PlatinumDude
Nyeh?
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- Seen Aug 1, 2020
This is a team thread based on Mega Pinsir and Talonflame. Both Pokemon work well together because they wear down each other's checks/counters up to the point when one of them can freely clean up the opposing team:
Team in a nutshell:
Team in detail:
Mega Pinsir:
-Swords Dance
-Return
-Earthquake
-Quick Attack
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Pinsirite
Ability: Hyper Cutter
Pinsir is the first half of this offensive core. With a Swords Dance or two, it can tear through even resists with Aerilate-boosted Returns. Quick Attack lets Pinsir take out faster opponents.
Talonflame:
-Flare Blitz
-Brave Bird
-U-turn
-Tailwind
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band
Ability: Gale Wings
The other half of the offensive core, Talonflame revenge kills with Brave Bird. I'm thinking about switching to the Swords Dance variant or changing the item to Sharp Beak/Sky Plate because being locked into Brave Bird sucks at times.
Gastrodon:
-Scald
-Earthquake
-Toxic
-Recover
Nature: Relaxed
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Storm Drain
Talonflame and Pinsir struggle with Zapdos, Thundurus and Mega Manectric, so Gastrodon helps with that. Toxic is in here over Ice Beam to wear down walls faster.
Ferrothorn:
-Stealth Rock
-Leech Seed
-Gyro Ball
-Power Whip
Nature: Relaxed
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Iron Barbs
Ferrothorn sets up Stealth Rock for Talonflame and Pinsir to get KOs more easily. I'm thinking about squeezing in Protect somewhere.
Excadrill:
-Earthquake
-Iron Head
-Rock Slide
-Rapid Spin
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Leftovers
Ability: Mold Breaker
Excadrill is the team's Rapid Spinner. Not much else to say here.
Gengar:
-Shadow Ball
-Sludge Wave
-Focus Blast
-Destiny Bond
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb
I wasn't sure what to do with the last slot, but I fit in Gengar because of Destiny Bond taking out troublesome threats.
I'm thinking about having Skarmory as the hazard setter and remover, but that would add on an Electric weakness.
Thoughts? Feedback?
Team in a nutshell:
![[PokeCommunity.com] OU team 2 [PokeCommunity.com] OU team 2](https://www.serebii.net/battletrozei/pokemon/127.png)
![[PokeCommunity.com] OU team 2 [PokeCommunity.com] OU team 2](https://www.serebii.net/battletrozei/pokemon/663.png)
![[PokeCommunity.com] OU team 2 [PokeCommunity.com] OU team 2](https://www.serebii.net/battletrozei/pokemon/423.png)
![[PokeCommunity.com] OU team 2 [PokeCommunity.com] OU team 2](https://www.serebii.net/battletrozei/pokemon/598.png)
![[PokeCommunity.com] OU team 2 [PokeCommunity.com] OU team 2](https://www.serebii.net/battletrozei/pokemon/530.png)
![[PokeCommunity.com] OU team 2 [PokeCommunity.com] OU team 2](https://www.serebii.net/battletrozei/pokemon/094.png)
Team in detail:
Mega Pinsir:
![[PokeCommunity.com] OU team 2 [PokeCommunity.com] OU team 2](https://pldh.net/media/pokemon/gen5/blackwhite_animated_front/127.gif)
-Swords Dance
-Return
-Earthquake
-Quick Attack
Nature: Jolly
EVs: 252 Atk/4 Def/252 Spe
Item: Pinsirite
Ability: Hyper Cutter
Pinsir is the first half of this offensive core. With a Swords Dance or two, it can tear through even resists with Aerilate-boosted Returns. Quick Attack lets Pinsir take out faster opponents.
Talonflame:
![[PokeCommunity.com] OU team 2 [PokeCommunity.com] OU team 2](https://www.serebii.net/xy/pokemon/663.png)
-Flare Blitz
-Brave Bird
-U-turn
-Tailwind
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Choice Band
Ability: Gale Wings
The other half of the offensive core, Talonflame revenge kills with Brave Bird. I'm thinking about switching to the Swords Dance variant or changing the item to Sharp Beak/Sky Plate because being locked into Brave Bird sucks at times.
Gastrodon:
![[PokeCommunity.com] OU team 2 [PokeCommunity.com] OU team 2](https://pldh.net/media/pokemon/gen5/blackwhite_animated_front/423.gif)
-Scald
-Earthquake
-Toxic
-Recover
Nature: Relaxed
EVs: 252 HP/252 Def/4 SDef
Item: Leftovers
Ability: Storm Drain
Talonflame and Pinsir struggle with Zapdos, Thundurus and Mega Manectric, so Gastrodon helps with that. Toxic is in here over Ice Beam to wear down walls faster.
Ferrothorn:
![[PokeCommunity.com] OU team 2 [PokeCommunity.com] OU team 2](https://pldh.net/media/pokemon/gen5/blackwhite_animated_front/598.gif)
-Stealth Rock
-Leech Seed
-Gyro Ball
-Power Whip
Nature: Relaxed
EVs: 248 HP/252 Def/8 SDef
Item: Leftovers
Ability: Iron Barbs
Ferrothorn sets up Stealth Rock for Talonflame and Pinsir to get KOs more easily. I'm thinking about squeezing in Protect somewhere.
Excadrill:
![[PokeCommunity.com] OU team 2 [PokeCommunity.com] OU team 2](https://pldh.net/media/pokemon/gen5/blackwhite_animated_front/530.gif)
-Earthquake
-Iron Head
-Rock Slide
-Rapid Spin
Nature: Adamant
EVs: 252 Atk/4 Def/252 Spe
Item: Leftovers
Ability: Mold Breaker
Excadrill is the team's Rapid Spinner. Not much else to say here.
Gengar:
![[PokeCommunity.com] OU team 2 [PokeCommunity.com] OU team 2](https://pldh.net/media/pokemon/gen5/blackwhite_animated_front/094.gif)
-Shadow Ball
-Sludge Wave
-Focus Blast
-Destiny Bond
Nature: Timid
EVs: 4 HP/252 SAtk/252 Spe
Item: Life Orb
I wasn't sure what to do with the last slot, but I fit in Gengar because of Destiny Bond taking out troublesome threats.
I'm thinking about having Skarmory as the hazard setter and remover, but that would add on an Electric weakness.
Thoughts? Feedback?
Last edited: