Plumbum
The Dandy Highwayman (That You're Too Scared to Me
- 101
- Posts
- 10
- Years
- Age 31
- Chichester, UK
- Seen Jun 16, 2019
Good evening, ladies and gentlemen. By the time I finish this post it will probably be morning, but no mind.
I'm back after a long while away with a new RP idea in mind (shocker, I know...) and I wanted to gauge how exactly people felt about a few ideas. Functionally, there's two splitting points around which the RP might become rather different but I'll start with what's the same.
This RP is set in the land of Mithrenvale, a low-fantasy world which has lived in a constant state of war for as long as most living memories. The main conflict is between the realm of Elathir, a kingdom that on the surface seems peaceful and even tranquil; but it's a well-known truth that beneath the surface lies a long history of machination and skullduggery, as many covet the fertile and bounteous lands as a kingdom for themselves; none less than their rivals in Aldathir, a harsh desert empire founded on absolute loyalty to its Emperor at all costs. Due to its lack of resources to call its own, it has many client lands it has captured and called its own - such as the mines in the frosted mountains of Xeo, or the gold that flows from illegal trade out of the port at Kenpo.
And this is where the minor factions of Mithrenvale come into play: They are not powerful, but they are powerful enough. With their support, willing or unwilling Aldathir or Elathir could once and for all crush and conquer their rival and end the war in Mithrenvale... so it comes to our heroes to decide to whom these Kingmakers sway...
Anyway, that's the basic gist in a few words. There's a few points I wanted to ask folks about first.
1) There are two ways I'm thinking of running with the inhabitants of this land. I'd either have them in the style of Pokémon Conquest where human(oid) warriors fight alongside their Pokémon; in this variant I'd allow sets of "standard fantasy humanoids" for player characters as well, so if you wanted to be an Elf, knock yourself out. Otherwise, I'd have them in the style of Pokémon Mystery Dungeon where the players and inhabitants of the land actually are sentient, sapient Pokémon, which certainly earns points for raw simplicity and immersion over the Conquest version.
2) I don't know if people would prefer to play it as a pseudo-political RP where folks are playing as people with some sway in major or minor factions and the plot is threaded on the conflict - in this variant I'd say the players would probably even be acting against each other in order to win, which I would apply some tabletop game mechanics to - although I'd keep their exact nature a secret to prevent metagaming. The other option would be to run it much closer to a traditional adventure, in which case it would be more cut-and-dry and players would probably all belong to or be aligned with only one of the major factions [probably Elathir], the focus of the RP being on winning for that side and having a hell of an adventure in the meanwhile.
Oh yes and anyone who didn't notice already, Dungeons and Dragons and Fire Emblem inspirations for me on this one. Heh.
I would adore some questions or some (constructive!) feedback/criticism, so go nuts.
I'm back after a long while away with a new RP idea in mind (shocker, I know...) and I wanted to gauge how exactly people felt about a few ideas. Functionally, there's two splitting points around which the RP might become rather different but I'll start with what's the same.
This RP is set in the land of Mithrenvale, a low-fantasy world which has lived in a constant state of war for as long as most living memories. The main conflict is between the realm of Elathir, a kingdom that on the surface seems peaceful and even tranquil; but it's a well-known truth that beneath the surface lies a long history of machination and skullduggery, as many covet the fertile and bounteous lands as a kingdom for themselves; none less than their rivals in Aldathir, a harsh desert empire founded on absolute loyalty to its Emperor at all costs. Due to its lack of resources to call its own, it has many client lands it has captured and called its own - such as the mines in the frosted mountains of Xeo, or the gold that flows from illegal trade out of the port at Kenpo.
And this is where the minor factions of Mithrenvale come into play: They are not powerful, but they are powerful enough. With their support, willing or unwilling Aldathir or Elathir could once and for all crush and conquer their rival and end the war in Mithrenvale... so it comes to our heroes to decide to whom these Kingmakers sway...
Anyway, that's the basic gist in a few words. There's a few points I wanted to ask folks about first.
1) There are two ways I'm thinking of running with the inhabitants of this land. I'd either have them in the style of Pokémon Conquest where human(oid) warriors fight alongside their Pokémon; in this variant I'd allow sets of "standard fantasy humanoids" for player characters as well, so if you wanted to be an Elf, knock yourself out. Otherwise, I'd have them in the style of Pokémon Mystery Dungeon where the players and inhabitants of the land actually are sentient, sapient Pokémon, which certainly earns points for raw simplicity and immersion over the Conquest version.
2) I don't know if people would prefer to play it as a pseudo-political RP where folks are playing as people with some sway in major or minor factions and the plot is threaded on the conflict - in this variant I'd say the players would probably even be acting against each other in order to win, which I would apply some tabletop game mechanics to - although I'd keep their exact nature a secret to prevent metagaming. The other option would be to run it much closer to a traditional adventure, in which case it would be more cut-and-dry and players would probably all belong to or be aligned with only one of the major factions [probably Elathir], the focus of the RP being on winning for that side and having a hell of an adventure in the meanwhile.
Oh yes and anyone who didn't notice already, Dungeons and Dragons and Fire Emblem inspirations for me on this one. Heh.
I would adore some questions or some (constructive!) feedback/criticism, so go nuts.