- 8
- Posts
- 17
- Years
- Seen Aug 3, 2016
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/152 Def/104 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Slack Off
- Ice Fang
Sets up SR and a pretty nice physical wall. Also sets up sandstorm for some extra damage.
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Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Toxic Spikes
- Gyro Ball
- Explosion
I usually just use forrestress to set up toxic spikes and then explode if my opponent doesn't have a spiker or if i killed it. Rapid Spin is just a filler, I threw it on there because I've been seeing a lot more SR/Spikes/Toxic Spikes users lately.
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/96 Def/160 SDef
Impish nature (+Def, -SAtk)
- Leech Seed
- Recover
- Substitute
- Energy Ball
Great Pokemon for sub-seed. Leech Seed and toxic spikes together start to do a lot of damage after a few turns, and Celebi is my favorite user of leech seed.
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Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Protect
- Thunder Wave
- Seismic Toss
- Wish
I use Blissey mostly to stall for leech seed and toxic damage. I chose wish over softboiled so i had something to heal forretress, and I don't like using rest.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 20 HP/252 Spd/236 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Hidden Power [Ice]
- Overheat
- Flamethrower
Counters Scizor and Skymin, and also helps cover my huge weakness to fire. It also takes care of most steel types that are immune to toxic.
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Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/96 Atk/158 Def/4 Spd
Impish nature (+Def, -SAtk)
- Whirlwind/Roar
- Spikes
- Roost
- Brave Bird/Drill Peck
Sets up spikes and phazes to rack up spikes/SR damage and get toxic on everything. I'm using Roar/brave bird right now but i don't really ever see anything with soundproof so i might go with roar/drill peck.
Ability: Sand Stream
EVs: 252 HP/152 Def/104 SDef
Impish nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Slack Off
- Ice Fang
Sets up SR and a pretty nice physical wall. Also sets up sandstorm for some extra damage.
---
Forretress (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/162 Atk/96 Def
Relaxed nature (+Def, -Spd)
- Rapid Spin
- Toxic Spikes
- Gyro Ball
- Explosion
I usually just use forrestress to set up toxic spikes and then explode if my opponent doesn't have a spiker or if i killed it. Rapid Spin is just a filler, I threw it on there because I've been seeing a lot more SR/Spikes/Toxic Spikes users lately.
---
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/96 Def/160 SDef
Impish nature (+Def, -SAtk)
- Leech Seed
- Recover
- Substitute
- Energy Ball
Great Pokemon for sub-seed. Leech Seed and toxic spikes together start to do a lot of damage after a few turns, and Celebi is my favorite user of leech seed.
---
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Protect
- Thunder Wave
- Seismic Toss
- Wish
I use Blissey mostly to stall for leech seed and toxic damage. I chose wish over softboiled so i had something to heal forretress, and I don't like using rest.
---
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 20 HP/252 Spd/236 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Hidden Power [Ice]
- Overheat
- Flamethrower
Counters Scizor and Skymin, and also helps cover my huge weakness to fire. It also takes care of most steel types that are immune to toxic.
---
Skarmory (M) @ Leftovers
Ability: Keen Eye
EVs: 252 HP/96 Atk/158 Def/4 Spd
Impish nature (+Def, -SAtk)
- Whirlwind/Roar
- Spikes
- Roost
- Brave Bird/Drill Peck
Sets up spikes and phazes to rack up spikes/SR damage and get toxic on everything. I'm using Roar/brave bird right now but i don't really ever see anything with soundproof so i might go with roar/drill peck.