Sebastien Loeb
Motorsport Trainer
- 372
- Posts
- 17
- Years
- Seen Mar 6, 2010
Coming from the preceding generations every time that I played to Shoddy Battle, I always did it with defensive team or balanced, I have now tried something offensive hoping that is all right me, the team wins few times and every time that him ago him ago for hax, but nevertheless this section exists for improving the teams.
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Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Earth Power
- Stealth Rock
- Explosion
Discreet lead, doesn't play in way robotics, I don't insert Stealth Rock to the first turn to every cost, if there is to attach me attack, if the leads of the team adversary is a potential dangerous Pokémon for my team I use Explosion.
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Zapdos @ Choice Scarf
Ability: Pressure
EVs: 72 HP/252 Spd/186 SAtk
Timid nature (+Spd, -Atk)
- U-turn
- Hidden Power [Grass]
- Heat Wave
- Thunderbolt
The revenge killer of point of my team, when it enters the final phase of the battle it is really dangerous, it fears only a thing the entrance of an Electivire on a Thunder Bolt, in that case I have practically lost, tries it as lead but in this version it is of an embarrassing predicatability, therefore the I have changed.
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Scizor (M) @ Leftovers
Ability: Technician
EVs: 200 HP/100 Atk/58 Spd/152 SDef
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Superpower
- Bullet Punch
- Roost
Bulky Scizor, moveset invented by the battler DarkSector (ModestRaikOU/Testing666), enters on Latias it dances and the firm one as if nothing pits thanks to Bullet Punch, he has destroyed alone at times whole team, maddish nothing to be said.
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Kingdra (M) @ Lum Berry
Ability: Sniper
EVs: 252 Atk/232 Spd/24 SAtk
Lonely nature (+Atk, -Def)
- Dragon Dance
- Waterfall
- Outrage
- Hydro Pump
Kingdra, really a lot of Pokémon difficult to make to depart, however when it departs a real war car it becomes, I have put Hydro Pump because Hippodown (one of the worse deolezzes of the team together with Swampert and the the Machamps lead) it stopped it with an embarrassing facility, and also Skarmory gave him as problems.
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Mamoswine (M) @ Life Orb
Ability: Snow Cloak
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Ice Shard
Mamoswine serves for Revenge Killing Salamence, in the ill-omened case he succeeded in departing, it also serves for trying to decrease the enormous weakness to elettric of this team.
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Infernape (M) @ Leftovers
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Close Combat
- Grass Knot
- Flamethrower
- Hidden Power [Ice]
Mixed Sweeper, its presence is absolutely fundamental to decrease in drastic way the weakness to the SkarmBliss, curtains to lend a hand against the weakness to Swampert for worth of Grass Knot, perhaps slow in the decisive moments but I cannot ask more.
Well this is the team, now improved me him please.