The maps are in the Attachments
This script allows players to load save files from another game to see pokemon in the storage as overworlds , so please have the overworlds.
The save file goes into the root folder of the game "savefile="Game.rxdata"
#v is the variable for the box number(301)
v = pbGet(301)
#29 is the max number of species in box
for i in 0...29
#i is the variable for the events on the maps & also the species in the box(299)
i = pbGet(299)
This script allows players to load save files from another game to see pokemon in the storage as overworlds , so please have the overworlds.
The save file goes into the root folder of the game "savefile="Game.rxdata"
#v is the variable for the box number(301)
v = pbGet(301)
#29 is the max number of species in box
for i in 0...29
#i is the variable for the events on the maps & also the species in the box(299)
i = pbGet(299)
Code:
def pbPlayerPark
#v is the veriable for the box number
v = pbGet(301)
#29 is the max number of speices in box
for i in 0...29
if @temptrainer[v] && @temptrainer[v][i]
#var is the species
var = @temptrainer[v][i].species.to_s
if @temptrainer[v][i].isShiny?
pbMoveRoute($game_map.events[i + 3], [PBMoveRoute::Graphic, var +"s", 0, 8, 0])
elsif @temptrainer[v][i].form == 1
pbMoveRoute($game_map.events[i + 3], [PBMoveRoute::Graphic, var + "_" + form, 0, 8, 0])
elsif @temptrainer[v][i].isShiny? && @temptrainer[v][i].form == 1
pbMoveRoute($game_map.events[i + 3], [PBMoveRoute::Graphic, var + "s" + "_" + form, 0, 8, 0])
else
pbMoveRoute($game_map.events[i + 3], [PBMoveRoute::Graphic, var, 0, 8, 0])
end
end
end
end
def pbFriendPark
@youtrainer=$PokemonStorage
savefile="Game.rxdata"
File.open(savefile){|f|
14.times { Marshal.load(f) }
$PokemonStorage = Marshal.load(f)
}
@temptrainer=$PokemonStorage
$PokemonStorage=@youtrainer
#v is the veriable for the box number
v = pbGet(301)
#29 is the max number of speices in box
for i in 0...29
if @temptrainer[v] && @temptrainer[v][i]
#var is the species
var = @temptrainer[v][i].species.to_s
if @temptrainer[v][i].isShiny?
pbMoveRoute($game_map.events[i + 3], [PBMoveRoute::Graphic, var +"s", 0, 8, 0])
elsif @temptrainer[v][i].form == 1
pbMoveRoute($game_map.events[i + 3], [PBMoveRoute::Graphic, var + "_" + form, 0, 8, 0])
elsif @temptrainer[v][i].isShiny? && @temptrainer[v][i].form == 1
pbMoveRoute($game_map.events[i + 3], [PBMoveRoute::Graphic, var + "s" + "_" + form, 0, 8, 0])
else
pbMoveRoute($game_map.events[i + 3], [PBMoveRoute::Graphic, var, 0, 8, 0])
end
end
end
end
def pbImportPokemon
@youtrainer=$PokemonStorage
savefile="Game.rxdata"
File.open(savefile){|f|
14.times { Marshal.load(f) }
$PokemonStorage = Marshal.load(f)
}
@temptrainer=$PokemonStorage
$PokemonStorage=@youtrainer
#v is the veriable for the box number
v = pbGet(301)
i = pbGet(299)
pkmn = @temptrainer[v][i]
pbStorePokemon(pkmn)
Kernel.pbMessage(_INTL("{1} obtained {2}!\1",$Trainer.name,pkmn.name))
end