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Pokémon Amethyst

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I know you get a lot of ideas but I thought I'd suggest something.

Key Item
Empty Jar/Pot - An empty jar, you could mix herbs and other Items in here.

Items
Red Herb (an example) - A red herb that recovers 50% of a pokémon's HP. When mixed in the Empty Jar with other herbs, it may make a mixture that boosts Atk gain on levelling up.

So basically, it works like the vitamins (protein, carbs ect) but the player can choose what to mix (like maybe 2x Red Herbs= 30 Atk EVs) and maybe it could be a minigame (the mixing)
 
Assuming you don't have to be part of the game to help-

Name: Flare
Type: Fire
Power:40
Category: Special
Accuracy: 100
PP:30
Secondary Effect: None
Description: Shoots a small ball of flame at the opponent.

Name: Magnet Pulse
Type: Electric
Power:60
Category: Special
Accuracy: 75
PP:20
Secondary Effect:Has a 50% chance to paralyse any steel pokemon in battle
Description: Releases a quick pulse which electrocutes the opponent.

Name: Void Shred
Type: Dark
Power:120
Category: Special
Accuracy: 35
PP:5
Secondary Effect: None
Description: Damages the area around the opponent, creating a void which absorbs part of the opponent's soul.
 
Okay, It looks like I've exceeded my bandwidth on Photobucket. This means that you'll have to replace the banner images in your signatures with Imageshack ones for now (once I upload them). I'm working on reuploading all the images in the first post to Imageshack; bear with me :)
 
Name: Mind Play
Type: Psy.
Power:--
Category: Special
Accuracy: 100
PP:5
Secondary Effect: None
Description: Depending which attack your opponent uses, he is badly poisoned, or Burned.
(physical attack>Burn, Special attack> Poison)
 
Also, Wichu, I fixed my move that I made. Here it is revised:

Move Name: Plague
Move Type: Bug
Power: 70
Accuracy: 85
PP: 10
Effect: May cause foe to flinch. (30%)
Description: Summons a swarm of bug pokemon to attack the foe(s).
Category: Special
This is a field move, meaning it affects all pokemon on the field other than the user.

The animation will still be the same. A bunch of tiny black dots with wings (like flies) come in from the left (in dispersed columns that go from top to bottom) and fly across the screen. This way, they cover all pokemon on the field, and it looks like a real swarm.

In addition to my move, I also made a new item that also pertains to Bug Pokemon.

Name: Bug Spray.
Effect: If the holder makes contact with a Bug Pokemon, the Bug type becomes poisoned.

I also made what I think Bug Spray should look like:
[PokeCommunity.com] Pokémon Amethyst




I also made a key item.

Name: Ancient Text
Description: An ancient book that seems thousands of years old. It's written in an ancient language.
Details: When you get the book (preferably at the end of a huge cave), you need to take it to somebody who can translate the language for you. This person should be in the game's "important building" next to the fossil restoration guy (if you have one, that is. if you don't, just put them near scientists). In R/S/E, this was the Devon Corp. Building. In R/B/Y, this was the Silph Co. Building. When translated, it will tell you the story of the game's legendaries. In D/P, this was the story of Arceus creating everything.
Appearance:
[PokeCommunity.com] Pokémon Amethyst




And finally, I made a stalactite formation that I think would go really well in the caves.
[PokeCommunity.com] Pokémon Amethyst
 
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Move: Corrupt Thoughts
Type: Dark
power: --
pp: 5
accuracy: 65
Effect: opponent behaves as though the player hasn't got enough badges to control it. (loafs around, attacks itself/allies, takes a nap, or does as told) for 5 rounds

Move: Rest In Peace
Type: Ghost
Power: --
pp: 10
Accuracy: 100
Effect: Pokemon disappears for one round (like with shadow force) and comes back the next turn fully healed

Move: Soul Drain
Type: Ghost
Power: 120
pp: 15
Category: Special
Accuracy: 85
Effect: Hit + Heal, much like giga drain, but a heavy hitter move for ghosts.

Move: Haunt
Type: Ghost
Power: 50
pp: 20
Category: Physical
Accuracy: 100
Effect: Confuses foe 15% of the time for 3-5 rounds, gains strength when used consecutively

Move: Instill Fatigue
Type: Ghost
Power: --
pp: 10
Accuracy: 55
Effect: Exchanges opponent's ability with Truant

Move: Terrify
Type: Ghost
Power: --
pp: 25
Accuracy: 100
Effect: Sharply reduces opponents' defence, spec. defence, and speed

Move: Possess
Type: Ghost
Power: --
pp: 15
Accuracy:75
Effect: Usable only in double battles, this move makes the user vanish (like in shadow force) for 3-5 turns, and inhabit the body of your other pokemon, adding together the stats of the two to make a significantly stronger version of your other pokemon.
This effect expires when the ghost-type initiator reappears after the 3-5 turns.

Feel free to make up any descriptions that seem good.
 
Last edited:
Move: Corrupt Thoughts
Type: Dark
power: --
pp: 5
accuracy: 65
Effect: opponent behaves as though the player hasn't got enough badges to control it. (loafs around, attacks itself/allies, takes a nap, or does as told) for 5 rounds

Move: Rest In Peace
Type: Ghost
Power: --
pp: 10
Accuracy: 100
Effect: Pokemon disappears for one round (like with shadow force) and comes back the next turn fully healed

Move: Soul Drain
Type: Ghost
Power: 120
pp: 15
Category: Special
Accuracy: 85
Effect: Hit + Heal, much like giga drain, but a heavy hitter move for ghosts.

Move: Haunt
Type: Ghost
Power: 50
pp: 20
Category: Physical
Accuracy: 100
Effect: Confuses foe 15% of the time for 3-5 rounds, gains strength when used consecutively

Move: Instill Fatigue
Type: Ghost
Power: --
pp: 10
Accuracy: 55
Effect: Exchanges opponent's ability with Truant

Move: Terrify
Type: Ghost
Power: --
pp: 25
Accuracy: 100
Effect: Sharply reduces opponents' defence, spec. defence, and speed

Move: Possess
Type: Ghost
Power: --
pp: 15
Accuracy:75
Effect: Usable only in double battles, this move makes the user vanish (like in shadow force) for 3-5 turns, and inhabit the body of your other pokemon, adding together the stats of the two to make a significantly stronger version of your other pokemon.
This effect expires when the ghost-type initiator reappears after the 3-5 turns.

Feel free to make up any descriptions that seem good.

So I herd u liek ghost moves? :D
Your ideas are excellent, there really aren't enough ghost moves in pokemon.
 
the game looks cool but when will there be a demo come out?
 
is there a demo of this game out yet?

the game looks cool but when will there be a demo come out?

Seriously guys? Did you even look at the rules? Stop asking when a demo will come out! Can't you at least wait until Wichu announces the date that the demo will be released? Until then, stop asking! All it does is annoy other members, and especially the thread's creator! It doesn't make the demo come out any faster, so stop asking!

Also, instead of asking if a demo's been released already, look at the front page! If a demo is released, that's where it'd be!
 
Wow! Always when I read this thread I feel that this project is alive:) Also great that the game will have new moves.
 
Hi,

This is not a question about the rom, but...

How did you manage to make your presentation without the use of html?
See, I'm trying to make one for my team, but I'm very limited without html... How did you do it?
 
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