Noir Lancer
That One Guy
- 69
- Posts
- 16
- Years
- California
- Seen Jul 24, 2010
Tiz a fact mon.
Now with all seriousness, due to my gigantic amount of inactivity on Shoddy (lol three weeks), my rating is horrible to say the least (1300's). And despite using the team that originally allowed me to slowly climb up in the 1st place, It didn't seem to work anymore,. damn the dynamic nature of the Platifail metagame ;__;
Another problem I saw with all of my former teams was the fact that they were all well balanced which doesn't mean anything nor work anymore this generation/metagame, and only the teams that seem to work are offensive ones.
It seems you have to fight "fire with fire", so this is an attempt, probably mediocre, at a half-decent offensive team.
*image removed*
Swampert **Amoeba @ Leftovers
Relaxed Nature (+ Def - Spe)
Ability: Torrent
236 HP/ 216 Def/ 56 SpA
- Stealth Rock
- HP Fire
- Ice Beam
- Earthquake
Leading because it's the best one here for the job, I was actually surprised how well of a lead it makes at that too. It beats Aerodactyl, Tyranitar and Infernape leads and forces out Jirachi leads. And could really doesn't care too much about having a Choice Scarf Tricked onto it. HP Fire is a good check for dealing with Scizor who get cocky and start Swords Dancing away. 56 Special Attack EVs are filler but justly warranted with HP Fire's use.
Tyranitar **Rock @ Leftovers
Careful Nature (+ SpD -SpA)
Ability: Sand Stream
236 HP/ 56 Atk/ 216 SpD
- Rest
- Sleep Talk
- Brick Break
- Crunch
Truly incredible special wall and now a staple on nearly all my teams, 400 HP and 478 Special Defense allow it to take hits so well that even a Timid Heatran's Earth Power can't land a 4HKO after Leftovers recovery. ResTalk as I need a status absorber and Tyranitar needs recovery, this also stops the likes of Cresselia and Rotom from statusing it and thinking they have won. Brick Break to break any screens the aforementioned and any Azelf think they will be able to set up and for hitting Heatran. Crunch for dealing with the Psychic types, the Defense drop it offers also helps win stall wars sometimes.
*image removed*
Rotom-H **Blaze @ Choice Scarf
Modest Nature (+ SpA - Atk)
Ability: Levitate
188 HP/ 124 SpA/ 196 Spe
- Trick
- Discharge
- Shadow Ball
- Overheat
Secondary revenge killer, provides useful Fighting and Explosion immunity. Trick cripples annoying walls and tanks, Shadow ball and Discahrge for STAB the latter chosen over Thunderbolt as I want to land some paralysis. Overheat to deal with Scizor, Lucario, Metagross, Skarmory, Mamoswine and Breloom which all give me problems. EVs allows it to outspeeds Jolly max Speed Weavile and gets optimal Leftovers recovery for when I get them after Trick.
*image removed*
Vaporeon **Acid @ Leftovers
Bold Nature (+ Def - Atk)
Ability: Water Absorb
252 HP/ 252 Def/ 4 Spe
- Wish
- Protect
- HP Electric
- Surf
Provides Wish support for everyone and takes water attacks that Tyranitar can't take that well. Also much needed Infernape and Gyarados counter. EVs maximize defensive potential for taking Gyarados' DD LO Eaerquakes/ Stone Edges and Infernape's Close Combat's which still hurt a lot and can sometimes 2HKO if Rocks are down, 4 Speed are extra but allow Vaporeon to outspeed other Vaporeon and Swampert at least.
*image removed*
Scizor **Smack @ Choice Band
Adamant Nature (+Atk -SpA)
Ability: Technician
100 HP/ 252 Atk/ 156 SpD
- Pursuit
- Bullet Punch
- Superpower
- U-Turn
Yea I went there, but I was there before Platinum so lol.
*image removed*
Magnezone **Amp @ Life Orb
Naïve Nature (+ Spe -SpD)
Ability: Magnet Pull
40 Atk/ 252 SpA/ 216 Spe
- Metal Sound
- HP Grass
- Thunderbolt
- Explosion
Steel Trapper for annoying Skarmory and Scarf Jirachi, as well as provide another grass resistance. EVs and Nature allows it to outspeed Adamant Max Speed Scizor.
Probably the only problem that may be apparent at a glance is dealing with broken Salamence, especially of the mixed variety, and probably Machamp can cause a lot of trouble too...
So rate away and thanks in advance!
Now with all seriousness, due to my gigantic amount of inactivity on Shoddy (lol three weeks), my rating is horrible to say the least (1300's). And despite using the team that originally allowed me to slowly climb up in the 1st place, It didn't seem to work anymore,. damn the dynamic nature of the Platifail metagame ;__;
Another problem I saw with all of my former teams was the fact that they were all well balanced which doesn't mean anything nor work anymore this generation/metagame, and only the teams that seem to work are offensive ones.
It seems you have to fight "fire with fire", so this is an attempt, probably mediocre, at a half-decent offensive team.
Team At A Glance
![[PokeCommunity.com] Platinum Metagame be trippin... [PokeCommunity.com] Platinum Metagame be trippin...](https://www.serebii.net/diamondpearl/pokemon/260-m.png)
![[PokeCommunity.com] Platinum Metagame be trippin... [PokeCommunity.com] Platinum Metagame be trippin...](https://www.serebii.net/diamondpearl/pokemon/248-m.png)
![[PokeCommunity.com] Platinum Metagame be trippin... [PokeCommunity.com] Platinum Metagame be trippin...](https://www.serebii.net/platinum/pokemon/479-t.png)
![[PokeCommunity.com] Platinum Metagame be trippin... [PokeCommunity.com] Platinum Metagame be trippin...](https://www.serebii.net/platinum/pokemon/134-m.png)
![[PokeCommunity.com] Platinum Metagame be trippin... [PokeCommunity.com] Platinum Metagame be trippin...](https://www.serebii.net/platinum/pokemon/212-m.png)
![[PokeCommunity.com] Platinum Metagame be trippin... [PokeCommunity.com] Platinum Metagame be trippin...](https://www.serebii.net/platinum/pokemon/462.png)
*image removed*
Swampert **Amoeba @ Leftovers
Relaxed Nature (+ Def - Spe)
Ability: Torrent
236 HP/ 216 Def/ 56 SpA
- Stealth Rock
- HP Fire
- Ice Beam
- Earthquake
Leading because it's the best one here for the job, I was actually surprised how well of a lead it makes at that too. It beats Aerodactyl, Tyranitar and Infernape leads and forces out Jirachi leads. And could really doesn't care too much about having a Choice Scarf Tricked onto it. HP Fire is a good check for dealing with Scizor who get cocky and start Swords Dancing away. 56 Special Attack EVs are filler but justly warranted with HP Fire's use.
![[PokeCommunity.com] Platinum Metagame be trippin... [PokeCommunity.com] Platinum Metagame be trippin...](https://www.legendarypokemon.net/images/dp_artwork/248.png)
Tyranitar **Rock @ Leftovers
Careful Nature (+ SpD -SpA)
Ability: Sand Stream
236 HP/ 56 Atk/ 216 SpD
- Rest
- Sleep Talk
- Brick Break
- Crunch
Truly incredible special wall and now a staple on nearly all my teams, 400 HP and 478 Special Defense allow it to take hits so well that even a Timid Heatran's Earth Power can't land a 4HKO after Leftovers recovery. ResTalk as I need a status absorber and Tyranitar needs recovery, this also stops the likes of Cresselia and Rotom from statusing it and thinking they have won. Brick Break to break any screens the aforementioned and any Azelf think they will be able to set up and for hitting Heatran. Crunch for dealing with the Psychic types, the Defense drop it offers also helps win stall wars sometimes.
*image removed*
Rotom-H **Blaze @ Choice Scarf
Modest Nature (+ SpA - Atk)
Ability: Levitate
188 HP/ 124 SpA/ 196 Spe
- Trick
- Discharge
- Shadow Ball
- Overheat
Secondary revenge killer, provides useful Fighting and Explosion immunity. Trick cripples annoying walls and tanks, Shadow ball and Discahrge for STAB the latter chosen over Thunderbolt as I want to land some paralysis. Overheat to deal with Scizor, Lucario, Metagross, Skarmory, Mamoswine and Breloom which all give me problems. EVs allows it to outspeeds Jolly max Speed Weavile and gets optimal Leftovers recovery for when I get them after Trick.
*image removed*
Vaporeon **Acid @ Leftovers
Bold Nature (+ Def - Atk)
Ability: Water Absorb
252 HP/ 252 Def/ 4 Spe
- Wish
- Protect
- HP Electric
- Surf
Provides Wish support for everyone and takes water attacks that Tyranitar can't take that well. Also much needed Infernape and Gyarados counter. EVs maximize defensive potential for taking Gyarados' DD LO Eaerquakes/ Stone Edges and Infernape's Close Combat's which still hurt a lot and can sometimes 2HKO if Rocks are down, 4 Speed are extra but allow Vaporeon to outspeed other Vaporeon and Swampert at least.
*image removed*
Scizor **Smack @ Choice Band
Adamant Nature (+Atk -SpA)
Ability: Technician
100 HP/ 252 Atk/ 156 SpD
- Pursuit
- Bullet Punch
- Superpower
- U-Turn
Yea I went there, but I was there before Platinum so lol.
*image removed*
Magnezone **Amp @ Life Orb
Naïve Nature (+ Spe -SpD)
Ability: Magnet Pull
40 Atk/ 252 SpA/ 216 Spe
- Metal Sound
- HP Grass
- Thunderbolt
- Explosion
Steel Trapper for annoying Skarmory and Scarf Jirachi, as well as provide another grass resistance. EVs and Nature allows it to outspeed Adamant Max Speed Scizor.
Probably the only problem that may be apparent at a glance is dealing with broken Salamence, especially of the mixed variety, and probably Machamp can cause a lot of trouble too...
So rate away and thanks in advance!
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