• Just a reminder that providing specifics on, sharing links to, or naming websites where ROMs can be accessed is against the rules. If your post has any of this information it will be removed.
  • Ever thought it'd be cool to have your art, writing, or challenge runs featured on PokéCommunity? Click here for info - we'd love to spotlight your work!
  • Our weekly protagonist poll is now up! Vote for your favorite Conquest protagonist in the poll by clicking here.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Tool: PKSV - Pokémon Script Editor + GUI

Status
Not open for further replies.
I ran AssociateShell.bat and I have these files:
[PokeCommunity.com] PKSV - Pokémon Script Editor + GUI

Is that what's meant to happen?
 
Whats wrong with my script?
I copied a script from this forum to check if my script is wrong and it also shows this text
Are you using a script made for ScriptED or Pokescript? What does the erroneous line look like?

@Ashje: Yes, all other files came from the zip file.
 
Which ZIP File? Because nothing visibly changed after I ran AssociateShell.bat other than the Command Prompt popping up and saying "Operation Completed Successfully" or something like that about 5 times... Is that what's meant to happen? Because in the tutorial, the folder has all those programs and files in it...

The only ZIP file I have is the original one I unzipped the folder from. Also I changed the name of the folder to PKSV v2.0.4 before running AssociateShell.bat, would that have anything to do with it?

Also, is there any way to learn the programming language, because I have no idea what all those weird numbers mean.
 
Last edited:
ok, i'm new to all of this and i really need help.

i've gotten really bored with poke'mon, but i have no life so i felt like downloading some stuff and trying to hack it.

i've kind of figured out AM, and using it, i have added a small area to pallet town with a few low level rare monsters.

this all worked out well, but being the person i am, i dont want to go through the trouble of buying poke'balls to catch them.

can someone tell me how to make a working code to put some random person in pallet town that gives away free master balls?

-@Decide: yeah, WINE should run it.
 
Last edited:
can someone tell me how to make a working code to put some random person in pallet town that gives away free master balls?
Code:
#dyn 0x800000
#org @start
lock
faceplayer
checkflag 0x250
if true goto @already-have
msgbox @do-you-want
callstd MSG_YESNO
compare LASTRESULT NO
if == goto :end-of-script
additem MASTERBALL 1
msgbox @yay
callstd MSG_NOCLOSE
setflag 0x250
:end-of-script
release
end

#org @already-have
msgbox @nowai
callstd MSG_NOCLOSE
release
end

#org @nowai
= Hmm[.] didn't I already give you one?

#org @yay
= There you go!

#org @do-you-want
= Hey, do you want a free MASTER BALL?
' o_O? lol
Now I just need to remember if I implemented offset labels in this version. If not:
Code:
#dyn 0x800000
#org @start
lock
faceplayer
checkflag 0x250
if true goto @already-have
msgbox @do-you-want
callstd MSG_YESNO
compare LASTRESULT NO
if == goto @end-of-script
additem MASTERBALL 1
msgbox @yay
 callstd MSG_NOCLOSE
setflag 0x250
release
end

#org @end-of-script
release
 end
 

#org @already-have
msgbox @nowai
callstd MSG_NOCLOSE
release
end

#org @nowai
 = Hmm[.] didn't I already give you one?
 
#org @yay
 = There you go!
 
#org @do-you-want
= Hey, do you want a free MASTER BALL?
' o_O? lol

The command‐line version can; I'm not sure about the IDE.
You can't go 3 lines without seeing a few winapi calls ;)
 
After i press the compile buton it give me some dynamic offsets from there what i must do?
Whichever was your first one (usually people call it @start or @begin, or whatever) you copy the offset from the dialog for and insert it into (for example) AdvanceMap.
 
Last edited:
the offstets are with texts example: $sillyquestion.........
If you're using a Pokescript tutorial, it won't work - in PKSV, $ is a hexadecimal prefix, not a dynamic offset prefix. I chose @ to make scripts easier to port to and from the other "modern" script editor, XSE.
 
wow ..
but, i was wondering ..
can you make an application like this
for
s602nd decvices like mobile phones ?
an application like this in SYMBIAN FORMAT ? ..
wow that would be cool ..
because i play pokemons most of the time at my s60 phone using vBoy and vBagX ..
i usually edit the roms via hexeditor ..
so,
can anybody/anyone make a symbian (sis) version of this application ?
that would be a milestone .. lol.
lesser features might be fine ..
just as l0ng as it works for symbian flatform .. wow ..
 
can anybody/anyone make a symbian (sis) version of this application ?
If someone could link me to a Symbian C compiler and emulator, I could probably compile the command-line version. GUI is windows-only, but it'd likely compile for WinCE.

The practicality of scripting on a 'phone is also in question here.
 
Last edited:
a symbian version of pokesav ..
whew ..
i want it, i want it, i want it ..
because i usually hack pokemon roms w/ my nokia 6630 .. w/ hex edittor ..
I do alot of things w/ my s60 ..
s60 is almost like a c0mputer !!
HEX EDITTIN,
JAVA COMPILING ..
JAVA STRiNG EDITTING ..
thats what i usually do on my s60 ph0ne ..
n0w i wanted to enter the ROM HACKiNG SCENE and i kn0w,
it is p0ssible t0 have a POKESAV for s60 ..
less features? that would do it ..
as l0ng as i can edit .sav files on it ..
haha ..
i wish s0meone here can make a SYMBiAN versioN of this POKESAV ..
 
a symbian version of pokesav ..
whew ..
i want it, i want it, i want it ..
because i usually hack pokemon roms w/ my nokia 6630 .. w/ hex edittor ..
I do alot of things w/ my s60 ..
s60 is almost like a c0mputer !!
HEX EDITTIN,
JAVA COMPILING ..
JAVA STRiNG EDITTING ..
thats what i usually do on my s60 ph0ne ..
n0w i wanted to enter the ROM HACKiNG SCENE and i kn0w,
it is p0ssible t0 have a POKESAV for s60 ..
less features? that would do it ..
as l0ng as i can edit .sav files on it ..
haha ..
i wish s0meone here can make a SYMBiAN versioN of this POKESAV ..
PKSV started as an acronym of PoKemon Script Viewer, that was before I'd implemented compiling (and it's come such a way since then). PokeSav, sometimes also abbreviated PKSV, is a tool for editing Pokemon save files, not Pokemon ROMs.

If you do mean PKSV, could you please point me in the direction of a development environment for Symbian OS?
 
One question:
On route 22 (the beginning od the game) there is rival Terry and I don´t know how can I change its walking. What I have to do?
On advancemap I opened the script (first I go to event and erease 2 of 3 "P" buttons or whatever that is ´cuz I will that tarry only go 7 steps right and battle there (I change the map so that only one way exist to go left), but how???
 
Status
Not open for further replies.
Back
Top