Who's Kiyo?
puking rainbows
- 3,228
- Posts
- 13
- Years
- Olivine City
- Seen Jul 21, 2022
SO GUYS I MADE A THING WITH POKEMON AND YEAH
Alright, so I've been trying my hand at making a competitive team. I've really wanted to construct one out of my all-time favorite Pokemon, so I sat down and bred the ever-loving daylights out of my game and trained them.
Cool so far, right?
Well, to test them, I strolled into the Battle Institute and Maison and can't get very far. Sometimes they do great, other times (especially when it comes to Rock- and Ground-types), well....
Anywho, this is the team. The only one who isn't Level 100 and IV/EV trained is the Dusclops because, well, he/she doesn't exist yet.
I've leave some notes under each Pokemon with my thoughts on them, but for the most part the problem is that they sometimes take attacks like tissue paper takes a hot knife. Probably due to the fact that most of them are SpAttack/Speed junkies.
SO I WAS WONDERING if all y'all nice folks could take a gander at my lervely pogeymanz and possibly suggest some items or strategies. I'm not against using Super Training or EV-draining berries to re-EV train them if necessary. And, although I may not want to, breed them over again.
*bulbagarden.net image removed*
"Chicharo" the Typhlosion ♂, w/ ????
FIRE-TYPE; Ability: Blaze; Modest Nature (+ SpA, - Atk)
Stats – 297/163/192/348/207/299; IVs – 31/9/31/31/31/31; EVs – 252 SpA/4 SpD/252 Spe
- Eruption (Fire)
- Extrasensory (Psychic)
- Solar Beam (Grass)
- Sunny Day (Fire)
NOTES: I was thinking CHOICE SPECS on this one? Since in my experience, Eruption is only viable when he hasn't been hit yet. Once that HP starts going down (and sometimes it goes down real fast) it's no longer of use and unless the Pokemon he's facing has a weakness to Extrasensory, he's left helpless (since even Sunny Day in affect can't help a low-HP Eruption.) CHOICE SPECS for an out-of-the-gate-once-he's-out Eruption sweep seems nice. Perhaps for double battles I should get him a Sunny Day buddy? Someone fast to set it up while he CHOICE SPECS Erupts? Perhaps this buddy could be a Baton Passer as well for singles battles? This buddy doesn't have to be one of the Pokemon listed below, either.
*bulbagarden.net image removed*
"Maiz" the Galvantula ♂, w/ Life Orb
BUG- and ELECTRIC-TYPE; Ability: Compound Eyes; Timid Nature (+ Spe, - Atk)
Stats – 281/169/156/293/157/346; IVs – 31/29/31/31/31/31; EVs – 252 SpA/4 SpD/252 Spe
- Thunder (Electric)
- Bug Buzz (Bug)
- Volt Switch (Electric)
- Sticky Web (Bug)
NOTES: My fastest bastard, and he hits hard enough. I was thinking he might be a good lead, since his "candle burns brightly but lasts half as long." Any strategies? Move suggestions?
*bulbagarden.net image removed*
"Zanahoria" the Abomasnow ♀, w/ Abomasite
GRASS- and ICE-TYPE; Ability: Snow Warning; Sassy Nature (+ SpD, - Spe)
Stats – 384/220/187/220/295/140; IVs – 31/31/31/31/31/31; EVs – 252 HP/4 Def/252 SpD
- Blizzard (Ice)
- Wood Hammer (Grass)
- Leech Seed (Grass)
- Protect (Normal)
NOTES: Abomasnow had always been one of my favorite designs and Pokemon, so naturally, I was overjoyed when I saw that she got a Mega-Evolution. I was even more psyched when Lady Luck gave me one with perfect IV's. Sadly though, her niche appears to be very small. Her even slower Mega-Evolution is no help usually, since moves that hit her hard (cite. FIRE-TYPES, and Fighting-Types) still get to her. I can't seem to find any place for her. Perhaps a different EV spread would be good? Perhaps I'm just not using her correctly? So, strategies? What are her best bets? Any help would be appreciated.
*bulbagarden.net image removed*
"Ajo" the Zoroark ♀, w/ ????
DARK-TYPE; Ability: Illusion; Timid Nature (+ Spe, - Atk)
Stats – 261/216/156/339/157/339; IVs – 31/25/31/31/31/31; EVs – 252 SpA/4 SpD/252 Spe
- Night Daze (Dark)
- Focus Blast (Fight)
- Nasty Plot (Dark)
- Substitute (Normal)
NOTES: She's always been a great attacker, I have zero problem with how hard she hits. However, she's the biggest "tissue paper" offender. Moves that she's not even weak to sometimes wipe her out, leaving me hesitant to press Nasty Plot when she comes out. The strategy I have in mind is keeping Dusclops at the back of the team so she disguises herself as such, so any Fighting-Types are discouraged and Dark-Types and Psychic-Types go to her by mistake to give her the ability to use Nasty Plot. I don't think I can do much about her weaknesses (Zoroarks don't have much in the way of defenses) but what are some notes on my little fox here? I would really like help placing an item on her as well. I kinda want to use WEAKNESS POLICY, but like I said before, can I really trust her to take a hit she's weak to?
*bulbagarden.net image removed*
"Champinon" the Omastar ♂, w/ White Herb
WATER- and ROCK-TYPE; Ability: Shell Armor; Modest Nature (+ SpA, - Atk)
Stats – 281/130/287/361/176/209; IVs – 31/20/31/31/31/31; EVs – 4 Def/252 SpA/252 Spe
- Surf (Water)
- Ice Beam (Ice)
- Toxic Spikes (Poison)
- Shell Smash (Normal)
NOTES: I'm highly considering to re-EV train this guy. He's much weaker defense-wise then I thought and although he's my strongest SpAttacker, it's up in the air whether he survives hits or not. So, any EV spread suggestions? I think I'd like to keep full EVs on SpAttack, though. Oh, and WHITE HERB for Shell Smash recovery. But.... I've found myself shying away from Shell Smash because of his lack of defense capability (since hits hurt and I can't trust him to survive most of the time.) Perhaps this is a problem of too many eggs in my SpAttack/Speed basket.
*bulbagarden.net image removed*
"Hierbas" the Dusclops, w/ Eviolite
GHOST-TYPE; Ability: Pressure; Bold Nature (+ Def, - Atk)
Stats – X/X/X/X/X/X; IVs – 31/X/31/31/31/31; EVs – 252 HP/176 Def/80 SpD
- Night Shade (Ghost)
- Pain Split (Normal)
- Will-O-Wisp (Fire)
- Taunt (Dark)
NOTES: No, not Dusknoir. I like Dusclops. I've never cared much for Dusknoir's design, so I'm not raising a Dusknoir. I figure EVIOLITE gives them the Defensive edge they need anyway since I don't plan to use them as an offensive Pokemon. Any suggestions? Spreads? I mean, they don't exist yet, so any Nature/Bred Moves/IV suggestions are very viable.
Alright, so I've been trying my hand at making a competitive team. I've really wanted to construct one out of my all-time favorite Pokemon, so I sat down and bred the ever-loving daylights out of my game and trained them.
Cool so far, right?
Well, to test them, I strolled into the Battle Institute and Maison and can't get very far. Sometimes they do great, other times (especially when it comes to Rock- and Ground-types), well....
Anywho, this is the team. The only one who isn't Level 100 and IV/EV trained is the Dusclops because, well, he/she doesn't exist yet.
I've leave some notes under each Pokemon with my thoughts on them, but for the most part the problem is that they sometimes take attacks like tissue paper takes a hot knife. Probably due to the fact that most of them are SpAttack/Speed junkies.
SO I WAS WONDERING if all y'all nice folks could take a gander at my lervely pogeymanz and possibly suggest some items or strategies. I'm not against using Super Training or EV-draining berries to re-EV train them if necessary. And, although I may not want to, breed them over again.
*bulbagarden.net image removed*
"Chicharo" the Typhlosion ♂, w/ ????
FIRE-TYPE; Ability: Blaze; Modest Nature (+ SpA, - Atk)
Stats – 297/163/192/348/207/299; IVs – 31/9/31/31/31/31; EVs – 252 SpA/4 SpD/252 Spe
- Eruption (Fire)
- Extrasensory (Psychic)
- Solar Beam (Grass)
- Sunny Day (Fire)
NOTES: I was thinking CHOICE SPECS on this one? Since in my experience, Eruption is only viable when he hasn't been hit yet. Once that HP starts going down (and sometimes it goes down real fast) it's no longer of use and unless the Pokemon he's facing has a weakness to Extrasensory, he's left helpless (since even Sunny Day in affect can't help a low-HP Eruption.) CHOICE SPECS for an out-of-the-gate-once-he's-out Eruption sweep seems nice. Perhaps for double battles I should get him a Sunny Day buddy? Someone fast to set it up while he CHOICE SPECS Erupts? Perhaps this buddy could be a Baton Passer as well for singles battles? This buddy doesn't have to be one of the Pokemon listed below, either.
*bulbagarden.net image removed*
"Maiz" the Galvantula ♂, w/ Life Orb
BUG- and ELECTRIC-TYPE; Ability: Compound Eyes; Timid Nature (+ Spe, - Atk)
Stats – 281/169/156/293/157/346; IVs – 31/29/31/31/31/31; EVs – 252 SpA/4 SpD/252 Spe
- Thunder (Electric)
- Bug Buzz (Bug)
- Volt Switch (Electric)
- Sticky Web (Bug)
NOTES: My fastest bastard, and he hits hard enough. I was thinking he might be a good lead, since his "candle burns brightly but lasts half as long." Any strategies? Move suggestions?
*bulbagarden.net image removed*
"Zanahoria" the Abomasnow ♀, w/ Abomasite
GRASS- and ICE-TYPE; Ability: Snow Warning; Sassy Nature (+ SpD, - Spe)
Stats – 384/220/187/220/295/140; IVs – 31/31/31/31/31/31; EVs – 252 HP/4 Def/252 SpD
- Blizzard (Ice)
- Wood Hammer (Grass)
- Leech Seed (Grass)
- Protect (Normal)
NOTES: Abomasnow had always been one of my favorite designs and Pokemon, so naturally, I was overjoyed when I saw that she got a Mega-Evolution. I was even more psyched when Lady Luck gave me one with perfect IV's. Sadly though, her niche appears to be very small. Her even slower Mega-Evolution is no help usually, since moves that hit her hard (cite. FIRE-TYPES, and Fighting-Types) still get to her. I can't seem to find any place for her. Perhaps a different EV spread would be good? Perhaps I'm just not using her correctly? So, strategies? What are her best bets? Any help would be appreciated.
*bulbagarden.net image removed*
"Ajo" the Zoroark ♀, w/ ????
DARK-TYPE; Ability: Illusion; Timid Nature (+ Spe, - Atk)
Stats – 261/216/156/339/157/339; IVs – 31/25/31/31/31/31; EVs – 252 SpA/4 SpD/252 Spe
- Night Daze (Dark)
- Focus Blast (Fight)
- Nasty Plot (Dark)
- Substitute (Normal)
NOTES: She's always been a great attacker, I have zero problem with how hard she hits. However, she's the biggest "tissue paper" offender. Moves that she's not even weak to sometimes wipe her out, leaving me hesitant to press Nasty Plot when she comes out. The strategy I have in mind is keeping Dusclops at the back of the team so she disguises herself as such, so any Fighting-Types are discouraged and Dark-Types and Psychic-Types go to her by mistake to give her the ability to use Nasty Plot. I don't think I can do much about her weaknesses (Zoroarks don't have much in the way of defenses) but what are some notes on my little fox here? I would really like help placing an item on her as well. I kinda want to use WEAKNESS POLICY, but like I said before, can I really trust her to take a hit she's weak to?
*bulbagarden.net image removed*
"Champinon" the Omastar ♂, w/ White Herb
WATER- and ROCK-TYPE; Ability: Shell Armor; Modest Nature (+ SpA, - Atk)
Stats – 281/130/287/361/176/209; IVs – 31/20/31/31/31/31; EVs – 4 Def/252 SpA/252 Spe
- Surf (Water)
- Ice Beam (Ice)
- Toxic Spikes (Poison)
- Shell Smash (Normal)
NOTES: I'm highly considering to re-EV train this guy. He's much weaker defense-wise then I thought and although he's my strongest SpAttacker, it's up in the air whether he survives hits or not. So, any EV spread suggestions? I think I'd like to keep full EVs on SpAttack, though. Oh, and WHITE HERB for Shell Smash recovery. But.... I've found myself shying away from Shell Smash because of his lack of defense capability (since hits hurt and I can't trust him to survive most of the time.) Perhaps this is a problem of too many eggs in my SpAttack/Speed basket.
*bulbagarden.net image removed*
"Hierbas" the Dusclops, w/ Eviolite
GHOST-TYPE; Ability: Pressure; Bold Nature (+ Def, - Atk)
Stats – X/X/X/X/X/X; IVs – 31/X/31/31/31/31; EVs – 252 HP/176 Def/80 SpD
- Night Shade (Ghost)
- Pain Split (Normal)
- Will-O-Wisp (Fire)
- Taunt (Dark)
NOTES: No, not Dusknoir. I like Dusclops. I've never cared much for Dusknoir's design, so I'm not raising a Dusknoir. I figure EVIOLITE gives them the Defensive edge they need anyway since I don't plan to use them as an offensive Pokemon. Any suggestions? Spreads? I mean, they don't exist yet, so any Nature/Bred Moves/IV suggestions are very viable.