Ranko
Aloof Unmoving Maiden
- 98
- Posts
- 7
- Years
- Seen Sep 14, 2023
![[PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge [PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge](https://i.imgur.com/FiY38PK.png)
![[PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge [PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge](https://i.imgur.com/FNVE2Qg.png)
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This project was created in roughly a month for Relic Castle's Game Jam #6!
Seasonal explorers Dust and Zee spelunk their way to the bottom of the sea, expecting to find all sorts of relics and treasures of aquatic nature. However, they instead stumble upon a world that has already ended...
Join them in their whimsical and hopefully non-explosive journey through the streets of a former paradise! Collect treasures and uncover the secrets behind the remains of the region!
Who knows what really happened down there?
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![[PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge [PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge](https://i.imgur.com/zg3XvfJ.gif)
![[PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge [PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge](https://i.imgur.com/9OMBCEC.gif)
![[PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge [PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge](https://i.imgur.com/tHU5K1i.gif)
![[PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge [PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge](https://i.imgur.com/UuZ6D3c.gif)
![[PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge [PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge](https://i.imgur.com/srn0oO8.gif)
![[PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge [PokeCommunity.com] Pocket Monster Project: Ghosts of Knowledge](https://i.imgur.com/WnJBFOf.gif)
Details and Features
A Different Engine!
- This game runs on the french Pokémon Essentials alternative PSDK which boasts a variety of differences in performance (60FPS), layout, and form. It also allows me to do unique events!
- A special thanks to the entire PSDK team for helping me get this product out and pointing out how everything works. This was not possible without Nuri Yuri and Rey, who helped me the most with PSDK engine related things by fixing crashes, bugs, and scripts.
The Journey!
- Featuring Dust and her lovely Porygon-Z, they'll traverse their way through the labyrinth in search of gold and knowledge in Generation 4 Graphics with available Pokémon up to Generation 8! The story begins with them entering the ruins through an underwater cave, but the region ends up becoming much more complicated to comprehend over as they go on...
- There are currently two endings to the game, and three unique zones to play through, with a run time of roughly 3-5 hours! Follow the It's a game that's short and sweet!
- Pokémon that appear in this game are a bit different. There are tons of balance changes and quality of life fixes that change how some Pokémon are used in order to account for the journey. Change log here, but beware spoilers:
Spoiler:
All special evolutions of Pokemon in this game have been changed, and experience gain is boosted across the board.
The full details of each MODIFIED evolution in the game is listed below.
ALL POKEMON hold a Heal Powder, Energyroot, or Revival Herb when they're caught at a 50% chance and hold a Nugget at a 5% chance.
Porygon Zee learns a variety of new Attacks and Status moves, has balanced Attack and Special Attack and better bulk.
Pancham evolves at level 28 now
Mawile learns Steel moves at earlier levels and learns Spirit Break. Always has Intimidate
Dottler evolves at level 28 and learns a variety of status moves, and also has higher Sp.Atk stat.
Farfetch'd learns Brave Bird earlier, learns Leaf Blade by level, and has stat boosts across the board
Staravia evolves at level 30 now
Azumarill learns Superpower earlier
Shellos evolves at level 25 and learns useful moves earlier
Fomantis evolves at level 24 and learns useful moves earlier
Lurantis always gets Solar Power or Cloryphyll and learns a variety of strong moves. Also learns most TMs found in the game.
Sneasel evolves by leveling up while holding Razor Claw and learns Ice Shard, Ice Punch, and Icicle Crash by level
Gligar evolves by leveling up while holding Razor Fang
Ferroseed evolves at level 29
Ferrothorn learns Steel moves and Power Whip earlier
Breloom learns Spore just slightly earlier, and other useful moves
Flaafy learns Thunder Wave by level and learns Thunderbolt instead of Discharge, as well as other moves
Nidorino/Nidorina learn Toxic instead of Toxic Spikes
Nidoking/Nidoqueen learns Earth Power at level 33
Darumaka evolves at level 27 and learns its good moves earlier
Darmanitan learns useful moves earlier
Golett evolves at level 28 and learns useful moves earlier
Golurk learns useful moves earlier
Aipom learns useful moves earlier (Double Hit at level 30)
Honedge evolves at level 30
Machop evolves at level 25
Noibat evolves at level 32 and learns useful moves earlier
Noivern learns useful moves earlier
Machoke evolves at level 35 and learns useful moves earlier
Stunky evolves at level 28 and learns Poison Jab by TM
Shuckle gives a lotta XP and holds Nugget at a very high chance
Ponyta evolves at level 30 and moveset is adjusted to take in account earlier evolve
Rapidash learns Fire Blast earlier
Magmar evolves by holding Magmarizer and leveling up
Corsola has stat buffs across the board
Clamperl evolves holding Deepseatooth/Scale and leveling, also holds Nugget at a high chance
Gorebyss and Huntail learn useful moves earlier
Mareanie evolves at level 30 and learns useful moves earlier
Toxapex learn useful moves earlier
Tynamo evolves at level 25
Eelektrik learns useful moves earlier
Chinchou learns useful moves earlier
Frillish evolves at level 30, moveset adjusted to account for earlier evolve
Bosses have their base stats adjusted to fit the progression of the game. Defeating one boss will scale the level of the next one.
Treasure!
- There are special items known as Treasures littered throughout the region. Collecting them places them as a little trophy at the main campsite!
- Treasures aren't just for show, however. Someone might give you something nice for collecting a ton of treasures...
- How you found any Nuggets? All Pokémon have a chance to hold a Nugget, which can be given to a mischievous Ghost Pokémon for rewards.
Challenges
- At each zone, a very powerful foe will appear. Defeating them not only gives you the ability to move on, but choose exactly which area to unlock first...
- There are more than battles to overcome however... There are places around the region that test your mind rather than your strength!
- Look around each and every part of the region to find rooms that lead into each other, Pokémon to befriend, and items to collect...
DOWNLOAD v 1.8.2!
Spoiler:
Project Knowledge 1.8 (Complete)
Spoiler:
Mediafire Download: https://www.mediafire.com/file/qvcxcf2ot1jkzfd/Ghosts_of_Knowledge_1.8.rar/file
- Fixed up terrain and tileset bugs
- Fixed game breaking issues with Nuggets
- The last few Treasures now show up in the Motherbase
- The reset button in one of the puzzles should now work
- Added a disclaimer to allow your own Keybindings (for all you people used to Essentials)
- Fixed up late game dialogue and events so it looks less rushed
- Scyther can now properly evolve.
- Added more preventative measures for the FollowMe bug (it is still not perfect however)
- Fixed an oversight where Azumarill was not a Fairy type.
- cmd.bat in the folder allows you to change the screen size. Accompanied by instructions.txt
- Animations have been updated.
- Added a few more TMs
- Small balance changes to late game.
- THE FOLLOWING BUG IS DEAD!!!
- Adjusted Zee's moveset to have Psybeam in slot 1 by default. This allows you to use Conversion without having to set it up yourself.
- Tentative fix for lagzone
- Fixed more broken moves
- Removes X Items from the game as they crash the game if someone decides to throw them on not the lead pokemon
- Adjusted Zee's moveset at later levels (because he's easy to grind)
- Adjusted other movesets
- Fixed typos[/B]
Project Knowledge 1.8.3 (Complete) - Latest - In Birth - Under
Mediafire Download: https://www.mediafire.com/file/ksjwztedmz4qb4v/Ghosts+of+Knowledge+1.8.3.zip/file
- Added a QoL change that allows you to use Teleport from the Zee's Projection in the Key Items pocket. (Big change)
- New PC! You can use the mouse to mass release Pokémon in the PC UI, and other things
- New Learn Move UI!
- Minor balance changes.
- Fixed game breaking bug when in a prolonged battle (big change)
Known Issues:
Spoiler:
This game was built in an new engine in less than a month. There's bound to be some issues, but so far most things work! Here are the things we've found:
- Saving the game before entering a room will sometimes send you elsewhere or cause a following bug. It's not a huge bug,as it'll only send you to an area nearby (like on the same map), but it is unfortunate. We fixed this in 1.7, but since we just released it, we don't know if it works to length. So far, no problems on our end!
- The PSDK Battle system is still a work in progress. If an Ability/Move is not functioning, let me know, and I can report it so they fix it in the next update (They update PSDK very frequently)
Final Thoughts of this Project's Development
Spoiler:
I hope you all enjoy playing this game as much as I did making it. I worked 40 straight days and nights in the middle of exams and I'm really happy with how a lot of it came out.
Please keep in mind we were working on a deadline, and therefore a lot of bugs are probably present. Lemme know if something breaks!!
In addition, the battle system for PSDK is a work in progress. Everything is functional, but we need to know where the issues are to improve the engine. There is also no possible way I can animate 800 moves in one month, so the animations are just a liiiittle janky. On the plus side, battles are MUCH MUCH quicker. Thank you for considering.
This is easily my favorite work yet. It's also the first game I've ever completed (I've made a lot of unfinished games). Working on this game was a lot of fun, and I will miss Dust and Zee in the coming future. The entire game has a beginning, middle, and end. Despite the content cuts, this is a full experience for once and I'm so happy I got to this point. The ending is kind of rushed due to the deadline, but it still ends off on a nice note!
That being said, I'm not perfect. I always want to get better. Please report and bugs here, Twitter (@rankoDev) or discord on Relic Castle.
IF YOU PLAYED IT PLEASE TELL ME WHAT YOU THOUGHT AND ANY SUGGESTIONS YOU MAY HAVE!
Content Cut from the game include:
True forms of Fossil Pokémon
The Map system being fully fledged out
More branching paths in the 2nd and 3rd zones
A 4th zone
The True Ending
Will these features come? Maybe... Depends on reception to the original.
Please keep in mind we were working on a deadline, and therefore a lot of bugs are probably present. Lemme know if something breaks!!
In addition, the battle system for PSDK is a work in progress. Everything is functional, but we need to know where the issues are to improve the engine. There is also no possible way I can animate 800 moves in one month, so the animations are just a liiiittle janky. On the plus side, battles are MUCH MUCH quicker. Thank you for considering.
This is easily my favorite work yet. It's also the first game I've ever completed (I've made a lot of unfinished games). Working on this game was a lot of fun, and I will miss Dust and Zee in the coming future. The entire game has a beginning, middle, and end. Despite the content cuts, this is a full experience for once and I'm so happy I got to this point. The ending is kind of rushed due to the deadline, but it still ends off on a nice note!
That being said, I'm not perfect. I always want to get better. Please report and bugs here, Twitter (@rankoDev) or discord on Relic Castle.
IF YOU PLAYED IT PLEASE TELL ME WHAT YOU THOUGHT AND ANY SUGGESTIONS YOU MAY HAVE!
Content Cut from the game include:
True forms of Fossil Pokémon
The Map system being fully fledged out
More branching paths in the 2nd and 3rd zones
A 4th zone
The True Ending
Will these features come? Maybe... Depends on reception to the original.
CREDITS
Spoiler:
PSDK Team
Pixel Art Ocean Background - KnoblePersona -
Caves - Flurmimon's Tileset
Logs, and other misc items - Rekman's Game Jam Resource
Dark Ruins/Forest Dungeon/Water Dungeon Tileset - Phyromatical, Kyle-Dove, Magiscarf
Statue of Pokemon - Neffertity
Tents - RBRNNova
Water Auotile - Clara-WaH
Platinum Style Water Tile - Rayquaza-dot
Dante house tileset - Moebius/giova90, Womanizer, >dante</SteveN
Edgy Character's Room Interior - Princess Phoenix
Post office interior - Princess Phoenix
Excello's House Interior - Princess Phoenix
Pokeball Factory Tileset - Princess Phoenix
PMD Soundeffect 204 - Pokemon Mystery Dungeon Rescue Team
Underwater Tiles - Hel-el-grande
Nintendo + Gamefreak - Underwater tiles
Character Sound effects - Phoenix Wright Ace Attorney
Puzzle Sound effects - Golden Sun
Orbeetle and Dottler sprites- KingOfThe-X-Roads, leParagon. Smogon Gen 8 Sprite Project
Pokemon Infinity tilesets - AtomicReactor, Pokemon Infinity
Gardevoir PMD Sprite - ripped by EternalLight
Gyarados PMD Sprite - Pokemon Mystery Dungeon
Hartmann's Youkai Girl Arrange + A Tiny Tiny Clever Commander Arrange - Hatogoya Spring
Battle Pike Arrange - Zame on Youtube
Battle and Boss theme - I am Setsuna
Futile Hollow, and yet, the Future - RD Sounds/Diao Ze Yong
Night Falls Gently - RD Sounds/Diao Ze Yong
Dusk Flight - RD Sounds/ Diao Ze Yong
Delta Gardevoir Alernate Sprite - TheOSC on Pokemon Insurgence Forums
Sun Stone Overworld - PurpleAladdin
Aekashic's Static Battlers Librarium - Erebus
Living With Determination - Mix Persona 3
Eastern Dream Acoustic Demo and Normal - Demetori
PSDK CREDITS
Spoiler:
SFML : Backend of LiteRGSS
Game Freak, CREATURES INC. et The Pokémon Company : Pokémon Universe
Microsoft : Visual Code
FIRELIGHT TECHNOLOGIES PTY LTD. : FMOD lowlevel API
PokeAPI and its contributor : Data input for newer versions
Nuri Yuri : Creator of PSDK
Aerun : Active Contributor (DB & Moves)
Rey : Active Contributor (UI Programming)
Speed / SirMalo : UI Designer
Leikt : Old Contributor (Various System like PathFinding)
Jayzon : Gen6 Battle Entry Graphics
LiteRGSS Contributors : Scorbutics, nthoang-apcs, SuperFola, Nuri Yuri
PSDK Wiki Contributors : Jaizu, Rey, yyyyj, buttjuice, SMB64, Nuri Yuri, Bugfix, Akiyra, Guizmo, Metaiko, Mud', ralandel, Zenos
DataBase Contributors : AEliso, Aerun, Avori, Bentoxx, dragon935, Eurons, joeyw, RebelIce, Nuri Yuri, PokeAPI, Pαlвσlѕку, Walven, Tokeur, Redder, Schneitizel, Mauduss
Translation Contributors : SoloReprise, Pumone, Midarlarsupl, Frogginikus, SMB64, yyyyj, Rey, SirMalo, Aerun, Helio, Gehtdich Nichtsan, PadawanMoses, Kaizer, Eduardo Dorantes, Leikt, Jaizu, Dax
Ruby Host Contributors : AEliso19, yyyyj, Maxoumi, Bentoxx, Splifingald, Buttjuice, Nuri Yuri
Other Contributors : Otaku, Fafa, Jarakaa, Shamoke, BigOrN0t, Bouzouw, Diaband.onceron, Kiros97, Likton, MrSuperluigis, oldu49, SMB64, sylvaintr, UltimaShayra & Unbreakables, Aye, Anti-NT, Solfay, Cayrac, Amras
Resource related credits
Gen1 to 5 Overworlds :
MissingLukey, help-14, Kymotonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17, Zenos
Gen6 Overworlds : Princess-Phoenix, LunarDusk6
Gen6 Pokémon Battlers : Diegotoon20, Domino99designs, Falgaia, GeoisEvil, Juan-Amador, N-Kin, Noscium, SirAquaKip, Smogon XY Sprite Project, Zermonious, Zerudez
Alolan Sprites : Smogon
Official Pokémon X/Y Texts : Smogon, X-Act, Peterko, Kaphotics
Official Sun & Moon Texts : Asia81
Animated icons : Pikachumazzinga
Gen7 icons : Poképedia, Otaku
Pokémon Offsets : Don
Epic adventures Tileset :
Alistair, Alucus, Bakura155, Bati', Blue Beedrill, BoOmxBiG, Chimcharsfireworkd, CNickC/CNC, CrimsonTakai, Cuddlesthefatcat, Dewitty, EpicDay, Fused, Gigatom, Heavy-Metal-Lover, Hek-el-grande, Kage-No-Sensei, Kizemaru_Kurunosuke, Kymotonian/Kyledove, LaPampa, LotusKing, New-titeuf, Novus, Pokemon_Diamond, PrinceLegendario, Reck, Red-Gyrados, REMY35, Saurav, SL249, Spaceemotion, Speedialga, Stefpoke, sylver1984, ThatsSoWitty, TheEnglishKiwi, Thegreatblaid, ThePokemonChronicles, TwentyOne, UltimoSpriter, Warpras, WesleyFG, Yoh, Youri (Yuri / Nagato Yuki), 07harris/Paranoid, 19dante91, 27alexmad27
Gen7 Pokémon Battlers :
Amethyst, Jan, Zumi, Bazaro, Koyo, Smeargletail, Alex, Noscium, Lepagon, N-kin, fishbowlsoul90, princess-phoenix, DatLopunnyTho, Conyjams , kaji atsu , The cynical poet, LuigiPlayer, Falgaia of the Smogon S/M sprite project, Pikafan2000, Lord-Myre
PSP Animations
Metaiko (Création des animations)
Isomir (Animation Close Combat)
KLNOTHINCOMIN (Animation Aéroblast, Eco-Sphere et Fulmigraine)
Battle Backs : Midnitez-REMIX
Brick icon & ADN Berserk : Maxoumi
Pink Ribon Icons : yyyyj
Mega-Blastoise Sprites, Cap-Pikachu : Smogon / Leparagon
Meltan & Melmetan : WolfPP/Wolfang62 et conyjams
Mega-Drattak Sprites : BladeRed et Amras Anarion
Default Message windowskin : ralandel
XBOX 360 Keys : Yumekua
Shiny Animation : Neslug
Quest Book UI : Renkys
Option UI : Mud'
Trainer Card & KeyBinding UI : Eurons
Alpha Ruins Puzzle : FL0RENT_
Special Thanks
PSDK would never have happend without Krosk the former creator of Pokémon Script Project which introduced Nuri Yuri to Pokémon Fangame Making in 2008.
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