- 139
- Posts
- 17
- Years
- Seen Dec 26, 2007
That game looks awesome!!btw can you pm me and tell me how you make those sugimori pokemon?
Bug Call
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PP: 30 / Pwr: - / Acc: 55
Causes CONFUSION.
Gnaw
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PP: 30 / Pwr: 40 / Acc: 100
May lower EVASION (10%)
Bug Instinct
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PP: 35 / Pwr: - / Acc: -
Sharply raises EVASION
Antenna Beam
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PP: 20 / Pwr: 50 / Acc: 100
May raise DEFENSE (10%)
Sting Fluid
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PP: 10 / Pwr: 70 / Acc: 95
May cause POISON (30%)
Consume
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PP: 5 / Pwr: 150 / Acc: 100
User cannot attack next turn
Dark Burst
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PP: 25 / Pwr: 40 / Acc: 100
May sharply lower foe's ATTACK and DEFENSE (10%). If lowers, user takes recoil damage
Ambush
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PP: 15 / Pwr: 95 / Acc: 95
1st turn, leave field. 2nd turn, attack
Night Song
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PP: 10 / Pwr: - / Acc: 75
Causes SLEEP, PARALYSIS, or CONFUSION
Wrath Shot
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PP: 15 / Pwr: 85 / Acc: 100
May lower SP. ATTACK (30%)
Spiral Wave
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PP: 15 / Pwr: 65 / Acc: 100
Removes Spikes and other similar effects
Dazzle Blast
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PP: 25 / Pwr: 45 / Acc: 100
May lower EVASION (30%)
Dragon Roar
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PP: 10 / Pwr: - / Acc: -
Raises power of DRAGON type moves. User loses HP
Scale Wax
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PP: 20 / Pwr: - / Acc: -
Raises DEFENSE and SPEED
Recharge
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PP: 10 / Pwr: - / Acc: -
Recovers half of max HP
Gigashock
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PP: 5 / Pwr: 100 / Acc: 95
Foe's held items are disabled for next turn
Static Cling
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PP: 10 / Pwr: - / Acc: -
User can't take recoil damage for 5 turns
Ion Jolt
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PP: 20 / Pwr: 70 / Acc: 90
May raise SPEED (10%)
Light Punch
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PP: 20 / Pwr: 50 / Acc: 100
Power doubles if user's type is ROCK
Chokeslam
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PP: 10 / Pwr: 100 / Acc: 90
Switches foe
Alert
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PP: 20 / Pwr: - / Acc: -
Raises ACCURACY and EVASION
Flex Clutch
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PP: 30 / Pwr: ? / Acc: 100
Power varies on a scale from 1-5 where 1 is the strongest. E.g. Clutch 1, Clutch 2, etc.
Flip Kick
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PP: 20 / Pwr: 60 / Acc: 100
May cause FLINCH (30%). Power doubles if foe is using FLY.
Flame Tail
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PP: 10 / Pwr: 70 / Acc: 90
High chance of causing BURN (50%)
Candlelight
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PP: 10 / Pwr: - / Acc: -
Recovers 2/3 of lost HP
Singe Wall
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PP: 10 / Pwr: - / Acc: -
If foe does damage with a Physical attack in the next 5 turns, it is BURNED
Solarize
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PP: 5 / Pwr: - / Acc: -
Changes user's ability to Chlorophyll
Torch Negate
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PP: 5 / Pwr: - / Acc: 75
If foe is charging for an attack (excluding leaving the field), that attack is negated. E.g. Bide, Future Sight, Perish Song
Featherdart
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PP: 25 / Pwr: 20 / Acc: 85
Hits 2 to 5 times
Wing Blade
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PP: 15 / Pwr: 85 / Acc: 100
High critical hit ratio
Talon Grip
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PP: 10 / Pwr: - / Acc: 60
Foe can't attack next turn
Dive Bomb
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PP: 10 / Pwr: 100 / Acc: 85
User takes recoil if foe is using FLY, DIVE, DIG, etc.
Wind Vortex
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PP: 15 / Pwr: 60 / Acc: 100
Traps foe for 2-5 turns. This attack can't be used while foe is trapped. Power doubles if foe is using FLY.
Haunt
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PP: 40 / Pwr: - / Acc: -
If foe switches out, it takes damage
Shadow Chant
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PP: 15 / Pwr: - / Acc: -
Raises ATTACK and SP. ATTACK
Life Sap
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PP: 5 / Pwr: 60 / Acc: 100
Recovers HP equal to half of damage dealt
Energy Sap
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PP: 15 / Pwr: 30 / Acc: 100
Recovers HP equal to half of damage dealt
Thorn Pillar
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PP: 10 / Pwr: 100 / Acc: 90
May cause POISON (10%)
Pollen Shield
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PP: 20 / Pwr: - / Acc: -
Sharply raises DEFENSE
Flower Circle
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PP: 20 / Pwr: - / Acc: -
User and foe both recover 1/2 of max HP. After that, both are CONFUSED.
Late Bloom
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PP: 15 / Pwr: 65 / Acc: 100
Causes SLEEP 2 turns after attack
Terradrill
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PP: 5 / Pwr: 150 / Acc: 90
User cannot attack next turn
Sand Trap
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PP: 10 / Pwr: - / Acc: 100
If foe switches out, new foe can't attack
Clay Curse
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PP: 25 / Pwr: 40 / Acc: 100
Causes random condition (30%)
Freeze Lock
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PP: 15 / Pwr: - / Acc: 75
Causes FROZEN
Arctic Frost
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PP: 15 / Pwr: 80 / Acc: 95
If foe is inflicted with a status, 50% chance of replacing that status with FROZEN.
Cold Crush
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PP: 5 / Pwr: 140 / Acc: 90
Sharply lowers user's ATTACK
Chill Breath
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PP: 25 / Pwr: - / Acc: 80
Sharply lowers foe's SPEED. If SPEED cannot be lowered, foe is FROZEN.
Shell Ram
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PP: 15 / Pwr: 100 / Acc: 90
Sharply raises foe's EVASION before attack
Tail Slap
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PP: 20 / Pwr: 65 / Acc: 100
No added effect
Trample
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PP: 15 / Pwr: ? / Acc: 100
The greater the difference between the size of the user and foe, the greater the power. Does not work for small users
Heartbreaker
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PP: 10 / Pwr: 120 / Acc: 100
Only works if foe is ATTRACTED. Removes foe's attraction after attack
Bombard
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PP: 35 / Pwr: 45 / Acc: 100
May lower DEFENSE (30%)
Clear Nail
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PP: 30 / Pwr: 50 / Acc: 100
Unaffected by Counter
Clear Pulse
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PP: 30 / Pwr: 50 / Acc: 100
Unaffected by Mirror Coat
Adapt
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PP: 5 / Pwr: - / Acc: -
Changes user's ability depending on location.
Speed Break
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PP: 10 / Pwr: 55 / Acc: 100
Sharply raises SPEED. If SPEED is maxed, damage is doubled
Damage Lock
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PP: 5 / Pwr: - / Acc: 100
If the foe's last attack did damage, its next attack, if it is an attacking move, does the same damage.
Profit
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PP: 20 / Pwr: - / Acc: -
Next time user takes damage, it gains money equal to 10x damage received
Sweep Trap
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PP: 40 / Pwr: - / Acc: -
Removes Spikes and other similar effects. User takes damage.
Poison Thread
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PP: 20 / Pwr: - / Acc: -
If foe switches out, it is POISONED
Toxic Spurt
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PP: 30 / Pwr: 15 / Acc: 95
Hits 2 to 5 times
Corrode
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PP: 40 / Pwr: - / Acc: 85
Lowers SP. DEFENSE. If foe is NORMAL, sharply lowers SP. DEFENSE
Crazy Acid
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PP: 10 / Pwr: 80 / Acc: 100
Randomly lowers user's two stats and raises two others
Venom Stare
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PP: 10 / Pwr: ? / Acc: 100
The higher the user's HP, the higher the power. May cause PARALYSIS (10%)
Sludge Glove
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PP: 5 / Pwr: - / Acc: -
User's next attack will always hit
Mind Shock
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PP: 15 / Pwr: 75 / Acc: 95
May cause PARALYSIS (10%)
Psypunch
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PP: 25 / Pwr: 60 / Acc: 100
If foe switches out this turn, the new foe is CONFUSED
Psycho Link
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PP: 15 / Pwr: - / Acc: -
Sharply raises SP. ATTACK
Magic Cannon
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PP: 5 / Pwr: ? / Acc: 100
User chooses one of its other attacks and drains its PP. Power varies based on attack power and PP drained.
Rock Bomb
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PP: 25 / Pwr: 40 / Acc: 100
This attack is both Special and Physical
Stone Hit
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PP: 20 / Pwr: 60 / Acc: 100
High critical hit ratio
Stone Spirit
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PP: 20 / Pwr: 90 / Acc: -
Cannot miss
Wall Split
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PP: 5 / Pwr: - / Acc: -
Half of the damage done to user next turn is done to the foe instead.
Spearhead
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PP: 25 / Pwr: 55 / Acc: 95
High critical hit ratio
Steel Missile
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PP: 30 / Pwr: 20 / Acc: 85
Hits 2 to 5 times.
Silver Spike
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PP: 5 / Pwr: 140 / Acc: 90
Sharply lowers user's ATTACK
Shatter
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PP: 40 / Pwr: - / Acc: 100
Lowers DEFENSE. If foe is STEEL, sharply lowers DEFENSE
Bullseye
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PP: 20 / Pwr: 50 / Acc: 95
Does double damage if foe has only 1 type
Water Arrow
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PP: 15 / Pwr: 70 / Acc: 95
High critical hit ratio
Aqua Sonic
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PP: 20 / Pwr: 60 / Acc: -
Cannot miss
Wave Swap
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PP: 5 / Pwr: - / Acc: 100
Switches hold items with the foe. Steals foe's hold item if user has none
Tidal Surge
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PP: 20 / Pwr: 70 / Acc: 90
May lower SP. DEFENSE (10%)
Scald
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PP: 15 / Pwr: 70 / Acc: 85
High chance of causing BURN (50%)
Bless
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PP: 10 / Pwr: - / Acc: -
Cures all special conditions on user
Sparkle
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PP: 30 / Pwr: - / Acc: 75
Lowers foe's SP. ATTACK but raises ACCURACY
Lucky Star
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PP: 10 / Pwr: 80 / Acc: 100
May do double damage (10%)
Purity Ray
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PP: 25 / Pwr: 20 / Acc: 100
Resets all stat changes on the foe.
Glory Fist
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PP: 15 / Pwr: 95 / Acc: 100
High critical hit ratio
Wonder Boost
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PP: 20 / Pwr: - / Acc: -
Sharply raises SP. DEFENSE
Power Shine
PP: 5 / Pwr: 120 / Acc: 85![]()
No added effect
Prayer
PP: 5 / Pwr: - / Acc: -![]()
Recovers all HP. User cannot attack next turn.
Fairy Kick
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PP: 25 / Pwr: 40 / Acc: 100
No added effect
Scanblast
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PP: 10 / Pwr: 100 / Acc: 90
May randomly lower one of the foe's stats (10%)
Failsafe
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PP: 5 / Pwr: - / Acc: -
Held items have no effect for 5 turns.
Move Trace
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PP: 20 / Pwr: - / Acc: 100
Randomly uses one of the foe's attacks
Cyber Claw
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PP: 5 / Pwr: 120 / Acc: 100
User takes recoil damage
E-strike
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PP: 20 / Pwr: 65 / Acc: 100
May cause PARALYSIS (10%)
Digicutter
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PP: 15 / Pwr: 70 / Acc: 95
High critical hit ratio
Viral Symbol
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PP: 10 / Pwr: - / Acc: -
Changes foe's type to be the same as user's
Matrix Beam
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PP: 20 / Pwr: 60 / Acc: -
Cannot miss