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- Seen Nov 24, 2023
try nowCan you fix the links? I can't see the graphics.
Edit: they are in vanilla style, but I'm making other balls
try nowCan you fix the links? I can't see the graphics.
I put together party selection icons for all the balls originally included with this script in the default Essentials style, and since it was a bit of a laborious process, I thought I would share them here for anyone who is interested.
Here's a screenshot of how these look:
This is 100% compatible with the original script. The only difference is that you would place my image folder in Graphics/Pictures instead of the one from OP.
Download here.
I've made the graphics for Dream Ball, Beast Ball and Park Ball (at default Essentials' graphics). I'm not a spriter, but I think the graphics meet their goal
Just give me credits if used
https://drive.google.com/file/d/1-OKPQdndrunPxR7FVrmXzRXKkE2q42lK/view?usp=drivesdk
#=========================================================================
# New Party Balls
#=========================================================================
if @pokemon.poke_ball==:GREATBALL
@ballsprite.changeBitmap((self.selected) ? "greatballsel" : "greatballdesel")
elsif @pokemon.poke_ball==:SAFARIBALL
@ballsprite.changeBitmap((self.selected) ? "safariballsel" : "safariballdesel")
elsif @pokemon.poke_ball==:ULTRABALL
@ballsprite.changeBitmap((self.selected) ? "ultraballsel" : "ultraballdesel")
elsif @pokemon.poke_ball==:MASTERBALL
@ballsprite.changeBitmap((self.selected) ? "masterballsel" : "masterballdesel")
elsif @pokemon.poke_ball==:NETBALL
@ballsprite.changeBitmap((self.selected) ? "netballsel" : "netballdesel")
elsif @pokemon.poke_ball==:DIVEBALL
@ballsprite.changeBitmap((self.selected) ? "diveballsel" : "diveballdesel")
elsif @pokemon.poke_ball==:NESTBALL
@ballsprite.changeBitmap((self.selected) ? "nestballsel" : "nestballdesel")
elsif @pokemon.poke_ball==:REPEATBALL
@ballsprite.changeBitmap((self.selected) ? "repeatballsel" : "repeatballdesel")
elsif @pokemon.poke_ball==:TIMERBALL
@ballsprite.changeBitmap((self.selected) ? "timerballsel" : "timerballdesel")
elsif @pokemon.poke_ball==:LUXURYBALL
@ballsprite.changeBitmap((self.selected) ? "luxuryballsel" : "luxuryballdesel")
elsif @pokemon.poke_ball==:PREMIERBALL
@ballsprite.changeBitmap((self.selected) ? "premierballsel" : "premierballdesel")
elsif @pokemon.poke_ball==:DUSKBALL
@ballsprite.changeBitmap((self.selected) ? "duskballsel" : "duskballdesel")
elsif @pokemon.poke_ball==:HEALBALL
@ballsprite.changeBitmap((self.selected) ? "healballsel" : "healballdesel")
elsif @pokemon.poke_ball==:QUICKBALL
@ballsprite.changeBitmap((self.selected) ? "quickballsel" : "quickballdesel")
elsif @pokemon.poke_ball==:CHERISHBALL
@ballsprite.changeBitmap((self.selected) ? "cherishballsel" : "cherishballdesel")
elsif @pokemon.poke_ball==:FASTBALL
@ballsprite.changeBitmap((self.selected) ? "fastballsel" : "fastballdesel")
elsif @pokemon.poke_ball==:LEVELBALL
@ballsprite.changeBitmap((self.selected) ? "levelballsel" : "levelballdesel")
elsif @pokemon.poke_ball==:LUREBALL
@ballsprite.changeBitmap((self.selected) ? "lureballsel" : "lureballdesel")
elsif @pokemon.poke_ball==:HEAVYBALL
@ballsprite.changeBitmap((self.selected) ? "heavyballsel" : "heavyballdesel")
elsif @pokemon.poke_ball==:LOVEBALL
@ballsprite.changeBitmap((self.selected) ? "loveballsel" : "loveballdesel")
elsif @pokemon.poke_ball==:FRIENDBALL
@ballsprite.changeBitmap((self.selected) ? "friendballsel" : "friendballdesel")
elsif @pokemon.poke_ball==:MOONBALL
@ballsprite.changeBitmap((self.selected) ? "moonballsel" : "moonballdesel")
elsif @pokemon.poke_ball==:SPORTBALL
@ballsprite.changeBitmap((self.selected) ? "sportballsel" : "sportballdesel")
else
@ballsprite.changeBitmap((self.selected) ? "pokeballsel" : "pokeballdesel")
end
#=========================================================================