Please Rate My Team

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    15
    Years
    Hippowdon @ Leftovers
    Nature: Impish
    IVs: 252 HP/ 168 Def/ 88 SpD

    Earthquake
    Roar
    Stealth Rock
    Slack Off

    Hippowdon's purpose is to start a sandstorm and set-up stealth rock. it's a great physical wall and can mess up the enemies team with roar slack-off and earthquake. Sand stream sets up the rest of the team.


    Flygon @ Life Orb
    Nature: Hasty
    IVs: 4 HP/ 252 Atk/ 252 Speed

    Earthquake
    Flamethrower
    U-turn
    Dragon Claw

    Flygon is in the team to patch up the major flaw in the team that its very vulnerable to enemy Scizor's and Skarmory. Flamethrower should make quick work of those pokemon and U-turn is to escape from sticky situations.


    Lucario @ Focus Sash
    Nature: Lonely
    IVs: 4 HP/ 252 Atk/ 252 Speed

    Close Combat
    Extremespeed
    Ice Punch
    Swords Dance

    Swords dance lucario for late game sweeping.


    Aggron @ Wide Lens Ability:Rock Head
    Nature: Adamant
    IV's: 4 HP/ 252 Atk/ 252 Speed

    Rock Polish
    Head Smash
    Iron Head
    Double Edge

    The sand stream should give Aggron a much neeed 50% SpD boost. With one Rock Polish it'll be able to outspeed almost every un-choice scarfed pokemon in OU besides ninjask. Wide lens is to increase the accuracy of head smash which can be vital since a missed attack could be the end of Aggron.


    Cradily @ Leftovers
    Nature: Careful
    IVs: 252 HP/ 44 Def/ 200 Spd

    Curse
    Recover
    Seed Bomb
    Rock Slide

    This curse cradily moveset is a bit risky but if succesful it's capable of sweeping entire teams (I know from experience). The sand stream gives cradily's 107 base SpD a 50% boost. The purpose of cradily is to curse to full (or almost full) power and sweep.


    Tyranitar @ Life Orb
    Nature: Jolly
    IV's: 4 HP/ 252 Atk/ 252 Speed

    Dragon Dance
    Stone Edge
    Crunch
    Aqua Tail

    Another risky moveset but the constant sandstorm provides a 50% SpD boost. Crunch and stone edge give is great use of STAB and aqua tail provides coverage for rock ground and fire types. If set up successfully its a very powerful sweeper. Also provides a back-up sand stream incase Hippowdon's is interfered with by other weather.
     
    1. https://www.pokecommunity.com/showthread.php?t=208994


    Aggron wants Aqua Tail over Iron head and Earthquake over Double Edge with a Jolly Nature. Aqua Tail hits the bulky grounds whilst Earthquake covers junk like Metagross who walls you otherwise. Jolly lets you be not revenge kill fodder and lets you beat Timid Scarf Tran after a boost. Wide Lense is kinda ass too.

    Flygon wants Outrage >> Dragon Claw.

    Now for the problems. Wow, where to start. Most of the top 20 absolutely ruin this team, ranging from Lucario to Scizor right the way through to Gyarados and Breloom. Entry Hazards decimate your whole team, Toxic Spikes ruin 3/6 of your team and Spikes/SR ruin Lucario and the rest of your team. Normally this wouldn't be a problem but your team is so easy to set them up on. Its safe to say your team is indeed metagame weak. Anyways use Life Orb on Lucario as sash is a wasted item on anything bar leads. Stall as mentioned (Spikes, T-Spikes) gives you a torrid time whilst you lack the walling ability and the bare essentials of stall and overlapping weaks to wall/stall anything yourself and are at risk from offensive teams too. Use the link i posted up there and also this too;

    https://www.pokecommunity.com/showthread.php?t=168147

    In addition you also lack a central strategy which magnifies the aforementioned problems twofold as you literally sit there doing nothing whilst you get overwhelmed. Here are some threads to help with that;

    https://www.pokecommunity.com/showthread.php?t=205008
    https://www.pokecommunity.com/showthread.php?t=209090


    This too;

    me said:
    → Lures
    A lure is basically a Pokémon that preys on what your opponent expects but does something different to catch them off guard, just as the name says to "lure" them in. What would normally be a great switch in turns into an awful one. Lures are often used on offensive teams to remove threats for other Pokémon on the team to possibly open up a sweep. An example of a lure would be an offensive Suicune with Calm Mind/Surf/Hidden power Electric/Ice Beam with a Life Orb. Normal switch ins to Suicune are often things like Zapdos, Gyarados, Celebi, Vaporeon etc. expecting a defensive normally less offensively threatening set and this Suicune can potentially OHKO all of them. For example if you lure in Zapdos with this set and OHKO it with a Calm Mind Life Orb'd Ice Beam then your Scizor will have a much easier time posing a threat to the opponents team with its primary counter out of the way. Another example of a lure would be a Toxic and Substitute Heatran to "lure" in its normal counters of bulky waters to cripple them from behind a Substitute with Toxic. For example once a Vaporeon is poisoned things like Gyarados are free to rampage alot easier with its counter crippled.

    Just to give you an idea of what im talking about. (I would say Tar and Aggron would be a good offensive combo, except they share too similar weaks and still aren't really hurting each others counters as anything bulky like Swampert etc will still come out on top vs both)

    Im sorry this seemed harsh but its for your own good. TL;DR diversify your team typing, get a central strategy and account for threats and cover them.
     
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