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**Out with the OU in with the NU** RMT

  • 14
    Posts
    16
    Years
    • Seen May 28, 2009
    Kinda tired of making teams with the SAME old pokes so i decided to try something alittle different. so here we go

    Floatzel- Leftovers or focus sash
    Timid
    252HP 252 Speed 4 def
    Baton Pass
    Agility
    Surf / whirlpool
    Ice beam

    The whole premise behind this lead is to ultimately baton pass off a agility to either ursaring or hitmonchan to compensate for their completely garbage speed. Ice beam and Surf did more damage with no EV's after i did the damage calcs. Ice beam keeps me safe from plants after they come in. Im thinking about either using Whirlpool to trap some pokes.
    **If anybody can think of a better lead to Baton Pass off some Agility please let me know**

    Ursaring - Flame orb
    Adament
    Guts
    252 Attack 252 speed 4HP
    Fascade
    body slam
    close combat
    EQ

    Really digging the big bear so im trying to include him in this little thing i got going here. My whole goal is to baton pass off some agility to my new agilibear and let the mayhem begin. Theres not to many things that can handle a fascade in the NU environemnt. Body slam is there to maby get sum parahax. Close combat and EQ are there for sum increased coverage.

    Cacturne - Focus Sash
    Adament
    252 Hp 252 atk 4 def
    Payback
    Sucker punch
    Needle Arm
    Revenge

    This is my revenge killer. Comes in takes a hit absorbing it with focus sash. Stab payback runs train on ppl. Then i hopefully STAB sucker punch anything else away. Needle arm is there for STAB and coverage and revenge handles anything that is 4x weak to fighting that wont take as much damage from my payback

    Sandslash - Lefties
    Impish
    252 hp 4 atk 252 def
    Stone edge
    earthquake
    Rapid Spin
    Stealth rock / nightslash

    This is based off the support set on smogon. This allows me to deal with any pesky flyers that wanna try and cause hitmonchan some problems. It also gives me a resistance to electricattacks. EQ for sum STAB damage. Rapid spin to get rid of some of the entry hazards which are always annoying. Im debating about either using stealth rock or Nightslash. Im nervous pyschic type pokes will simply own me on the switch in and i dont think stealth rock will be worth it as ill be setting it up late match.

    Hitmonchan - Focus sash
    Iron fist
    252 speed 252 atk 4 HP
    adament
    Close combat
    Mach Punch
    Ice punch
    Thunderpunch

    Serves much the same purpose as ursaring. Hopefully baton passing off a agility and then coming in and start doing my thing. Mach punch is there for some STAB priority. Everything else is pretty much self explanatory.

    Slowking - lefties
    252 HP 152 sp def 104 sp atk
    Calm
    Slackoff
    Pyschic
    Surf
    Thunderwave

    This is my special wall / special attacker. Got some slackoff to gain back some health from obvious damage that will be taken. Pyschic and surf to get some STAB damage. ANd thunderwave to get parahax going.

    ALright im open to any sort of criticism. Im pretty new to this whole NU concept and any advice will be appreciated. This NU is based off of smogon tiers BTW regileague got some crazy thing going on over there.

    If anything needs to be tweaked LMK pokecommunity never lets me down
    __________________
     
    Floatzel- Leftovers or focus sash
    Timid
    252HP 252 Speed 4 def
    Baton Pass
    Agility
    Surf
    Taunt.


    Taunt so you have an easier time BPassing.

    Whirlpool...lol.



    Ursaring - Flame orb
    Adament
    Guts
    252 Attack 252 speed 4HP
    Facade
    Swords Dance.
    Fire Punch
    EQ


    Broken lol. CC is meh as it drops your defenses this allows you to get revenge killed easier and the bear is pretty bulky, besides F-Punch and EQ hit everything CC will.
    Wants Swords Dance !


    Cacturne - Leichi Berry
    Adament
    252 atk 4 def / 252 speed
    Substitute
    Sucker punch
    Seed Bomb
    Brick Break / Focus Punch

    This ^

    Sandslash - Lefties
    Impish
    252 hp 4 atk 252 def
    Stone edge
    earthquake
    Rapid Spin
    Stealth rock / nightslash

    K.

    Hitmonchan - Life Orb
    Iron fist
    252 speed 252 atk 4 HP
    adament
    Close combat
    Mach Punch
    Ice punch
    Thunderpunch

    Yus.

    Slowking - lefties
    252 HP 152 sp def 104 sp atk
    Calm
    Slackoff
    Pyschic
    Surf
    Thunderwave

    I guess.

    Comments in bold.

    Well rule 101, Focus Sash is a terrible item on anything bar leads, sure you have rapid spin but thats really easy to block and is generally predictable. In addition you have things like Snover (which people will no doubt will use because hail is kinda broken in NU with Walrein and all) which poop all over sash's thus rendering them useless. Basically in 99.9% of cases there are better items.

    Ill come back later if i find weaks but thats kinda hard to do since NU doesnt have a ladder or metagame atm, so yah. =/
     
    Kinda tired of making teams with the SAME old pokes so i decided to try something alittle different. so here we go

    Floatzel- Leftovers or focus sash
    Timid
    252HP 252 Speed 4 def
    Baton Pass
    Agility
    Surf / whirlpool
    Ice beam
    What? No, there are much more adept pokemon to AgiliPass with. Floatzel is far to timid to be trying to pass agilities. I don't see why you would want to considering Ursaring gets Quick Feet and Hitmonchan has priority Mach Punch boosted by iron fist. Use this set instead
    Floatzel @ Leftovers
    40 HP / 252 Def / 216 Spe
    Jolly
    ~ Waterfall
    ~ Bulk Up
    ~ Taunt
    ~ Baton Pass
    With this your giving Ursaring some attack so drop the Flame orb Guts for Toxic Orb quick feet. The Bulk Ups REALLY help keep it alive. It also helps boost chans already nice defense as well.

    The whole premise behind this lead is to ultimately baton pass off a agility to either ursaring or hitmonchan to compensate for their completely garbage speed. Ice beam and Surf did more damage with no EV's after i did the damage calcs. Ice beam keeps me safe from plants after they come in. Im thinking about either using Whirlpool to trap some pokes.
    **If anybody can think of a better lead to Baton Pass off some Agility please let me know**

    Ursaring - Toxic Orb
    Jolly[/b
    Quick Feet*
    252 Attack 252 speed 4HP
    Facade
    Earthquake
    Crunch
    Close Combat/Fire Punch


    Much better coverage and you don't need the swords dance if you get a couple Bulk Up passes. With a +1 your Crunch will KO most standard Mesprits +2 will ko most uxies.

    Really digging the big bear so im trying to include him in this little thing i got going here. My whole goal is to baton pass off some agility to my new agilibear and let the mayhem begin. Theres not to many things that can handle a fascade in the NU environemnt. Body slam is there to maby get sum parahax. Close combat and EQ are there for sum increased coverage.

    Cacturne @ Focus Sash
    252 Atk / 4 SpD / 252 Spe
    Lonely
    ~ Swords Dance
    ~ Counter
    ~ Sucker Punch
    ~ Seed Bomb

    Cacturn really honestly can't revenge kill. However if you want to put him in this position this set above would be your only option.


    This is my revenge killer. Comes in takes a hit absorbing it with focus sash. Stab payback runs train on ppl. Then i hopefully STAB sucker punch anything else away. Needle arm is there for STAB and coverage and revenge handles anything that is 4x weak to fighting that wont take as much damage from my payback

    Sandslash - Lefties
    Impish
    252 hp 4 atk 252 def
    Stone edge
    earthquake
    Rapid Spin
    Stealth rock
    K. NOrmally i would advice against a rapid spinner in this days emtagame but you ahve a sash on half of your pokemon. So this will do.

    This is based off the support set on smogon. This allows me to deal with any pesky flyers that wanna try and cause hitmonchan some problems. It also gives me a resistance to electricattacks. EQ for sum STAB damage. Rapid spin to get rid of some of the entry hazards which are always annoying. Im debating about either using stealth rock or Nightslash. Im nervous pyschic type pokes will simply own me on the switch in and i dont think stealth rock will be worth it as ill be setting it up late match.

    Hitmonchan - Life Orb
    Iron fist
    252 speed 252 atk 4 HP
    adament
    Close combat
    Mach Punch
    Ice punch
    Thunderpunch
    Life orb for ensured KO's pl0x. Your bulk up Pass ensures you OHKO Registeel with CC.

    Serves much the same purpose as ursaring. Hopefully baton passing off a agility and then coming in and start doing my thing. Mach punch is there for some STAB priority. Everything else is pretty much self explanatory.

    Slowking - lefties
    252 HP 152 sp def 104 sp atk
    Calm
    Slackoff
    HP Elec
    Surf
    Thunderwave
    To many bulky waters in UU to run Surf Psychic. HP Elec lets you do some damage back.
    This is my special wall / special attacker. Got some slackoff to gain back some health from obvious damage that will be taken. Pyschic and surf to get some STAB damage. ANd thunderwave to get parahax going.

    ALright im open to any sort of criticism. Im pretty new to this whole NU concept and any advice will be appreciated. This NU is based off of smogon tiers BTW regileague got some crazy thing going on over there.

    If anything needs to be tweaked LMK pokecommunity never lets me down
    __________________


    Comments in bold.

    You WILL get swept by a Flame Orb swellow. So thats something to watch out for.
     
    Last edited:
    factoring quick feet on ursaring is silly. it's highly situational.

    and in all honesty, floatzel isn't all that bad of a lead in the lower tiers. it outspeeds sleep agents for the taunt and provides several decent BP options: sub, speed and bulk. i agree that bulk up is the better choice as floatzel is provided with a means to handle physical attacks much better and retaliate with a strong stab Waterfall. however, Ursaring can provide itself with Bulk Up if it wanted to. whether or not you use quick feet or guts, ursaring's life will continue to whittle and a bulk up isn't going to save it from taking additional status damage after the fake out and hard damage from the mach punch, or taking 2 mach punches from a sash Chan. there's no avoiding death on either set.

    i'd prefer passing subs so that Ursaring can use Swords Dance w/ Quick Feet. it's only a matter of what works best for your team as there is some benefit in passing the Agility to Cacturne, who provides some of Flotzel's resistances and can use SD as well.

    i'd run flamethrower/psychic + surf + hp electric + twave on slowking. it is NOT stall poke in any way. most slowking sets like this usually fail because they are manhandled by the various grass pokes and are pretty much easy to counter when they attempt to stall. it is slow but quick operator that can paralyze the switch in (hopefully not lanturn), and punish w/ SE/stab damage. it never was and will never be any kind of a wall or staller so please do not attempt it.

    and his team isn't THAT vulnerable to swellow. cacturne owns it w/ suckerpunch (if it's not a weird set like mine that runs subPass =D), hitmonchan puts a major dent in it if not KOs it, sandslash finishes it off and slowking isn't no slowbro, but it can take a Facade.
     
    what do u think would be a better agilipasser than floatzel. And what do u think would be a suitable replacement for slowking. im preferly looking for a special sweeper to replace him
     
    Kinda tired of making teams with the SAME old pokes so i decided to try something alittle different. so here we go

    Floatzel- Focus Sash
    Timid
    252HP 252 Speed 4 def
    Baton Pass
    Agility
    Surf
    Ice beam / Taunt

    The whole premise behind this lead is to ultimately baton pass off a agility to either ursaring or hitmonchan to compensate for their completely garbage speed. Ice beam and Surf did more damage with no EV's after i did the damage calcs. Ice beam keeps me safe from plants after they come in. Im thinking about either using Whirlpool to trap some pokes.
    **If anybody can think of a better lead to Baton Pass off some Agility please let me know**

    Whirlpool sucks okay? ;) Taunt can shut Baton Passers down so consider it.

    Ursaring - Flame orb
    Adament
    Guts
    252 Attack 252 speed 4HP
    Fascade
    body slam
    close combat
    EQ

    Really digging the big bear so im trying to include him in this little thing i got going here. My whole goal is to baton pass off some agility to my new agilibear and let the mayhem begin. Theres not to many things that can handle a fascade in the NU environemnt. Body slam is there to maby get sum parahax. Close combat and EQ are there for sum increased coverage.

    Fine but consider Quick Feet as he is pretty slow =/

    Cacturne - Focus Sash
    Adament
    252 Atk / 4 Def / 252 Spe
    Swords Dance
    Sucker punch
    Seed Bomb
    Counter

    This is my revenge killer. Comes in takes a hit absorbing it with focus sash. Stab payback runs train on ppl. Then i hopefully STAB sucker punch anything else away. Needle arm is there for STAB and coverage and revenge handles anything that is 4x weak to fighting that wont take as much damage from my payback

    Seed Bomb >>> Needle Arm and Swords Dance over Payback as you have Sucker Punch. Counter is useful with Sash to take out a powerful physical foe. No HP EV's, Cacturne is fragile and would benefit from Speed EV's more =p

    Sandslash - Lefties
    Impish
    252 HP / 252 Def / 4 Spe
    Night Slash
    earthquake
    Rapid Spin
    Stealth Rock

    This is based off the support set on smogon. This allows me to deal with any pesky flyers that wanna try and cause hitmonchan some problems. It also gives me a resistance to electricattacks. EQ for sum STAB damage. Rapid spin to get rid of some of the entry hazards which are always annoying. Im debating about either using stealth rock or Nightslash. Im nervous pyschic type pokes will simply own me on the switch in and i dont think stealth rock will be worth it as ill be setting it up late match.

    Night Slash >>> Stone Edge as it hits Ghost-types and Psychic types. Stealth Rock support would be excellent and go with 4 Speed EV's to outspeed base 65's that don't run Speed =]

    Hitmonchan - Leftovers / Life Orb
    Iron fist
    252 speed 252 atk 4 HP
    adament
    Close combat
    Mach Punch
    Ice punch
    Thunderpunch

    Serves much the same purpose as ursaring. Hopefully baton passing off a agility and then coming in and start doing my thing. Mach punch is there for some STAB priority. Everything else is pretty much self explanatory.

    Consider LO over Lefties, it nets you some KO's that are out of reach with Lefties.

    Slowking - lefties
    252 HP 152 sp def 104 sp atk
    Calm
    Slackoff
    HP Grass / HP Electric
    Surf
    Thunderwave

    This is my special wall / special attacker. Got some slackoff to gain back some health from obvious damage that will be taken. Pyschic and surf to get some STAB damage. ANd thunderwave to get parahax going.

    Psychic is a pathetic attacking type and HP Electric/Grass will allow you to hit Water-types, I prefer Grass to hit Gastrodon and Quagsire =]

    ALright im open to any sort of criticism. Im pretty new to this whole NU concept and any advice will be appreciated. This NU is based off of smogon tiers BTW regileague got some crazy thing going on over there.

    If anything needs to be tweaked LMK pokecommunity never lets me down
    __________________
    Comments in bold ;)
    I'll drop by later, I'm short of time =[
     
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