- 14
- Posts
- 16
- Years
- Seen May 28, 2009
Kinda tired of making teams with the SAME old pokes so i decided to try something alittle different. so here we go
Floatzel- Leftovers or focus sash
Timid
252HP 252 Speed 4 def
Baton Pass
Agility
Surf / whirlpool
Ice beam
The whole premise behind this lead is to ultimately baton pass off a agility to either ursaring or hitmonchan to compensate for their completely garbage speed. Ice beam and Surf did more damage with no EV's after i did the damage calcs. Ice beam keeps me safe from plants after they come in. Im thinking about either using Whirlpool to trap some pokes.
**If anybody can think of a better lead to Baton Pass off some Agility please let me know**
Ursaring - Flame orb
Adament
Guts
252 Attack 252 speed 4HP
Fascade
body slam
close combat
EQ
Really digging the big bear so im trying to include him in this little thing i got going here. My whole goal is to baton pass off some agility to my new agilibear and let the mayhem begin. Theres not to many things that can handle a fascade in the NU environemnt. Body slam is there to maby get sum parahax. Close combat and EQ are there for sum increased coverage.
Cacturne - Focus Sash
Adament
252 Hp 252 atk 4 def
Payback
Sucker punch
Needle Arm
Revenge
This is my revenge killer. Comes in takes a hit absorbing it with focus sash. Stab payback runs train on ppl. Then i hopefully STAB sucker punch anything else away. Needle arm is there for STAB and coverage and revenge handles anything that is 4x weak to fighting that wont take as much damage from my payback
Sandslash - Lefties
Impish
252 hp 4 atk 252 def
Stone edge
earthquake
Rapid Spin
Stealth rock / nightslash
This is based off the support set on smogon. This allows me to deal with any pesky flyers that wanna try and cause hitmonchan some problems. It also gives me a resistance to electricattacks. EQ for sum STAB damage. Rapid spin to get rid of some of the entry hazards which are always annoying. Im debating about either using stealth rock or Nightslash. Im nervous pyschic type pokes will simply own me on the switch in and i dont think stealth rock will be worth it as ill be setting it up late match.
Hitmonchan - Focus sash
Iron fist
252 speed 252 atk 4 HP
adament
Close combat
Mach Punch
Ice punch
Thunderpunch
Serves much the same purpose as ursaring. Hopefully baton passing off a agility and then coming in and start doing my thing. Mach punch is there for some STAB priority. Everything else is pretty much self explanatory.
Slowking - lefties
252 HP 152 sp def 104 sp atk
Calm
Slackoff
Pyschic
Surf
Thunderwave
This is my special wall / special attacker. Got some slackoff to gain back some health from obvious damage that will be taken. Pyschic and surf to get some STAB damage. ANd thunderwave to get parahax going.
ALright im open to any sort of criticism. Im pretty new to this whole NU concept and any advice will be appreciated. This NU is based off of smogon tiers BTW regileague got some crazy thing going on over there.
If anything needs to be tweaked LMK pokecommunity never lets me down
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Floatzel- Leftovers or focus sash
Timid
252HP 252 Speed 4 def
Baton Pass
Agility
Surf / whirlpool
Ice beam
The whole premise behind this lead is to ultimately baton pass off a agility to either ursaring or hitmonchan to compensate for their completely garbage speed. Ice beam and Surf did more damage with no EV's after i did the damage calcs. Ice beam keeps me safe from plants after they come in. Im thinking about either using Whirlpool to trap some pokes.
**If anybody can think of a better lead to Baton Pass off some Agility please let me know**
Ursaring - Flame orb
Adament
Guts
252 Attack 252 speed 4HP
Fascade
body slam
close combat
EQ
Really digging the big bear so im trying to include him in this little thing i got going here. My whole goal is to baton pass off some agility to my new agilibear and let the mayhem begin. Theres not to many things that can handle a fascade in the NU environemnt. Body slam is there to maby get sum parahax. Close combat and EQ are there for sum increased coverage.
Cacturne - Focus Sash
Adament
252 Hp 252 atk 4 def
Payback
Sucker punch
Needle Arm
Revenge
This is my revenge killer. Comes in takes a hit absorbing it with focus sash. Stab payback runs train on ppl. Then i hopefully STAB sucker punch anything else away. Needle arm is there for STAB and coverage and revenge handles anything that is 4x weak to fighting that wont take as much damage from my payback
Sandslash - Lefties
Impish
252 hp 4 atk 252 def
Stone edge
earthquake
Rapid Spin
Stealth rock / nightslash
This is based off the support set on smogon. This allows me to deal with any pesky flyers that wanna try and cause hitmonchan some problems. It also gives me a resistance to electricattacks. EQ for sum STAB damage. Rapid spin to get rid of some of the entry hazards which are always annoying. Im debating about either using stealth rock or Nightslash. Im nervous pyschic type pokes will simply own me on the switch in and i dont think stealth rock will be worth it as ill be setting it up late match.
Hitmonchan - Focus sash
Iron fist
252 speed 252 atk 4 HP
adament
Close combat
Mach Punch
Ice punch
Thunderpunch
Serves much the same purpose as ursaring. Hopefully baton passing off a agility and then coming in and start doing my thing. Mach punch is there for some STAB priority. Everything else is pretty much self explanatory.
Slowking - lefties
252 HP 152 sp def 104 sp atk
Calm
Slackoff
Pyschic
Surf
Thunderwave
This is my special wall / special attacker. Got some slackoff to gain back some health from obvious damage that will be taken. Pyschic and surf to get some STAB damage. ANd thunderwave to get parahax going.
ALright im open to any sort of criticism. Im pretty new to this whole NU concept and any advice will be appreciated. This NU is based off of smogon tiers BTW regileague got some crazy thing going on over there.
If anything needs to be tweaked LMK pokecommunity never lets me down
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