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Pokémon 4th Gen Mapping (Still in the works, Importing is not done yet)

  • 168
    Posts
    13
    Years
    • Seen Oct 10, 2013
    Awsome thanks this was really helpfull. Gonna upload my maps soon ;D
     
    The only thins is that Autodesk is not free. Or can i get it for free??
     
    i want a cracked versio but i dont know where to get one.
     
    ok i gonna give it a try mate. But can you post me any of your maps wanna see what you are able to do with this hack ;D Thanks by hand.
     
    ok awsome. But if you gonna get a autodesk 3ds max free trial you gotta have your own bussnies. You got any idea pm me
     
    ok then i know that cracked version is possible. But how is it going with inserting maps??
     
    Ok but can you please show one of your maps??
     
    is it hard to edit the maps??. And nice maps. And is it twinleaf??
     
    Awsome are you working on a rse remake?? and which route/city have remake and is it hg ss or dpp??
     
    Thanks so much for the tutorial, for a while I was using Autodesk 3ds Max 8... which I have actually learned how to use some of it's functions except for assigning new material to a newly added polygon... which I'd really like to learn how to do that.

    As far as I'm concerned... I have fixed the material on Nuvema Town after importing the .obj into 3ds Max 8 and got it's textures working correctly, just by simply going to material editor, which is that box with the four coloured balls on it. Once you've opened it, in where it says "Self-Illumination"... click on the square on the right, then double click bitmap and select the texture you'd like, then click "Show Map in Viewport", which has an icon that looks like a cube with squares on it.

    However... I've tried that with a newly added polygon and it doesn't work, if someone is able to tell me before I learn how to, I would be greatly appreciated. ^^

    Anyways, if anyone is trying to extract the model data of a map in Black/White or Black2/White2, you will have to use a hex editor for it and your intelligence. First you start off at where it says in the text "BMD0", which is the title of the BMD0 header, then select the bytes all the way down to where there is Euro cent symbols in the text, once you get there, look in the hexadecimal bytes area... and look for a "20 00 20", if you find it... stop the selection before those bytes, 'cause that area marks the header for (what I assume is) the movement permissions. After you've done that... copy those bytes and paste them onto a new file and save it as .nsbmd.
     
    Awsome dude i support you and keep up all you´re good work

    Srry for double post. But how do i open .obj files in autodesk??
     
    Last edited:
    ok but im downloading maya6.0 with keygen right now is that the deal you´re running on??
     
    Sure i go google after them right now ;D
     
    Also when using B/W or B2/W2, once you've compiled an .imd file into .nsbmd using G3DCVTR, you can import the model of the map manually with a hex editor, in the same way as you've extracted it manually. I think I should make a guide on how to edit maps in B/W and B2/W2, 'cause it's done in the same way.

    Another thing you can do before compiling an .imd into .nsbmd, you can open up the .imd using NNS_3D_Material_Editor, which is another official Nintendo development tool for Nintendo DS game development in the Nitro SDK.

    NNS_3D_Material_Editor can be found on some websites, but Google is your friend for that. Though I have to admit... it is very hard to find though. lol Almost no one would be able to find it. Maybe I'll have to upload the Nitro SDK to some torrent sites, so that people searching Google will be able to find them.
     
    this seems so complicated. If anyone could make a step by step guide for dummies like me. i would be very greatfull. Thanks by hand ;D
     
    this seems so complicated. If anyone could make a step by step guide for dummies like me. i would be very greatfull. Thanks by hand ;D

    Yeah, I'll start up a guide on how to edit 5th generation maps. Since there isn't any tool to extract them... I will have to teach everyone to do it manually via a hex editor... and I will do everything I can to help people with extracting the data of the 3D map model and put it into a single file with a hex editor with saving it as .nsbmd and also... to teach people where to select in the map binary to copy and paste the bytes.
     
    Yeah, I'll start up a guide on how to edit 5th generation maps. Since there isn't any tool to extract them... I will have to teach everyone to do it manually via a hex editor... and I will do everything I can to help people with extracting the data of the 3D map model and put it into a single file with a hex editor with saving it as .nsbmd and also... to teach people where to select in the map binary to copy and paste the bytes.

    Oh please do. Unless you provide a torrent or download of NitroSDK that actually works that's the way for me to go.
     
    Oh please do. Unless you provide a torrent or download of NitroSDK that actually works that's the way for me to go.

    Yes im also want the torrent for NitroSDK
     
    I wonder if I can upload all these stuff to Mediafire since everyone needs them, and I have all of the nintendo plugins tools plus 3DS Max 6, Maya.

    My problem is I cant import obj files on 3DS Max 6 so that i can transfer them into imd files.

    message me [email protected] for nns plugins
     
    Last edited:
    I wonder if I can upload all these stuff to Mediafire since everyone needs them, and I have all of the nintendo plugins tools plus 3DS Max 6, Maya.

    My problem is I cant import obj files on 3DS Max 6 so that i can transfer them into imd files.

    message me [email protected] for nns plugins

    You will also need a plugin in order to import .obj files into Discreet 3ds Max 6. Which should be somewhere, it's called OBJ to MAX, there's also it's export counterpart called MAX to OBJ.

    I would recommend creating torrents of the NNS plugins, and give it a good enough title for everyone to be able to find it, like "Nitro Developer Plugins" or "Nitro 3ds Max and Maya plugins". You can also upload them to ROM sites as well, ones that will accept SDKs and plugins.

    I've gotta say, Discreet 3ds Max 6 is also rather hard to find, I managed to find an ISO of it, I will indeed create a torrent of Discreet 3ds Max 6 that contains it's keygen and the Nitro Plugins alongside it. It will indeed help people to creating ROM hacks for Generation IV and V.
     
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