Male
Seen 1 Week Ago
Posted June 28th, 2022
7,210 posts
15.9 Years
Ive said this in so many rate my team threads now its kind of annoying, and that would be this;

"How does this team function, how do you plan to open up sweeps, where is the synergy ?"

So i thought id bring this up here to hopefully serve as a reference point and a discussion threat to hopefully have me stop saying that so much.

Synergy. Most battlers dont even know what this is actually, let me make this clear you cannot win matches in any tier or generation by slapping 6 random pokemon together and calling it a day. They MUST be able to work together. If you are losing battles, then this topic will probably help you.

While it is true that having a strong and balanced defensive core is essential for most teams' success, it is also true that without the right combinations of offensive pokemon you will have a very hard time sweeping teams. Making an effective team is not just about slapping a couple of random sweepers together and calling it a day. You really need to think about the strengths and weaknesses of each individual member, and more importantly, about how they work together as an effective and cohesive fighting unit.
The same thing can be said defensively too, - the sweeping part and + walling. =P


Here are some example combinations.

Offensive. Lures are often the crux of offensive combo's.

→ Lures
A lure is basically a Pokémon that preys on what your opponent expects but does something different to catch them off guard, just as the name says to "lure" them in. What would normally be a great switch in turns into an awful one. Lures are often used on offensive teams to remove threats for other Pokémon on the team to possibly open up a sweep. An example of a lure would be an offensive Suicune with Calm Mind/Surf/Hidden power Electric/Ice Beam with a Life Orb. Normal switch ins to Suicune are often things like Zapdos, Gyarados, Celebi, Vaporeon etc. expecting a defensive normally less offensively threatening set and this Suicune can potentially OHKO all of them. For example if you lure in Zapdos with this set and OHKO it with a Calm Mind Life Orb'd Ice Beam then your Scizor will have a much easier time posing a threat to the opponents team with its primary counter out of the way. Another example of a lure would be a Toxic and Substitute Heatran to "lure" in its normal counters of bulky waters
to cripple them from behind a Substitute with Toxic. For example once a Vaporeon is poisoned things like Gyarados are free to rampage alot easier with its counter crippled.
[email protected] Band
72 HP / 252 ATT / 184 Speed
Adamant Nature
- Aqua Tail
- Earthquake
- Stone Edge
- Payback / Ice Fang

+

[email protected] Orb
252 ATT / 252 SPEED / 6 Def
Adamant Nature
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
CB Gyarados wears down nearly all of Lucario's checks and counters. Decimating the Rotoms, Zapdos, Celebi, amongst various others thus allowing Lucario to clean up well. CB Gyarados is also a very underrated threat capable of 2hkoing Skarmory too with Aqua Tail.

[email protected] Specs / Life Orb
252 SP.ATT / 252 SPEED / 6 DEF
Modest Nature
- Aura Sphere
- Shadow Ball
- Vacuum Wave
- Hidden Power [Rock/Ice]


+

[email protected] Orb
32 HP / 252 ATT / 224 SPEED
Adamant Nature
Trait : Technician
- Swords Dance
- Bullet Punch
- SuperPower
- Bug Bite / Roost
The element of surprise here. Special Lucario annihilates its checks which it shares with Scizor , Rotoms, Zapdos, Gyarados, Gliscor all fall prey to this set. Ive always advised when you use special Lucario to "just shadow ball or hidden power on the predicted switch and something WILL go down". Decimating these counters it gives Scizor some breathing room.


Defensive

[email protected] / Shed Shell
252 HP / 16 Att / 200 Def / 16 Speed / 26 S.Def
Impish Nature
- Spikes
- Whirlwind
- Roost
- Brave Bird

+

[email protected]
252 Def / 176 S.Def / 80 S.Att
Calm Nature
Trait : Natural Cure
- Toxic / Thunderwave
- Seismic Toss / Stealth Rock
- Flamethrower / Stealth Rock
- Softboiled

Skarmory and Blissey. In the past these two were used for flat out walling, now they have had to re-invent themselves and i feel they are more about residual damage these days. Either way, Skarmory walls physical attackers and Blissey takes special hits.


[email protected]
252 HP / 252 Def / 6 Speed
Bold Nature
- Grass Knot
- Recover
- Leech Seed / Reflect / Thunderwave / Stealth Rock
- Hidden Power [Ice/Fire] / Reflect / Thunderwave / Stealth Rock


+

[email protected] 
Modest Nature
248 HP / 56 SpA / 204 SpD 
- Rest
- Sleep Talk
- Lava Plume
- Earth Power

The CeleTran combo, these guys resist pretty much each other weaknesses and just provide great team support and wall both side of the spectrum similarly to SkarmBliss.

What offensive and defensive combinations do you have ? Please no silly posts or your post will be deleted, i hope to get a decent discussion from this thread.
†Kill the unicorn
Just to have its horn
Soon he's just a fantasy†

wolf

he/him
Seen 15 Hours Ago
Posted October 23rd, 2022
8,259 posts
14.7 Years
Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+ Spe / - Atk)
- Fire Blast
- Earth Power
- Toxic
- Substitute

+

Manaphy @ Leftovers
Ability: Hydration
EVs: 252 HP / 224 Def / 32 Spe
Bold Nature (+ Def / - Atk)
- Calm Mind
- Surf
- Rain Dance
- Rest

Heatran lures in Vaporeon, Latias, and the like, setting up a Manaphy sweep. I used this during suspect, and it performed really well (despite rain + Fire attacks possibly being a bad idea). Not the best of combos, but this was the only one I could think of at the time and you wanted me to post lol.

(But by the way, Tyranitar + Garchomp is the best combos of all time!)
.
Age 29
Male
In the swimming pool
Seen November 17th, 2013
Posted December 23rd, 2011
1,194 posts
15 Years

[email protected] Band
72 HP / 252 ATT / 184 Speed
Adamant Nature
- Aqua Tail
- Earthquake
- Stone Edge
- Payback / Ice Fang

+

[email protected] Orb
252 ATT / 252 SPEED / 6 Def
Adamant Nature
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
CB Gyarados wears down nearly all of Lucario's checks and counters. Decimating the Rotoms, Zapdos, Celebi, amongst various others thus allowing Lucario to clean up well. CB Gyarados is also a very underrated threat capable of 2hkoing Skarmory too with Aqua Tail.
I use a similar offensive combination, except that I run Bulky DD Gyara with Bounce instead of the CB variant. Would CB Gyara be a much better option than Bulky DD in this case?
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Ooka

Cosmic

Age 30
Challenging The E4
Seen September 15th, 2022
Posted January 18th, 2020
2,621 posts
15.7 Years
Most likely because if you're luring there would be no point in setting up. So hit hard, then run and set up with Lucario? Just a guess. Or possibly because using Dragon Dance and seeing ScarfRotom leaves you nothing to switch to, however, if the same Rotom switched into CB Waterfall, well, ya know.

Anti

return of the king

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Kobe's Reality
Seen March 6th, 2022
Posted January 17th, 2022
10,818 posts
15.8 Years
I don't really see the CB Gyarados + SDLuke combination working. First of all, CB Gyarados isn't very good. It's slow, it dies quickly (similar to our friend Salamence), and has an unreliable STAB attack (if you run Aqua Tail). Next up, I have no doubts it lures Rotom pretty well. I must say though that things like Gliscor, Zapdos, Salamence, Gengar, ScarfTran, etc. don't have any business switching into Gyarados in the first place so I don't know why they would be lured by it. Meanwhile, they can all at the very least check SDLuke. Of course, I've never used the combo (though I have used CB Gyarados), but I don't see why anyone would say "hey, let's bring Gliscor in on Gyarados" or anything like that.

That said, combos are obviously important. The one I usually used is LO Gengar + Superachi. It doesn't cover everything (like Heatran, Magnezone, and faster annoying crap that can do a lot of damage to Jirachi), but in general it does the job. I'm also somewhat surprised that Magnezone + any Dragon has not been mentioned since it's a pretty good combo. Like all combos it has its issues, but usually it will do good damage.
Why are the beautiful sick and divided like myself?
Seen August 8th, 2012
Posted February 14th, 2010
197 posts
13.9 Years
Swords Dance Lucario + Choice Scarf Tyranitar

Amazing combination, Tyranitar Pursuits the likes of Rotom-a, Latias, and even Gengar (who always stays in, expecting to be faster) and can nab surprise kills on Gyarados and Salamence. Tyanitar also stops Heatran cold, and can weaken or kill Zapdos, Celebi, Gliscor, etc...Tyranitar can also Pursuit Scarf Jirachi locked in Fire Punch or Trick, whereas Lucario can take Iron Head due to Inner Focus. Life Orb Latias makes this almost foolproof. Has issues with Scizor and Metagross though =(

Archer

NSW, Australia
Seen January 26th, 2020
Posted January 5th, 2020
3,956 posts
16.6 Years
I can agree with both Gyarados & SDLuke (although I've only tried it with DDGyara, I tend to avoid gimmicky sets) and SDLuke & ScarfTar. ScarfTar tends to work well with Scizor, as well.

I hate pre-planned baiting. If two pokemon are both viable in a team and happen to cover each others asses, then that's great. But putting in one gimmick pokemon purely to bait another's counters, it can get a little redundant. It's an exaggeration, but using SpecGyara to bait out counters is the sort of thing I'm refering to.

Ooka

Cosmic

Age 30
Challenging The E4
Seen September 15th, 2022
Posted January 18th, 2020
2,621 posts
15.7 Years
Well, I never really realized they were a combo or anything, but I always like using Salamence with Magnezone. Don't exactly know what all it gets in, but I enjoy going to Magnezone when Scizor is Bullet Punching or Jirachi is Ice Punching.
Male
Seen December 26th, 2010
Posted July 27th, 2010
60 posts
13.5 Years
i have a combo of an offencive duo, mainly to reveng kill opponents weakened and/or weak to said pokemons moves.here they are:

[email protected] leftovers/life orb
modest : 252 sp.atk 252 spd 6 hp
ability- magnet pull
discharge
hiddenpower(grass)
substitute
flash cannon

and

dugtrio @ focus sash/leftovers/life orb
ability- arena trap
jolly/adamant: 252 spd 252 atk 6hp
sucker punch
earthquake
stone edge/rock slide
aerial ace

what i have selected her could be two very good revenge killer duo in my opinion. send out magnezone out into a steel type that is forced to stay in because of magnet pull and set up a substitute or hit them with discharge. if this steel type has another type(which most of them will) you hit them with a hidden power grass and watch them lose most/all their hp(especially gound types who beleive your dead if they land an eathquake on you) . if youve set up a substitute, then you have some breathing space for the next pokemon they'll throw at you which would most likely be an electivire (begging you to activate its motor drive if it has'nt switched into a stabbed discharge already), which is where dugtrio comes in. providing you have jolly nature, it allows you to outrun any +speed natured poke with baes 115 speed,at the cost of the power adamant brings your attacks.

so back to electivire, it doesnt suspect that switch in and uses earthquake(to kill magnezone). not effective, dugtrio has arena trap, keeps a very unhappy electivire in play and KO's it with a stabbed earthquake. thats all for now, i know that the scenario ive picked isint the only one, but its an experience i had and would like to share:)
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Male
Seen 1 Week Ago
Posted June 28th, 2022
7,210 posts
15.9 Years
Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP/252 Atk/12 Def/132 Spd
Adamant nature (+Atk, -SAtk)
- Agility
- Earthquake
- Explosion
- Meteor Mash

+

[email protected] Berry
252 Atk / 252 Spd/6 HP
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Crunch
- Fire Punch
- Stone Edge
Agiligross + Babiri tar nail most of each others counters and checks. Think things like Swampert, Gliscor etc.

[email protected] / Shed Shell
252 HP / 16 Att / 200 Def / 16 Speed / 26 S.Def
Impish Nature
- Spikes
- Taunt
- Roost
- Brave Bird

+

[email protected] Scarf
252 ATT / 252 SPEED / 6 S.Att
Jolly / Hasty Nature
- Pursuit
- Fire Blast / SuperPower
- Crunch
- Stone Edge
Here is a cool combo for semi stall. Use Taunt on the switch in with Skarm, hopefully lure something like Rotom or another special attacker and send in Tar and Pursuit them.
†Kill the unicorn
Just to have its horn
Soon he's just a fantasy†
Age 29
Male
In the swimming pool
Seen November 17th, 2013
Posted December 23rd, 2011
1,194 posts
15 Years
Infernape @ Life Orb
Naive Nature- Blaze
40 Spa/ 252 Spe/ 216 Atk (really you can tweak Ape's EVs to your choosing though)

Close Combat
Overheat
Mach Punch 
Stone Edge


AND

Salamence @ Life Orb
Rash Nature- Intimidate
252 Spa/ 216 Spe/ 40 Atk

Draco Meteor
Fire Blast
Outrage
Roost/Earthquake
This mixed sweeping pair is great because Infernape destroys Steels in Mence's way and Mence will place huge dents in bulky waters that stand in the way of Ape. Also Ape makes up for the lack of physical offense that Mence has, while Mence makes up for Infernape's lack of special offense. Really only trouble this combo has imo is bulky waters and possibly Gengar, which is why I usually run a LO/Specs Jolt alongside it.
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Male
Seen 1 Week Ago
Posted June 28th, 2022
7,210 posts
15.9 Years
@ Anti; never said Gliscor swiches into CB Gyara lol. Its a core meaning you have 4 other slots to deal with/lure Gliscor. Remember combo's arent always always about offensive, its also about defensive. Gyarados covers Lucario's weaks and Lucario can switch in on Stone Edged aimed at Gyara so its nice in that department too. Honestly though CB Gyara is pretty decent, i know you dislike it though lol


Infernape @ Life Orb
Naive Nature- Blaze
40 Spa/ 252 Spe/ 216 Atk (really you can tweak Ape's EVs to your choosing though)

Close Combat
Overheat
Mach Punch 
Stone Edge


AND

Salamence @ Life Orb
Rash Nature- Intimidate
252 Spa/ 216 Spe/ 40 Atk

Draco Meteor
Fire Blast
Outrage
Roost/Earthquake
This mixed sweeping pair is great because Infernape destroys Steels in Mence's way and Mence will place huge dents in bulky waters that stand in the way of Ape. Also Ape makes up for the lack of physical offense that Mence has, while Mence makes up for Infernape's lack of special offense. Really only trouble this combo has imo is bulky waters and possibly Gengar, which is why I usually run a LO/Specs Jolt alongside it.
I dont see how this lures or opens up sweeps for anything tbh when they have totally different counters and checks and can just you know, switch lol.

Kinda reminds me (not directed towards you) of when people use Mixape + MixMence on the same team and think they are safe from stall and then end up wondering why they get dominated by it lol. Kinda amusing really.

Anyways;

[email protected] Orb
252 SP.ATT / 252 SPEED / 6 HP (Bulky ev spread with lefties is optional)
Modest / Timid Nature
- Calm Mind
- Ice Beam
- Surf
- Hidden Power [Electric]

+

[email protected] Orb
252 ATT / 252 SPEED / 6 DEF
Adamant / Jolly Nature
- Dragon Dance
- Waterfall / Aqua Tail
- Stone Edge
- Earthquake / Bounce / Ice Fang

Another cool combo here. Basically Suicune shares several counters and checks with Gyarados. Celebi, other waters, Zapdos, Latias (to some extent) and even Rotom are prone to switch into Suicune for some reason and get decimated by LO +1 hits which allows you to clean up with Gyara. Also people are really offensive cune weak these days its kinda shocking, mainly mediocre semi-stall (who also lose to Starmie and Manaphy buts thats another story lol, no im not weak to them so dont bother bringing your Cune/Star or Mana haha). Wanna see an example team that is weak to such a strategy ? http://www.smogon.com/forums/showthread.php?t=65476 <--proves my point. ;D
†Kill the unicorn
Just to have its horn
Soon he's just a fantasy†
Seen August 8th, 2012
Posted February 14th, 2010
197 posts
13.9 Years
@ Skip Shot

I know you think anything Magmortified, Plus, Beej, etc...uses is automatically good, but that is a bad combination, if only because Latias completely laughs at it. Use U-turn > Overheat to at least lure it and you'll have a semi-decent combo.

Another awesome combination:

Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP / 216 Def / 42 SDef
Bold nature (+Def, -Atk)
- Discharge
- Will O Wisp
- Rest
- Sleep Talk

+


Steelix @ Leftovers
252 HP / 6 Def / 252 SDef
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Earthquake
- Gyro Ball
- Roar

Together, they wall a good portion of the metagame physically, really only fearing stuff like Arcanine or Blaziken. Couple these guys up with a special wall, and you have yourself a mean defensive core.
Age 29
Male
In the swimming pool
Seen November 17th, 2013
Posted December 23rd, 2011
1,194 posts
15 Years
@ Skip Shot

I know you think anything Magmortified, Plus, Beej, etc...uses is automatically good, but that is a bad combination, if only because Latias completely laughs at it. Use U-turn > Overheat to at least lure it and you'll have a semi-decent combo.
Not rlly, it's just that I tried that combo out on an offensive team (you might remember it, its this one) and it worked extremely well in OU for me. Probably because of the overwhelming support though since Yanmega pretty much killed lots of junk in the start of the battle unless Hypnosis/whatever missed.

I'll look at U-Turn.


Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP / 216 Def / 42 SDef
Bold nature (+Def, -Atk)
- Discharge
- Will O Wisp
- Rest
- Sleep Talk

+


Steelix @ Leftovers
252 HP / 6 Def / 252 SDef
Relaxed Nature (+Def, -Spe)
- Stealth Rock
- Earthquake
- Gyro Ball
- Roar

Together, they wall a good portion of the metagame physically, really only fearing stuff like Arcanine or Blaziken. Couple these guys up with a special wall, and you have yourself a mean defensive core.
I can see this working really well with an Azumarill that can take care of Arcanine and Blaziken with Aqua Jet/Waterfall. Looks pretty solid.
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Male
Seen 1 Week Ago
Posted June 28th, 2022
7,210 posts
15.9 Years
Heatran @ Life Orb
Naive Nature
4 Atk / 252 S.Atk/252 Speed
- Explosion
- Fire Blast / Magma Storm
- Hidden Power [Grass]
- Earth Power

+

Empoleon @ Petaya Berry
12 HP / 12 Def / 252 SpA / 232 Spe 
Modest Nature
- Agility
- Substitute
- Surf
- Ice Beam

And / OR

[email protected] Orb
252 Att / 252 Speed / 6 Def
Adamant / Jolly Nature
- Dragon Dance
- Aqua Tail / Waterfall
- Stone Edge
- Earthquake / Bounce / Ice Fang
This combo is one of the more successful ones ive tried, even more so so entry hazards up like Toxic Spikes (HP Grass 2HKO's EVERY bulky water in the game with SR up IIRC). Basically Heatran lures in Blissey/Snorlax and bulky waters and then Empleon or Gyarados can sweep. Having a Pursuit user is also fantastic for this combo as it stops Latias walling Heatran and CMing on Emploeon. Magma Storm is mentioned due to its trapping ability. ^^

Gyarados is also of benefit defensively as it covers Heatrans and Empoleons main weaknesses VERY well. You might even wanna try a version of BulkyDos or CBDos if you like that sort of stuff too lol.

Heatran also works works with an Expert Belt/Shuca Berry to bluff a choice item so Blissey wont protect on your Explosion. Losing 10% power hurts though so i hesitate to mention that.


EDIT :

UU

[email protected] Orb
Lonely Nature
252 Atk / 76 SpA / 180 Spe 
Trait : Flash Fire
- Crunch
- Pursuit
- Thunderfang
- Overheat

+

[email protected] Orb
252 Sp.att / 252 Speed 6 HP
Timid Nature
Trait : Adaptability
- Nasty Plot
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]
Houndoom lures in Chansey 2hkoing with SR up with Crunch and Houndoom can Pursuit ghosts i.e scarf Rotom and things which stop P-Z from sweeping. Even Spirotomb is at risk from being worn down from Pursuit as it commonly cant even touch Houndoom.

If Chansey gets hit by a Crunch (48% MIN) and then tries to switch into P-Z she is looking at taking 50.9% - 59.9% from a +2 LO Adaptability Tri Attack. Which with SR up seals her fate.
†Kill the unicorn
Just to have its horn
Soon he's just a fantasy†
Age 29
Male
In the swimming pool
Seen November 17th, 2013
Posted December 23rd, 2011
1,194 posts
15 Years

UU

[email protected] Orb
Lonely Nature
252 Atk / 76 SpA / 180 Spe 
Trait : Flash Fire
- Crunch
- Pursuit
- Thunderfang
- Overheat

+

[email protected] Orb
252 Sp.att / 252 Speed 6 HP
Timid Nature
Trait : Adaptability
- Nasty Plot
- Tri Attack
- Dark Pulse
- Hidden Power [Fighting]
Houndoom lures in Chansey 2hkoing with SR up with Crunch and Houndoom can Pursuit ghosts i.e scarf Rotom and things which stop P-Z from sweeping. Even Spirotomb is at risk from being worn down from Pursuit as it commonly cant even touch Houndoom.

If Chansey gets hit by a Crunch (48% MIN) and then tries to switch into P-Z she is looking at taking 50.9% - 59.9% from a +2 LO Adaptability Tri Attack. Which with SR up seals her fate.
Wouldn't you want to run Sucker Punch somewhere on Houndoom? Both Doom and P-Z really hate Zam's Focus Blast, and Zam easily outspeeds both of them, so it destroys the combo via revenge killing.
I'm back. But not as active as before. 2 years has been too long.

Check out my food blog if you're not busy.

Male
Seen 1 Week Ago
Posted June 28th, 2022
7,210 posts
15.9 Years
Wouldn't you want to run Sucker Punch somewhere on Houndoom? Both Doom and P-Z really hate Zam's Focus Blast, and Zam easily outspeeds both of them, so it destroys the combo via revenge killing.
"That is why you have 4 other slots on your team"

Sucker Punch is kinda lol on doom as it defeats the point of the combo which would be lure out special walls.
†Kill the unicorn
Just to have its horn
Soon he's just a fantasy†
Age 27
Wherever you Want!
Seen March 2nd, 2014
Posted May 12th, 2010
86 posts
14.1 Years
I may be a bit rusty as I haven't played in a while, but:

[email protected] Life Orb/Leftovers
248 HP/252 Atk/8 Spd
Adamant
Sword Dance
Bullet Punch
Superpower/Brick Break
Bug Bite/Roost

+

[email protected] Leftovers/Life Orb
4 Hp/252 SAtk /252 Spd
Timid
Draco Meteor
Surf/Thunderbolt
Clam Mind/Thunderbolt
Recover

Pretty much just any type of Latias can switch into many potential Scizor counters or checks. Zapdos, Heatran and magnezone are all taken by Latias. And Scizor can *not always but mostly* take TTar. A magnezone would really benefit Latias to take Scizor and Metagross.
Credits to Giygas 00 for this one!:D


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Woot: 50 posts!

A level 100 Modest Heatran with 252 EVs and 31 IVs in SpA, holding the item Choice Specs, having activated Flash Fire, having been passed 3 Nasty Plots in the Sunshine against against a level 1 Snover, with a -SpD nature and 0 IVs in SpD with -6 SpD, does between 53168733.3% - 62551500% using the move Overheat.
Male
Seen 1 Week Ago
Posted June 28th, 2022
7,210 posts
15.9 Years
[email protected] Belt / Life Orb
252 Att / 124 S.ATT / 132 Speed ( or 80 HP / 124 Atk / 252 SpA / 52 Spe)
Naughty/Quiet Nature
- Grass Knot
- Psychic
- Hidden Power Fire / Earthquake
- Meteor Mash

+
[email protected] Berry
252 ATT / 252 SPEED / 6 HP
Jolly Nature
- Crunch
- Dragon Dance
- Fire Punch
- Stone Edge

OR

[email protected] Orb
252 att / 252 speed / 6 hp
Adamant Nature
- Close Combat
- Swords Dance
- Stone Edge / Crunch / Ice Punch
- Extremespeed
Basically this combo is all about luring in counters for these two.

MixMeta lures in guys like Swampert, Hippowdon, Rotoms who are all counters for either DD Tar or SD Luke.


For uu :

<Pokemon with Spikes, preferably bulky froslass to block spin >

+

[email protected] Orb
252 Att / 252 Speed / 6 Def
Jolly Nature
- Facade
- Brave Bird
- U-Turn
- Quick Attack / Pursuit / Protect

+

[email protected] Orb / Choice Band
252 ATT / 252 Speed / 6 HP
Jolly Nature
- Earthquake
- Stone Edge
- Night Slash / Sucker Punch
- Pursuit
Basically set up Spikes, lure in Swellow's counters (i.e Rocks and Steels) by U-Turning and get your Dugtrio in. Dugtrio can also trap Rotom with Pursuit + Night Slash. Special attackers are also great in this combo as Duggy destroys Chansey.
†Kill the unicorn
Just to have its horn
Soon he's just a fantasy†