Ultraviolence
alt account for Eros
- 841
- Posts
- 16
- Years
- Age 29
- UK
- Seen Sep 3, 2019
This is my latest attempt at a competitive team. And it's working rather well. I could use some input though on how to generally improve it.
Mamoswine (M) @ Focus Sash
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Ice Shard
- Earthquake
- Endeavor
- Stealth Rock
Mamoswine is probably the best lead I've ran. It manages other leads pretty well. The Focus Sash ensures I land a Stealth Rock. The Endeavor was a last minute thought when it came to the Focus Sash as they (for obvious reasons) compliment each other quite well, and it works particularly well against walls the opponent may bring out later in the game. Ice Shard is there for a Priority STAB attack if all else fails to land some damage. Earthquake is also there for STAB & to land large damage.
Whimsicott (F) @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 SAtk / 252 Spd
Timid Nature
- Substitute
- Leech Seed
- Toxic
- Giga Drain
This Whimsicott set is my favourite to create a slight annoyance for the opponent, specially when they can't damage deal 2x damage on the typing. Nothing special to say here, it is a pretty generic and widespread set.
Excadrill (M) @ Leftovers
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Rapid Spin
- Drill Run
- Hone Claws
- Rock Slide
My Rapid Spinner. Pretty happy with this, but I could do with my moveset and ability overlooking, however. I chose Drill Run over Earthquake as the high crit ratio made it favourable for me. But I am lacking a Steel-type move and I feel like that needs to change so I can get rid of Fairy-types.
Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Haze
- Ice Beam
- Scald
- Recover
My Hazer. Really useful against the Dragon Dancers I always encounter. The only thing I feel I need advice on with this is the EV spread & if I should switch out the move Recover for something else?
Electrode @ Leftovers
Ability: Static
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Taunt
- Charge Beam
- Hidden Power [Fire]
- Eerie Impulse
Electrode is my Taunter. I picked him because of his speed more than anything else. I feel like I should equip him with Colt Switch rather than Eerie Impulse, however the move has proved useful again. Also - Static or Aftermath?
/
Pinsir (M) @ Pinsirite
Ability: Hyper Cutter (Mega: Aerialate)
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Return
- Swords Dance
- X-Scissor
- Quick Attack
I didn't realise how good Mega Pinsir was until I decided to include it for fun in the early stages of this team. Seriously, I have swept quite a few teams with this guy. The ability Aerialate is amazing - and gave Return and Quick Attack a real punch.
![[PokeCommunity.com] OU [PokeCommunity.com] OU](https://www.pkparaiso.com/imagenes/xy/sprites/animados/mamoswine.gif)
Mamoswine (M) @ Focus Sash
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Ice Shard
- Earthquake
- Endeavor
- Stealth Rock
Mamoswine is probably the best lead I've ran. It manages other leads pretty well. The Focus Sash ensures I land a Stealth Rock. The Endeavor was a last minute thought when it came to the Focus Sash as they (for obvious reasons) compliment each other quite well, and it works particularly well against walls the opponent may bring out later in the game. Ice Shard is there for a Priority STAB attack if all else fails to land some damage. Earthquake is also there for STAB & to land large damage.
![[PokeCommunity.com] OU [PokeCommunity.com] OU](https://www.pkparaiso.com/imagenes/xy/sprites/animados/whimsicott.gif)
Whimsicott (F) @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 SAtk / 252 Spd
Timid Nature
- Substitute
- Leech Seed
- Toxic
- Giga Drain
This Whimsicott set is my favourite to create a slight annoyance for the opponent, specially when they can't damage deal 2x damage on the typing. Nothing special to say here, it is a pretty generic and widespread set.
![[PokeCommunity.com] OU [PokeCommunity.com] OU](https://www.pkparaiso.com/imagenes/xy/sprites/animados/excadrill.gif)
Excadrill (M) @ Leftovers
Ability: Sand Force
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Rapid Spin
- Drill Run
- Hone Claws
- Rock Slide
My Rapid Spinner. Pretty happy with this, but I could do with my moveset and ability overlooking, however. I chose Drill Run over Earthquake as the high crit ratio made it favourable for me. But I am lacking a Steel-type move and I feel like that needs to change so I can get rid of Fairy-types.
![[PokeCommunity.com] OU [PokeCommunity.com] OU](https://www.pkparaiso.com/imagenes/xy/sprites/animados/milotic.gif)
Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Haze
- Ice Beam
- Scald
- Recover
My Hazer. Really useful against the Dragon Dancers I always encounter. The only thing I feel I need advice on with this is the EV spread & if I should switch out the move Recover for something else?
![[PokeCommunity.com] OU [PokeCommunity.com] OU](https://www.pkparaiso.com/imagenes/xy/sprites/animados/electrode.gif)
Electrode @ Leftovers
Ability: Static
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Taunt
- Charge Beam
- Hidden Power [Fire]
- Eerie Impulse
Electrode is my Taunter. I picked him because of his speed more than anything else. I feel like I should equip him with Colt Switch rather than Eerie Impulse, however the move has proved useful again. Also - Static or Aftermath?
![[PokeCommunity.com] OU [PokeCommunity.com] OU](https://www.pkparaiso.com/imagenes/xy/sprites/animados/pinsir.gif)
![[PokeCommunity.com] OU [PokeCommunity.com] OU](https://www.pkparaiso.com/imagenes/xy/sprites/animados/pinsir-mega.gif)
Pinsir (M) @ Pinsirite
Ability: Hyper Cutter (Mega: Aerialate)
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Return
- Swords Dance
- X-Scissor
- Quick Attack
I didn't realise how good Mega Pinsir was until I decided to include it for fun in the early stages of this team. Seriously, I have swept quite a few teams with this guy. The ability Aerialate is amazing - and gave Return and Quick Attack a real punch.