Perhaps, a little tweaking?

Who's Kiyo?

puking rainbows
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    SO GUYS I MADE A THING WITH POKEMON AND YEAH

    Alright, so I've been trying my hand at making a competitive team. I've really wanted to construct one out of my all-time favorite Pokemon, so I sat down and bred the ever-loving daylights out of my game and trained them.

    Cool so far, right?

    Well, to test them, I strolled into the Battle Institute and Maison and can't get very far. Sometimes they do great, other times (especially when it comes to Rock- and Ground-types), well....

    Anywho, this is the team. The only one who isn't Level 100 and IV/EV trained is the Dusclops because, well, he/she doesn't exist yet.

    I've leave some notes under each Pokemon with my thoughts on them, but for the most part the problem is that they sometimes take attacks like tissue paper takes a hot knife. Probably due to the fact that most of them are SpAttack/Speed junkies.

    SO I WAS WONDERING if all y'all nice folks could take a gander at my lervely pogeymanz and possibly suggest some items or strategies. I'm not against using Super Training or EV-draining berries to re-EV train them if necessary. And, although I may not want to, breed them over again.


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    "Chicharo" the Typhlosion , w/ ????
    FIRE-TYPE; Ability: Blaze; Modest Nature (+ SpA, - Atk)
    Stats – 297/163/192/348/207/299; IVs – 31/9/31/31/31/31; EVs – 252 SpA/4 SpD/252 Spe
    - Eruption (Fire)
    - Extrasensory (Psychic)
    - Solar Beam (Grass)
    - Sunny Day (Fire)

    NOTES: I was thinking CHOICE SPECS on this one? Since in my experience, Eruption is only viable when he hasn't been hit yet. Once that HP starts going down (and sometimes it goes down real fast) it's no longer of use and unless the Pokemon he's facing has a weakness to Extrasensory, he's left helpless (since even Sunny Day in affect can't help a low-HP Eruption.) CHOICE SPECS for an out-of-the-gate-once-he's-out Eruption sweep seems nice. Perhaps for double battles I should get him a Sunny Day buddy? Someone fast to set it up while he CHOICE SPECS Erupts? Perhaps this buddy could be a Baton Passer as well for singles battles? This buddy doesn't have to be one of the Pokemon listed below, either.

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    "Maiz" the Galvantula , w/ Life Orb
    BUG- and ELECTRIC-TYPE; Ability: Compound Eyes; Timid Nature (+ Spe, - Atk)
    Stats – 281/169/156/293/157/346; IVs – 31/29/31/31/31/31; EVs – 252 SpA/4 SpD/252 Spe
    - Thunder (Electric)
    - Bug Buzz (Bug)
    - Volt Switch (Electric)
    - Sticky Web (Bug)

    NOTES: My fastest bastard, and he hits hard enough. I was thinking he might be a good lead, since his "candle burns brightly but lasts half as long." Any strategies? Move suggestions?

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    "Zanahoria" the Abomasnow , w/ Abomasite
    GRASS- and ICE-TYPE; Ability: Snow Warning; Sassy Nature (+ SpD, - Spe)
    Stats – 384/220/187/220/295/140; IVs – 31/31/31/31/31/31; EVs – 252 HP/4 Def/252 SpD
    - Blizzard (Ice)
    - Wood Hammer (Grass)
    - Leech Seed (Grass)
    - Protect (Normal)

    NOTES: Abomasnow had always been one of my favorite designs and Pokemon, so naturally, I was overjoyed when I saw that she got a Mega-Evolution. I was even more psyched when Lady Luck gave me one with perfect IV's. Sadly though, her niche appears to be very small. Her even slower Mega-Evolution is no help usually, since moves that hit her hard (cite. FIRE-TYPES, and Fighting-Types) still get to her. I can't seem to find any place for her. Perhaps a different EV spread would be good? Perhaps I'm just not using her correctly? So, strategies? What are her best bets? Any help would be appreciated.

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    "Ajo" the Zoroark , w/ ????
    DARK-TYPE; Ability: Illusion; Timid Nature (+ Spe, - Atk)
    Stats – 261/216/156/339/157/339; IVs – 31/25/31/31/31/31; EVs – 252 SpA/4 SpD/252 Spe
    - Night Daze (Dark)
    - Focus Blast (Fight)
    - Nasty Plot (Dark)
    - Substitute (Normal)

    NOTES: She's always been a great attacker, I have zero problem with how hard she hits. However, she's the biggest "tissue paper" offender. Moves that she's not even weak to sometimes wipe her out, leaving me hesitant to press Nasty Plot when she comes out. The strategy I have in mind is keeping Dusclops at the back of the team so she disguises herself as such, so any Fighting-Types are discouraged and Dark-Types and Psychic-Types go to her by mistake to give her the ability to use Nasty Plot. I don't think I can do much about her weaknesses (Zoroarks don't have much in the way of defenses) but what are some notes on my little fox here? I would really like help placing an item on her as well. I kinda want to use WEAKNESS POLICY, but like I said before, can I really trust her to take a hit she's weak to?

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    "Champinon" the Omastar , w/ White Herb
    WATER- and ROCK-TYPE; Ability: Shell Armor; Modest Nature (+ SpA, - Atk)
    Stats – 281/130/287/361/176/209; IVs – 31/20/31/31/31/31; EVs – 4 Def/252 SpA/252 Spe
    - Surf (Water)
    - Ice Beam (Ice)
    - Toxic Spikes (Poison)
    - Shell Smash (Normal)

    NOTES: I'm highly considering to re-EV train this guy. He's much weaker defense-wise then I thought and although he's my strongest SpAttacker, it's up in the air whether he survives hits or not. So, any EV spread suggestions? I think I'd like to keep full EVs on SpAttack, though. Oh, and WHITE HERB for Shell Smash recovery. But.... I've found myself shying away from Shell Smash because of his lack of defense capability (since hits hurt and I can't trust him to survive most of the time.) Perhaps this is a problem of too many eggs in my SpAttack/Speed basket.

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    "Hierbas" the Dusclops, w/ Eviolite
    GHOST-TYPE; Ability: Pressure; Bold Nature (+ Def, - Atk)
    Stats – X/X/X/X/X/X; IVs – 31/X/31/31/31/31; EVs – 252 HP/176 Def/80 SpD
    - Night Shade (Ghost)
    - Pain Split (Normal)
    - Will-O-Wisp (Fire)
    - Taunt (Dark)

    NOTES: No, not Dusknoir. I like Dusclops. I've never cared much for Dusknoir's design, so I'm not raising a Dusknoir. I figure EVIOLITE gives them the Defensive edge they need anyway since I don't plan to use them as an offensive Pokemon. Any suggestions? Spreads? I mean, they don't exist yet, so any Nature/Bred Moves/IV suggestions are very viable.
     
    Typhlosion's main niche is Choice Scarf + Eruption. It doesn't have the time to set up Sunny Day by itself, due to its frailty. Mega Charizard Y is the better alternative because it has Drought to set up its own sun when it comes in to battle or Mega Evolves for the first time it's in battle. It's also stronger and has more special bulk than Typhlosion:
    -Fire Blast
    -Solar Beam
    -Focus Blast
    -Dragon Pulse/Roost
    Nature: Timid/Modest
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Charizardite Y

    Since the sun weakens Omastar's Water STAB, you may want to use Charizard X instead:
    -Dragon Dance
    -Flare Blitz/Fire Punch
    -Dragon Claw/Outrage
    -Earthquake/Roost
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Dragon Dance
    -Dragon Claw
    -Fire Punch/Earthquake
    -Roost
    Nature: Adamant
    EVs: 144 HP/244 Atk/120 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Fire Punch/Earthquake
    -Dragon Claw
    -Will-o-Wisp
    -Roost
    Nature: Careful
    EVs: 248 HP/148 SDef/112 Spe
    Item: Charizardite X
    Ability: Blaze

    This team is walled badly by things like Chansey and Blissey. Abomasnow seriously has to go, since none of your Pokemon benefit from the hail it brings. A physically-oriented Pokemon to consider is Breloom because it has Spore to incapacitate would-be counters (provided it isn't Grass or has Overcoat):
    -Bullet Seed
    -Mach Punch
    -Rock Tomb
    -Spore
    Nature: Adamant/Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Life Orb/Focus Sash
    Ability: Technician

    Bisharp is one of the most threatening Pokemon in OU because of Defiant discouraging Defog from getting rid of the Sticky Web Galvantula lays down. This should go over Zoroark, who seriously got hurt by the introduction of Fairies:
    -Sucker Punch
    -Iron Head
    -Knock Off
    -Pursuit/Swords Dance
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Dread Plate/Black Glasses/Life Orb
    Ability: Defiant

    Why Toxic Spikes on Omastar? This team is very offensive from the looks of things and opponents may get KOed before they even succumb to the full effects of Toxic poison. take note that Omastar also functions best on a rain team and this team doesn't have Politoed or Tornadus to bring in rain support:
    -Shell Smash
    -Hydro Pump/Surf
    -Ice Beam
    -Hidden Power (Grass)
    Nature: Modest/Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb/White Herb
    Ability: Swift Swim

    This team needs entry hazard support to succeed; Ferrothorn can do this for you. It should go over Dusclops, since you're strapped for team slots:
    -Leech Seed
    -Protect/Thunder Wave
    -Gyro Ball/Power Whip
    -Stealth Rock/Spikes/Gyro Ball
    Nature: Relaxed
    EVs: 252 HP/216 Def/40 SDef
    Item: Leftovers
    Ability: Iron Barbs
     
    Typholsion likes Scarfs so it outspeeds things and makes sure it can get off at least one full power Eruption. Replace Sunny Day with Flamethrower/Fire Blast so it has a useable STAB when its HP isn't full.


    Lord Helix Omastar can actually be pretty good. Something to consider is to lead with it and give it a Focus Sash. That'll guarantee it gets a Shell Smash off and then can rip holes in the enemy team. Switch Toxic Spikes with Ancient Power; Omastar doesn't have time for Toxic Spikes.


    And I hate to break it to ya, but like Platinum said, Abomasnow just doesn't have a place on the team. The hail is not beneficial to the rest of the team (or most pokes in general), and it has way too many weaknesses.
     
    Okay, thank you for the lovely replies. Really puts things into perspective.

    So, let me test an idea that probably has a little more synergy to it before I get my breeding frenzy on. Now, this next one is for a three-man rain team, and I'd like to get your perspectives on it, since, although I like the looks of the players, they or their movesets might not be the best options.

    These are all testing-the-waters questions, so EV spread suggestions are also very much welcomed.

    Scizor, w/ Damp Rock
    BUG- AND STEEL-TYPE; Ability: Technician; Nature (Adamant?)

    - Bullet Punch/Pursuit?
    - U-Turn
    - Roost (Seems useless?)
    - Rain Dance

    (Swords Dance?)

    NOTES: How viable is Scizor for being a Rain Lead? He and Politoed both have 500 base stats, and perhaps he's a bit slower and can't replicate the edge automatic Drizzle can have, but Scizor has the upper hand considering weaknesses (especially since fire-types will cause half the damage in rain) and a stronger Attack than Politoed could hope for in it's own Sp. Attack specialty. Plus swapping out DAMP ROCK for his mega stone might be worth considering on some occasions. I can't decide on a moveset here- I really feel like I need something for pesky psychic-types, so Technician-enhanced Pursuit? Also, Adamant nature, or should I give it something to help ease that low speed stat? But, overall he makes me uneasy. A slow set-up sits oddly with me. Do I really have the time? It seems like there's a better niche he could fill that I'm not consdering....

    Toxicroak, w/ Life Orb
    POISON AND FIGHTING-TYPE; Ability: Dry Skin; Nature (Jolly?)

    - Drain Punch
    - Ice Punch
    - Poison Jab
    - Swords Dance

    NOTES: A nice defense against those nasty fairy-types running around. He's the reason why I was thinking Scizor for a DAMP ROCK start instead of a Crobat, since I dunno if I want two-poison types, even thought Crobat would fly over ground-type attackers. He and Scizor both have fighting-type moves which makes me a bit uneasy for coverage, and Toxicroak's the one who has STAB.

    Dragonite, w/ Weakness Policy
    DRAGON-TYPE; Ability: Multiscale; Nature (Mild?)
    EVs - 76 Atk / 252 SpA / 180 Spe
    - Hurricane
    - Aqua Tail
    - Thunder
    - Earthquake

    NOTES: And to finish off, this big ol' guy. Well, more like the center of the team, Toxicroak being back-up. Odd, considering there's no actual water-types in here, but I gave him the water-type move to make up for it. I wanted Dragonite for his Hurricane mainly. But do I need another Rain Dancer in this trio?

    Oh, and no legendary Pokemon replacement suggestions. Personal preference.

    Pardon the messiness of the post, I was essentially copying down my thoughts and notes. XD;
     
    Okay, thank you for the lovely replies. Really puts things into perspective.

    So, let me test an idea that probably has a little more synergy to it before I get my breeding frenzy on. Now, this next one is for a three-man rain team, and I'd like to get your perspectives on it, since, although I like the looks of the players, they or their movesets might not be the best options.

    These are all testing-the-waters questions, so EV spread suggestions are also very much welcomed.

    Scizor, w/ Damp Rock
    BUG- AND STEEL-TYPE; Ability: Technician; Nature (Adamant?)

    - Bullet Punch/Pursuit?
    - U-Turn
    - Roost (Seems useless?)
    - Rain Dance

    (Swords Dance?)

    NOTES: How viable is Scizor for being a Rain Lead? He and Politoed both have 500 base stats, and perhaps he's a bit slower and can't replicate the edge automatic Drizzle can have, but Scizor has the upper hand considering weaknesses (especially since fire-types will cause half the damage in rain) and a stronger Attack than Politoed could hope for in it's own Sp. Attack specialty. Plus swapping out DAMP ROCK for his mega stone might be worth considering on some occasions. I can't decide on a moveset here- I really feel like I need something for pesky psychic-types, so Technician-enhanced Pursuit? Also, Adamant nature, or should I give it something to help ease that low speed stat? But, overall he makes me uneasy. A slow set-up sits oddly with me. Do I really have the time? It seems like there's a better niche he could fill that I'm not consdering....

    Toxicroak, w/ Life Orb
    POISON AND FIGHTING-TYPE; Ability: Dry Skin; Nature (Jolly?)

    - Drain Punch
    - Ice Punch
    - Poison Jab
    - Swords Dance

    NOTES: A nice defense against those nasty fairy-types running around. He's the reason why I was thinking Scizor for a DAMP ROCK start instead of a Crobat, since I dunno if I want two-poison types, even thought Crobat would fly over ground-type attackers. He and Scizor both have fighting-type moves which makes me a bit uneasy for coverage, and Toxicroak's the one who has STAB.

    Dragonite, w/ Weakness Policy
    DRAGON-TYPE; Ability: Multiscale; Nature (Mild?)
    EVs - 76 Atk / 252 SpA / 180 Spe
    - Hurricane
    - Aqua Tail
    - Thunder
    - Earthquake

    NOTES: And to finish off, this big ol' guy. Well, more like the center of the team, Toxicroak being back-up. Odd, considering there's no actual water-types in here, but I gave him the water-type move to make up for it. I wanted Dragonite for his Hurricane mainly. But do I need another Rain Dancer in this trio?

    Oh, and no legendary Pokemon replacement suggestions. Personal preference.

    Pardon the messiness of the post, I was essentially copying down my thoughts and notes. XD;

    Speed Deoxys and Tornadus are much better Rain Dance leads because of their superior Speed:

    Speed Deoxys:
    -Rain Dance
    -Stealth Rock
    -Taunt
    -Magic Coat/Ice Beam/Superpower
    Nature: Bolt/Impish
    EVs: 252 HP/252 Def/4 SDef
    Item: Damp Rock

    Tornadus:
    -Rain Dance
    -Hurricane
    -Superpower/Focus Blast
    -Knock Off/Taunt
    Nature: Naive/Timid
    EVs: 4 Atk/252 SAtk/252 Spe
    Item: Damp Rock
    Ability: Prankster

    Or better yet, just use Politoed:
    -Scald
    -Toxic
    -Encore/Hypnosis
    -Hypnosis/Ice Beam/Rest
    Nature: Calm
    EVs: 252 HP/252 Def/4 SDef
    Item: Damp Rock
    Ability: Drizzle

    or
    -Hydro Pump
    -Ice Beam
    -Focus Blast
    -Hypnosis/Psychic/Scald
    Nature: Modest
    EVs: 172 HP/252 SAtk/84 Spe
    Item: Damp Rock
    Ability: Drizzle

    Toxicroak has fallen out of favor due to the rain nerf, but here goes:
    -Swords Dance
    -Gunk Shot
    -Drain Punch
    -Sucker Punch
    Nature: Jolly/Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Life Orb
    Ability: Dry Skin

    Remember that due to the rain nerf, rain wall breaker Dragonite isn't effective, so I can't say much else to it besides that.
     
    Let's say I use a Politoed/Toxicroak/Dragonite set-up for the three-man.

    What are some counters I should look out for?
    With these pairings, is the first Politoed set you mentioned better for it, since it's more defensive, or is the second?

    Also.... Aqua Tail on Dragonite. If a water-type is now on the team, should I keep it or switch it off for a better move? Like, a dragon-type move, for instance.
     
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