pkmin3033
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In the wake of the Assassin's Creed Odyssey controversy - which you can read about here if you're interested although it is by no means essential reading, just the inspiration for this thread - I'd like to ask you: how important is player choice to you?
Are you the kind of person who takes greater fulfilment in personalising your experience (be it through character customisation, dialogue trees, skill trees, etc) or are you content with playing a game where you have no influence over the design? What are some of the best and worst games you have played that have allowed you to make your own choices, and what series do you believe could benefit from letting players choose how they play?
Are you the kind of person who takes greater fulfilment in personalising your experience (be it through character customisation, dialogue trees, skill trees, etc) or are you content with playing a game where you have no influence over the design? What are some of the best and worst games you have played that have allowed you to make your own choices, and what series do you believe could benefit from letting players choose how they play?