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OU TEAM, NEEDS RATING.

  • 5
    Posts
    15
    Years
    • Seen May 8, 2010
    This is my second competitive team i've ever made. Any and all comments would be appreciated.

    Infernape @ focus sash
    adamant
    252 atk/speed, 6 hp ev
    moves
    fake out
    stealth rock
    flare blitz
    u-turn

    my stealth rocker and scout. Fake out is a good move to get easy damage everytime he pops back in.

    metagross @ life orb
    adamant
    252 atk, 158 speed, 100 hp ev
    moves
    agility
    earthquake
    metal mash
    thunderpunch

    Typical agiligross. useful in late game sweeping.

    skarmory @ leftovers
    impish, keen eye
    252 def/sp.def, 6 hp ev
    moves
    brave bird
    spikes
    whirlwind
    roost

    really only used for spikes and as a wall for certain attacks. Whirlwind is useful for getting rid of opponents who are setup.

    tyranitar @ life orb
    adamant
    252 atk/speed, 6 hp ev
    moves
    crunch
    earthquake
    stone edge
    dragon dance

    typical ddtar. once set up, tar usually wins the match due to high attack and the life orb.

    togekiss @ leftovers
    modest, serene grace
    252 hp/sp. atk , 6 sp. def ev
    moves
    air slash
    aura sphere
    roost
    thunder wave

    kind of self explanatory. use thunder wave and then spam air slash. use roost as necessary.

    Starmie @ life orb
    timid, natural cure
    252 sp. atk/speed, 6 hp ev
    moves
    surf
    thunderbolt
    ice beam
    rapid spin

    rs starmie with great special sweeping potential.

    Thanks for looking at my team. All comments are appreciated. also i would like to know how I did seeing as this is only the 2nd competitive team i've ever made.
     
    Due to the long absence from C.Battling, I've gotten most of the info from Smogon >.>

    LeadApe wants Naive or Hasty, with a EV spread of 64 Atk / 252 SpAtk / 192 Speed, so that it reaches 330 speed, outspeeding all base 100 speed as well as base 115 speed with neutral. Flare Blitz is also useless, as it renders Focus Sash unusable due to the recoil; replace it with Fire Blast, which will KO Azelf leads.

    AgiliGross wants a EV spread of 112 HP / 252 Atk / 12 Defense / 132 Speed, which is enough to beat Max Speed Timid ScarfTran. 112 EV on HP, setting its HP on 329, effectively reducing Life Orb's recoil from 33 to 32. Dropping some HP for 196 Speed EV allows it to beat Base 100 speed (i.e - Flygon / Salamence) who have a 1+ speed boost.

    You may want to opt for Fire Punch and Babiri Berry to combat CBScizor who are likely to OHKO your DDTar with Bullet Punch after SR damage.

    If you want ParaFlinch Togekiss, use Calm with 252HP / 4 Defense / 252 Sp.Defense, since it will probably need more bulk so that it doesn't die when a Pokemon manage to escape from the hax

    If you want SpinStarmie, replace Ice Beam for Recover, and Life Orb for Leftovers. Also give a EV spread of 136 HP / 156 Defense / 216 Speed. This allows you to survive a 1+ DD Gyarados' Earthquake at full health and strike back with thunderbolt.

    Like I said, I still have to 'relearn' most of the metagame again, and things may have altered greatly from the last few months, so sorry if most aren't correct anymore >.>
     
    Adding to what the above said, Overheat is also a viable option, because Infernape is probably just going to suicide out, or switch out and come back later.
     
    Use the set Hiraku gave you for the Infernape, and use Close Combat > U-Turn. This way you can beat lead Aerodactyl.

    I don't know what that Skarmory is doing. Although to do benefit from Spikes, wearing down Swampert, I'd suggest you change the EV spread to 252 HP / 64 Atk / 176 Def / 16 Speed, which is standard for this.

    You really do benefit from using BabiriTar, so then you can beat Scizor, which otherwise hurts this team.

    Since you're using Spikes, you'll need an anti-spinner. Togekiss does seem like dead weight, so you might want to swap that to something like Rotom-A

    Rotom-A @ Lefties
    Trait: Levitate
    Nature: Bold
    EVs: 252 HP / 176 Def / 80 SpD
    - Rest
    - Sleep Talk
    - Discharge/Shadow Ball
    - W-o-W

    This way you can anti-spin, as well as absorb status, since nothing can take status very much.

    Now that you're not really SR weak, bar Skarm (which can Roost off damage), Starmie doesn't really need Rapid Spin. Maybe switch to something like this.

    Jirachi @ Expert Belt
    Trait: Serene Grace
    Nature: Naive/Hasty
    EVs: 252 Atk / 252 Spe / 4 SpA
    - Iron Head
    - Fire Punch
    - Ice Punch
    - Grass Knot

    With this, you can check Hippowdon and Swampert, which you can't really take out with any of your Pokemon.
     
    Last edited by a moderator:
    ^ Dont remove Starmie or Mixape shreds your whole team. Keep Starmie, use Recover >> Spin.

    I agree with Rotom though, helps with the massive Gyarados weak.

    CB Scizor >> Meta imo. You are very Mence and Latias weak, Scizor helps with both and the priority since you lack anything to keep threats in check if they get in a boost.

    Oh and try lead Celebi >> Infernape if you are having problems with Swampert. Though its not really an issue imo since Skarm uses it as set up fodder (you could even give Sp.Def Skarm a whirl as a 100% Swampert stop) and Rotom can burn it, that and Scizor can wear it down but again its not an issue as you can play around it.
     
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