Alright, introducing new types is always bound to divide opinion. Personally, I feel it freshens things and allows for a little more creativity, and I also really wanted an angel and devil based pair of legendaries to reflect the fact that this game is, on many levels, about the choice you have between good and evil. I'm sorry you dislike it. Fortunately, the way they integrate into the game doesn't intrude too much :)
If we keep the Pokémon graphics style, I'm afraid there's not much we can do about smoothing the graphics - everything in this game has to be double its normal size due to the way RMXP works. It's ok, it's just like playing a real Pokémon game at 200% magnification.
Feel free to use our graphics in avatars, sigs and such - you don't have to but it would be even nicer if you could link to us if you did - spread the word of Acanthite ;)
---
I'm pleased to say that the demo is working wonderfully so far. I will note that there is no PC function yet, so any Pokémon you capture after your 6th aren't available to you, although I might introduce a temporary function so you can erase the last Pokémon in your party. However, given the amount of stuff we DO have in place, this is a small sacrifice - the fact we have the working mechanics of a battle system is a minor miracle in itself, let alone the Pokédex, items (with working Pokéballs), marts, realtime for night and day, defined wild encounters that vary between morning, day and night, a plethora of programmed Pokémon, trainers, and a very flashy new introduction. The story flow and events are working great too.
The little details are there too - there's a small window which pops up to tell you when you're in a new route, a new message system with the "typewriter effect", you can nickname and evolve your Pokémon, Gender, EVs and IVs are 100% present... the list goes on. Oh, we have a decent soundtrack too and some incredible new sprites from KangasKid and 23745.