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So, we talked a bit about what we wanted to do. Basically, we wanted to have the players choose Paradox Pokemon as their choices. Have heroes from other eras be brought to the present to save the day basically. Given how powerful Paradox Pokemon are, we can probably go a little bit harder on this one narratively. I'm thinking lean into the dungeon crawl side of things.
Here's my plot/concept idea for that: The world is in chaos, but the conflict is nearing its final stages. Unable to finish the job themselves, someone (Celebi?) summons forth heroes through time to ascend the enemy towers and finish the job.
I was thinking it could be fun if we ran four sessions with 3-5 players each group. Then we could use a different Treasure of Ruin for the final boss of each section and treat every session as part of the same canon. Any thoughts or additions?
Here's my plot/concept idea for that: The world is in chaos, but the conflict is nearing its final stages. Unable to finish the job themselves, someone (Celebi?) summons forth heroes through time to ascend the enemy towers and finish the job.
I was thinking it could be fun if we ran four sessions with 3-5 players each group. Then we could use a different Treasure of Ruin for the final boss of each section and treat every session as part of the same canon. Any thoughts or additions?