Sonata
Trickling away
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- Seen Feb 17, 2025
Alrighty. Here we go. This was the main team that I made for PCL and I did some laddering with it too and it seemed to do well enough, but I think it could be doing better.
Crawdaunt @ Focus Sash
Ability: Adaptability
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Superpower
- Crabhammer
- Knock Off
- Aqua Jet
Meant to fall in two hits and get fully recovered from Chansey's wish. Usually what I'll lead with. Superpower to hit Ferrothorn since it is a lead, but other than that the two main stabs with Crabhammer and Knock off and a priority for getting in a final hit after the first one if it's going to die. My only real question would be should it be Adamant over Jolly since I'm running with focus sash and have a priority move? Sometimes it does survive more than two turns before switching out since people like to set up which is the reason that I had it set to Jolly to begin with.
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Water]
- Giga Drain
- Leaf Storm
- Dragon Pulse
Your typical offensive Serperior set. HP water over ground for Landorus and other mons with levitate. Good stuff.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 48 Atk / 212 Def
Adamant Nature
- Roost
- Bulk Up
- Brave Bird
- Flare Blitz
Bulk Up has been more reliable over swords dance because of the defense boost so then TF actually survives a hit or two from some common physical attackers. No speed investment since I have Gale Wings and BB is usually the go to attack if I have it out so it'll have priority anyways. I've thought about putting some EVs in SpD but I don't know that it would really make a difference against the mons that it would be trying to survive SpA hits from anyways.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Thunder Wave
- Wish
- Seismic Toss
- Heal Bell
Your average Chansey. Nothing too special here.
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
A defensive setup and Mold Breaker for switching into a Gengar and KOing it without dieing itself. Expected to Rapid spin or hit once or maybe twice with something else and get out. One of the only mons on this team that I think are really replaceable right off the top of my head. I was using Reflect Type Starmie, but I don't really want to since I've used it on almost all my other teams. Its biggest role was meant to be a spinner so I looked at some others and I did try out Armaldo and Claydol/Baltoy. Armaldo was alright but literally had no other use on the team besides spinning.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
The mega and main sweeper with its average set. I was playing around with mega meta, but Lopunny is more fun.
Crawdaunt @ Focus Sash
Ability: Adaptability
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Superpower
- Crabhammer
- Knock Off
- Aqua Jet
Meant to fall in two hits and get fully recovered from Chansey's wish. Usually what I'll lead with. Superpower to hit Ferrothorn since it is a lead, but other than that the two main stabs with Crabhammer and Knock off and a priority for getting in a final hit after the first one if it's going to die. My only real question would be should it be Adamant over Jolly since I'm running with focus sash and have a priority move? Sometimes it does survive more than two turns before switching out since people like to set up which is the reason that I had it set to Jolly to begin with.
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Water]
- Giga Drain
- Leaf Storm
- Dragon Pulse
Your typical offensive Serperior set. HP water over ground for Landorus and other mons with levitate. Good stuff.
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 48 Atk / 212 Def
Adamant Nature
- Roost
- Bulk Up
- Brave Bird
- Flare Blitz
Bulk Up has been more reliable over swords dance because of the defense boost so then TF actually survives a hit or two from some common physical attackers. No speed investment since I have Gale Wings and BB is usually the go to attack if I have it out so it'll have priority anyways. I've thought about putting some EVs in SpD but I don't know that it would really make a difference against the mons that it would be trying to survive SpA hits from anyways.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Thunder Wave
- Wish
- Seismic Toss
- Heal Bell
Your average Chansey. Nothing too special here.
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
A defensive setup and Mold Breaker for switching into a Gengar and KOing it without dieing itself. Expected to Rapid spin or hit once or maybe twice with something else and get out. One of the only mons on this team that I think are really replaceable right off the top of my head. I was using Reflect Type Starmie, but I don't really want to since I've used it on almost all my other teams. Its biggest role was meant to be a spinner so I looked at some others and I did try out Armaldo and Claydol/Baltoy. Armaldo was alright but literally had no other use on the team besides spinning.
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Ice Punch
The mega and main sweeper with its average set. I was playing around with mega meta, but Lopunny is more fun.
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