 Spd/186 SAtk
    Timid nature (+Spd, -Atk)
    - U-turn
    - Hidden Power [Grass]
    - Heat Wave
    - Thunderbolt

    The revenge killer of point of my team, when it enters the final phase of the battle it is really dangerous, it fears only a thing the entrance of an Electivire on a Thunder Bolt, in that case I have practically lost, tries it as lead but in this version it is of an embarrassing predicatability, therefore the I have changed.

    [PokeCommunity.com] [OU-RMT] Killer-mimi Pure Offensivity

    Scizor (M) @ Leftovers
    Ability: Technician
    EVs: 200 HP/100 Atk/58 Spd/152 SDef
    Adamant nature (+Atk, -SAtk)
    - Swords Dance
    - Superpower
    - Bullet Punch
    - Roost

    Bulky Scizor, moveset invented by the battler DarkSector (ModestRaikOU/Testing666), enters on Latias it dances and the firm one as if nothing pits thanks to Bullet Punch, he has destroyed alone at times whole team, maddish nothing to be said.


    [PokeCommunity.com] [OU-RMT] Killer-mimi Pure Offensivity

    Kingdra (M) @ Lum Berry
    Ability: Sniper
    EVs: 252 Atk/232 Spd/24 SAtk
    Lonely nature (+Atk, -Def)
    - Dragon Dance
    - Waterfall
    - Outrage
    - Hydro Pump

    Kingdra, really a lot of Pokémon difficult to make to depart, however when it departs a real war car it becomes, I have put Hydro Pump because Hippodown (one of the worse deolezzes of the team together with Swampert and the the Machamps lead) it stopped it with an embarrassing facility, and also Skarmory gave him as problems.

    *image removed*
    Mamoswine (M) @ Life Orb
    Ability: Snow Cloak
    EVs: 4 HP/252 Atk/252 Spd
    Adamant nature (+Atk, -SAtk)
    - Earthquake
    - Stealth Rock
    - Stone Edge
    - Ice Shard

    Mamoswine serves for Revenge Killing Salamence, in the ill-omened case he succeeded in departing, it also serves for trying to decrease the enormous weakness to elettric of this team.


    [PokeCommunity.com] [OU-RMT] Killer-mimi Pure Offensivity

    Infernape (M) @ Leftovers
    Ability: Blaze
    EVs: 64 Atk/192 Spd/252 SAtk
    Naive nature (+Spd, -SDef)
    - Close Combat
    - Grass Knot
    - Flamethrower
    - Hidden Power [Ice]

    Mixed Sweeper, its presence is absolutely fundamental to decrease in drastic way the weakness to the SkarmBliss, curtains to lend a hand against the weakness to Swampert for worth of Grass Knot, perhaps slow in the decisive moments but I cannot ask more.
    Well this is the team, now improved me him please.​
     
    First off, I'd like to complement you for your diverse use of Google images. It's a real refresher to see images other than that site that everyone uses (what was it called now?).
    Anyway. Minor nitpicking.

    What do you mean when you say a move that will "attach to you"?

    I know your Zapdos mainly functions as a special sweeper, but U-Turn with a -Atk nature and no attack evs will do next to nothing. I personally suggest you replace that move, but others may think otherwise. But w/e, it's striaght from Smogon anyway.

    In regards to your Mamoswine, your team does not have an electric weak.

    Just a general critique, your team is very standard. Standard means predictable. I don't mean to insult anyone, but is anything here original?
    I found everything in your team on Smogons analysis. So just expect to be out-predicted alot.
     
    ~Why rin a Bulky Pokemon with a defense-lowing move? Replace Superpower with something else; I also didn't like SD, it fits a more offensive Scizor better.
    ~Why do you need 2 SRs? Band that Mamoswine. And what kind of "enormeous Eletcric weakness" do you have? Not a single Pokemon in your team is weak to Electric.
    ~Life Orb on Infernape.
    Indeed, very "standard", these aren't bad sets my any means, but you have little suprise factor in this team.
     
    From the rules themselves:

    → "Ew, Heatran? You're not being original!"
    These comments are complete and unwanted SPAM. So what if he's using an Overused Pocket Monster? You can't disapprove of a team member because they're common. So please, keep it to yourself and try to actually be helpful. We really don't care how much you hate Gengar, Blissey, etc.

    :| Yeah, that part of both of your comments is unacceptable. Froslass, I would think you of all people would have read the rules with your rule-breaking history.
     
    ~Why rin a Bulky Pokemon with a defense-lowing move? Replace Superpower with something else; I also didn't like SD, it fits a more offensive Scizor better.
    Have you noticed that this is supposed to be an offensive team? :/
    ~Why do you need 2 SRs? Band that Mamoswine. And what kind of "enormeous Eletcric weakness" do you have? Not a single Pokemon in your team is weak to Electric.
    ~Life Orb on Infernape.
    Indeed, very "standard", these aren't bad sets my any means, but you have little suprise factor in this team.
    The general reason for having two pokemon with SR is
    a) If one pokemon does not manage to get up rocks or
    b) One set of rocks are spun away.

    From the rules themselves:

    → "Ew, Heatran? You're not being original!"
    These comments are complete and unwanted SPAM. So what if he's using an Overused Pocket Monster? You can't disapprove of a team member because they're common. So please, keep it to yourself and try to actually be helpful. We really don't care how much you hate Gengar, Blissey, etc.

    :| Yeah, that part of both of your comments is unacceptable. Froslass, I would think you of all people would have read the rules with your rule-breaking history.
    If that message applies to me, I was not giving out a biased standpoint. I just said that the team was standard, and thus; easy to predict. I did point out un-originality, but only in order to prove my previous point. My emphasis was that not being original with movesets would lead to easy prediction.
    I personally feel that the rule applies to people who don't like the POKEMON, and not the movesets, like me. I don't care that the pokemon are common (that's why it's called OU, right?) just that the movesets are too common and are easy to guess. Seriously, after just seeing one or two moves in a battle, you could already guess the set.
    So yeah.
    Also, just try to be a little bit lighter with the wording, eh?
     
    Have you noticed that this is supposed to be an offensive team? :/

    The general reason for having two pokemon with SR is
    a) If one pokemon does not manage to get up rocks or
    b) One set of rocks are spun away.

    All be it i can see where you are coming from, it does kinda waste a slot. You shouldnt need to set it up twice since Rapid Spin is on the decliine as people are noticing it is a set up fodder move which wastes a turn, something which you cannot do in such a fast paced nature as Dppt.

    In addition, based on the most common leads on shoddy atm, Heatran scares quite a few of them away, or they cannot really hurt it so its SR will more than likely be set up first turn, thus not needing another SRer.


    As said Choice Banding that mamo and putting either Super Power or Ice Fang on it >> SR would be cool.

    Life Orb on Mixape or it kinda is lol and doesnt ohko the walls its supposed to >.<


    U-Turn is for scouting counters btw, its not meant to hurt much lol


    I think the biggest problem, like alot of teams these days is a lack of a rock resist, which means Tyranitar hurts quite a bit, Zapdos is also at risk from Pursuit if you are locked into something silly. I mean scizor has Roost so that can come in a few times, although you will be in pain against a DDer with Fire Punch since Scizor cannot OHKO. I think what you will have to do is Bullet Punch it, sacrifice Scizor and then U-Turn it to death with zapdos and/or Ice Shard it at low health. Not the best way to deal with something but eh...Thank goodness only 26% of them use DD and only 12% use Fire Punch. Just something to watch out for ;)
     
    If that message applies to me, I was not giving out a biased standpoint. I just said that the team was standard, and thus; easy to predict. I did point out un-originality, but only in order to prove my previous point. My emphasis was that not being original with movesets would lead to easy prediction.
    I personally feel that the rule applies to people who don't like the POKEMON, and not the movesets, like me. I don't care that the pokemon are common (that's why it's called OU, right?) just that the movesets are too common and are easy to guess. Seriously, after just seeing one or two moves in a battle, you could already guess the set.
    So yeah.
    Also, just try to be a little bit lighter with the wording, eh?

    Who cares if your opponent knows what set you're running? That doesn't just doom you to getting outpredicted, lol. Each standard moveset have four attacks, not one. If what you said was anywhere close to true, we probably wouldn't even have an uber tier lol. Easy to guess doesn't mean much at all. Easy to guess what move it's going to use out of the four does, and knowing your opponent's moveset doesn't help that aspect at all. That's why nobody cares how standard or unoriginal a team is and why it's useless to bring it up ._. I don't think being unpredictable is a concern on a team with Scizor, Heatran, Infernape, and Zapdos anyway, so it's kind of useless to bring it up.
     
    Have you noticed that this is supposed to be an offensive team? :/
    So why run a bulky set insted of an offensive one? Otherwise, it's like using a -Def/SpD nature on a bulky Pokemon.
    BTW, Sebastian Loeb, I have a feeling Medicham will work better then Infernape for you. It's one of the few Fighters ont walled by Weezing, which is spectacular, seeing it can wall you quite easily.
    Dark_Azelf said:
    All be it i can see where you are coming from, it does kinda waste a slot. You shouldnt need to set it up twice since Rapid Spin is on the decliine as people are noticing it is a set up fodder move which wastes a turn, something which you cannot do in such a fast paced nature as Dppt.

    In addition, based on the most common leads on shoddy atm, Heatran scares quite a few of them away, or they cannot really hurt it so its SR will more than likely be set up first turn, thus not needing another SRer.


    As said Choice Banding that mamo and putting either Super Power or Ice Fang on it >> SR would be cool.

    Life Orb on Mixape or it kinda is lol and doesnt ohko the walls its supposed to >.<


    U-Turn is for scouting counters btw, its not meant to hurt much lol


    I think the biggest problem, like alot of teams these days is a lack of a rock resist, which means Tyranitar hurts quite a bit, Zapdos is also at risk from Pursuit if you are locked into something silly. I mean scizor has Roost so that can come in a few times, although you will be in pain against a DDer with Fire Punch since Scizor cannot OHKO. I think what you will have to do is Bullet Punch it, sacrifice Scizor and then U-Turn it to death with zapdos and/or Ice Shard it at low health. Not the best way to deal with something but eh...Thank goodness only 26% of them use DD and only 12% use Fire Punch. Just something to watch out for ;)
    D_A agreeing with me on something! Now that's something!
     
    So why run a bulky set insted of an offensive one? Otherwise, it's like using a -Def/SpD nature on a bulky Pokemon.
    BTW, Sebastian Loeb, I have a feeling Medicham will work better then Infernape for you. It's one of the few Fighters ont walled by Weezing, which is spectacular, seeing it can wall you quite easily.

    D_A agreeing with me on something! Now that's something!

    Medicham sucks. It can't switch in on ANYTHING and it has to predict right or Weezing still laughs ta it (not like anybody uses Weezing o_O) Also, Infernape has no trouble with Weezing anyway since Flamethrower crushes it.
     
    Medicham is part-Psychic, you know...
    Medicham sucks? Example why please...
     
    Medicham is part-Psychic, you know...
    Medicham sucks? Example why please...

    I know >_>

    Medicham sucks because it has "meh" speed, NO defenses (which means it can't switch in to do damage), and it's not exactly hard to wall. It is basically a dead weight unless you predict perfectly, and even then, if your opponent has a good counter, it is just that much harder to use. There are WAY better fighters, Infernape being one of them.
     
    First of all, base 75 isn't nonexisting, it's average. Second, Medicham's attack stat is vastly superior. Just Scarf it and it's taking teams one by one.
    Besides, I love Medicham; I just love that "type" of Pokemon. it relates to Ice by living in harsh, cold terrains, such as the areas of snowpoint. In D/P even Candice used it!
     
    First of all, base 75 isn't nonexisting, it's average. Second, Medicham's attack stat is vastly superior. Just Scarf it and it's taking teams one by one.
    Besides, I love Medicham; I just love that "type" of Pokemon. it relates to Ice by living in harsh, cold terrains, such as the areas of snowpoint. In D/P even Candice used it!

    Too bad Medicham loses to every physical wall in the game without a Choice Band, and without a Choice scarf it loses to every sweeper. Nobody cares what you like because it's not your team. Stop posting this crap or it's an infraction. Your favorites are so irrelevant I can't even begin to describe it =/

    EDIT: It's 80 base Speed btw
     
    First off, just because you love a Pokemon doesn't make it good. You are constantly using that logic and guess what: IT SUCKS. Honestly, you would think after multiple bans and countless times being talked to, you would actually have absorbed some sort of knowledge on competitive Pokemon. You need to stop posting here. It's tiring, the information you give is misleading 99% of the time, and you break rules with almost every post you make.

    And Base 75 is well below average. The majority of OU Pokemon are 85 and above. And Scarfing Medicham leaves it more susceptible to being outpredicted and underpowered in comparison to the Band set. :|
     
    I don't absolutely feel like inserting Medicham to the place of Infernape for the followings motives:

    - Swampert with this team is almost immortal, when I have planned together with DarkSector this team as last Pokémon we were thinking about inserting one between Lucario or Infernape, the choice he has reverted on Infernape because seeing the team, I have realized that Swampert is a lot difficult to demolish.

    - Skarmbliss is an adversary a lot of difficulty, not having a real mixed sweeper I would go to crisis against these dangerous Pokémons.

    - I am monstrously weak to Metagross (and if it deals with an AgilityGross I have practically lost), the Flamethower of Nape from clearly a hand against this weakness.

    As it regards the Life Orb, the problem is that Infernape suffers a lot the Stealth Rock putting Life Orb to the place of the Leftovers, the SRocks for Infernape (what a Pokémon is that for personal experience it very often enters during the battle) a too much dangerous.
     
    First of all, base 75 isn't nonexisting, it's average. Second, Medicham's attack stat is vastly superior. Just Scarf it and it's taking teams one by one.
    Besides, I love Medicham; I just love that "type" of Pokemon. it relates to Ice by living in harsh, cold terrains, such as the areas of snowpoint. In D/P even Candice used it!
    Base 75 defenses are already "average," but they're made even worse by a very poor base 60 HP.
     
    Infernape isn't supposed to last long. It's useless without Life Orb so you're better off with it being dead with LO to be honest. Life Orb is a MUST. At the very least use Expert Belt or something, but Life Orb is by far the best choice.
     
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