Phantom Phoenix
Lost on the road of life
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- Seen Nov 23, 2024
if you add a paint brush to modify ow after inserting like ow editor rebirth it will be awesome.
Would it be possible if there could be an option to re-order the frames of each OWs? Say for instance, I will import a OW sheet of Volcanion... Since OWM will automatically split the frames and assign to its default frame number/position...
if you add a paint brush to modify ow after inserting like ow editor rebirth it will be awesome.
this tool isn't working.
whatever ROM (BPRE-fr) squirrel, independent, fr with MrDS+jpans engine....I can't import pics for any over world...
*every time I want to import frames It warns me about((((different numbers of frames detected)))
whether it has correct frames or not.
*female protagonists running frames gets deleted.and if I use OW rebirth tool or play ROM as girl there are truly no frames for girl running(has 9 frames now which should be 20 including running frames).
* boy and girl protagonists bike ow become same.like if I insert a pokeball ow in the girl protagonists bike ow,boy's become same pokeball ow.
*playing the game as a girl when using running shoes as the running frames aren't there girls ow sometimes become riding by cycle or sliding in ice...
*OW 7 (girls ow id after your tool repointed the table)has 9 frames now after repointing..BUT ow id 69 (previous girl protagonists ow I'd before repointing) still has 20 frames (9 normal walking+11 frames for running ) and I THINK THAT'S CAUSING THE PROBLEM
Pointers Table, Data Pointers, Frames Pointers and the Palette Table must be in an address that is a multiple of 4, else the OWs might not appear at all, or the screen will be black
Just a quick update on a bug I've found.
Upon using the tool, once you come across a Pokémon centre and heal. The game will either crash or Nurse Joy will violently thrash her head about as if she's listening to Metallica...:|
I've tried this on an original fire red ROM with no editing of the sprite in question so it seems it's most probably an issue with the repointing of the original frames?
I've had a look at the script for the default Pokémon centre healing script. It seems the 0x5B movement command is the culprit here. If anyone wants a quick fix. Just replace that 0x5B with 0x0 and you shouldn't have a problem (although you'll be devestated to know nurse joy won't give you that kind, warmhearted nod as you walk away...)
Edit: This seems to be a problem with a number of things (The field move animations where the trainer holds up his Pokéball during surf and fly) I imagine others are affected too.
to fix nurse joy OW from that bug find your nurse joy ow data address in OWM go in that address in a hex editor.then after 0x18 bytes you will see a pointer 70 34 3A 08..just change 70 34 to
E4 35 and save...
Note.....if your hero's ow data sprite is at 80040c after OWM repointed your table ,then Nurse joy OW is at 800D0C.So from there after 0x18 bytes it's 800D24.So there you will see 70343A08.just change 7034 to E435..
Just a quick update on a bug I've found.
Upon using the tool, once you come across a Pokémon centre and heal. The game will either crash or Nurse Joy will violently thrash her head about as if she's listening to Metallica...:|
I've tried this on an original fire red ROM with no editing of the sprite in question so it seems it's most probably an issue with the repointing of the original frames?
I've had a look at the script for the default Pokémon centre healing script. It seems the 0x5B movement command is the culprit here. If anyone wants a quick fix. Just replace that 0x5B with 0x0 and you shouldn't have a problem (although you'll be devestated to know nurse joy won't give you that kind, warmhearted nod as you walk away...)
Edit: This seems to be a problem with a number of things (The field move animations where the trainer holds up his Pokéball during surf and fly) I imagine others are affected too.
Hello, thank you for this tool.
I've inserted 49 OWs. How do I access the ones that are after Picture No. 151 in Advance Map? They just show up as the hero sprite by default.
I tried using the method Metapod described in his tutorial, but it doesn't seem to work.
Hey! Is there any way for me to use NSE 1.7.5 after using this tool? It repointed the table, so now it has an error on load, and I can't figure out a way for it to read the new table. Thanks! I like this tool, but I like using NSE because of the .nsl files.
[BPRE]
Inherits: BPRE
Sprite table = &H[Insert Pointer Address here]
Palette table = &H[Insert Palette Table here]
[/BPRE]
I was checking out this tool earlier and had a question; or rather, a suggestion.
Is there any reason you decided to automatically repoint the original OW table? It uses a lot of free space, most of which will go unused unless you add over 100 OWs. If somebody only needed around 20 extra OWs, they would be burning a lot more free space than is necessary.
This is an awesome tool though. Solid work. Good luck with future updates.
Kimonas i freakin love u and ur tool
no homo!!!
Damn amazing job!!!!!!