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Party screen's Ball graphic matches the Pok? Ball the Pokemon was caught in

220
Posts
9
Years
  • Thx for fixing the links. By the way, i use the ones madded by Lucidious89 and i have anime balls in that style too. I was looking for beast ball in that style since i don't have it.
     

    DarrylBD99

    Content Creator and Game Developer
    321
    Posts
    4
    Years
  • I put together party selection icons for all the balls originally included with this script in the default Essentials style, and since it was a bit of a laborious process, I thought I would share them here for anyone who is interested.
    Here's a screenshot of how these look:
    Party screen's Ball graphic matches the Pok? Ball the Pokemon was caught in

    This is 100% compatible with the original script. The only difference is that you would place my image folder in Graphics/Pictures instead of the one from OP.

    Download here.

    I don't think there is one for the Park Ball...
     
    423
    Posts
    13
    Years
    • Seen Aug 31, 2023
    ok so i got this working for v19

    the code now goes under UI_Party
    and use this code instead of the original second part

    #=========================================================================
    # New Party Balls
    #=========================================================================
    if @pokemon.poke_ball==:GREATBALL
    @ballsprite.changeBitmap((self.selected) ? "greatballsel" : "greatballdesel")
    elsif @pokemon.poke_ball==:SAFARIBALL
    @ballsprite.changeBitmap((self.selected) ? "safariballsel" : "safariballdesel")
    elsif @pokemon.poke_ball==:ULTRABALL
    @ballsprite.changeBitmap((self.selected) ? "ultraballsel" : "ultraballdesel")
    elsif @pokemon.poke_ball==:MASTERBALL
    @ballsprite.changeBitmap((self.selected) ? "masterballsel" : "masterballdesel")
    elsif @pokemon.poke_ball==:NETBALL
    @ballsprite.changeBitmap((self.selected) ? "netballsel" : "netballdesel")
    elsif @pokemon.poke_ball==:DIVEBALL
    @ballsprite.changeBitmap((self.selected) ? "diveballsel" : "diveballdesel")
    elsif @pokemon.poke_ball==:NESTBALL
    @ballsprite.changeBitmap((self.selected) ? "nestballsel" : "nestballdesel")
    elsif @pokemon.poke_ball==:REPEATBALL
    @ballsprite.changeBitmap((self.selected) ? "repeatballsel" : "repeatballdesel")
    elsif @pokemon.poke_ball==:TIMERBALL
    @ballsprite.changeBitmap((self.selected) ? "timerballsel" : "timerballdesel")
    elsif @pokemon.poke_ball==:LUXURYBALL
    @ballsprite.changeBitmap((self.selected) ? "luxuryballsel" : "luxuryballdesel")
    elsif @pokemon.poke_ball==:PREMIERBALL
    @ballsprite.changeBitmap((self.selected) ? "premierballsel" : "premierballdesel")
    elsif @pokemon.poke_ball==:DUSKBALL
    @ballsprite.changeBitmap((self.selected) ? "duskballsel" : "duskballdesel")
    elsif @pokemon.poke_ball==:HEALBALL
    @ballsprite.changeBitmap((self.selected) ? "healballsel" : "healballdesel")
    elsif @pokemon.poke_ball==:QUICKBALL
    @ballsprite.changeBitmap((self.selected) ? "quickballsel" : "quickballdesel")
    elsif @pokemon.poke_ball==:CHERISHBALL
    @ballsprite.changeBitmap((self.selected) ? "cherishballsel" : "cherishballdesel")
    elsif @pokemon.poke_ball==:FASTBALL
    @ballsprite.changeBitmap((self.selected) ? "fastballsel" : "fastballdesel")
    elsif @pokemon.poke_ball==:LEVELBALL
    @ballsprite.changeBitmap((self.selected) ? "levelballsel" : "levelballdesel")
    elsif @pokemon.poke_ball==:LUREBALL
    @ballsprite.changeBitmap((self.selected) ? "lureballsel" : "lureballdesel")
    elsif @pokemon.poke_ball==:HEAVYBALL
    @ballsprite.changeBitmap((self.selected) ? "heavyballsel" : "heavyballdesel")
    elsif @pokemon.poke_ball==:LOVEBALL
    @ballsprite.changeBitmap((self.selected) ? "loveballsel" : "loveballdesel")
    elsif @pokemon.poke_ball==:FRIENDBALL
    @ballsprite.changeBitmap((self.selected) ? "friendballsel" : "friendballdesel")
    elsif @pokemon.poke_ball==:MOONBALL
    @ballsprite.changeBitmap((self.selected) ? "moonballsel" : "moonballdesel")
    elsif @pokemon.poke_ball==:SPORTBALL
    @ballsprite.changeBitmap((self.selected) ? "sportballsel" : "sportballdesel")
    else
    @ballsprite.changeBitmap((self.selected) ? "pokeballsel" : "pokeballdesel")
    end
    #=========================================================================
     
    Last edited:
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