Mechakhan
OH NOES! A VIRUS HAS BEEN DETECECETD!
- 31
- Posts
- 10
- Years
- Greenville Town
- Seen Jun 18, 2023
Hi everyone! I'm Submachine39 AKA Mechakhan and I'm relatively new here on PC. Anyway I, like many other people here, decided that I wanted to create a ROM hack. I've been ROM hacking for about 1 year and this is my first public work. So, without further ado, the details!
Trailer:
Story:
Features (Probably many that I've forgotten):
Credits:
Progress:
Screenshots:
Bugs:
Downloads:
Trailer:
Story:
Spoiler:
A new island has been discovered in the middle of the ocean. Not many people are sure how or when the island appeared, but ever since it was discovered, people started to immigrate to it. Eventually, you and your familly did as well. There, you and your brother recive your first Pokémon and venture on a journey across the Secrien region! However, some things are not as they seem...
Features (Probably many that I've forgotten):
Spoiler:
A new region, new storyline and new characters. (And a few old ones...)
A level limit (Pokémon will stop obeying if they are overleveled and you don't have enough badges.)
Full decapitalisation, cause capitals are annoying.
Physical/Special Spilt.
All trainers have maximum AI and 50 IVs instead of 0 for added difficulty.
Pokémon and moves from gens 4, 5 and 6.
Custom level-up movepools. (They're very similar to XY/ORAS though.)
A fakemon. (Yup, just ONE fakemon.)
Some references to different games and anime.
Reusable and custom TMs.
Move tutors can teach moves multible times, in exchange for Shards.
HMs contain more useful moves.
A Hidden Power checker.
Some cursing words, nothing mayor though.
BW repel system.
Running indoors (Obviously)
Some trainer classed music.
Some Pokémon have their hidden abilities available.
The items sold at Pokémarts are based of how many badges you have.
A level limit (Pokémon will stop obeying if they are overleveled and you don't have enough badges.)
Full decapitalisation, cause capitals are annoying.
Physical/Special Spilt.
All trainers have maximum AI and 50 IVs instead of 0 for added difficulty.
Pokémon and moves from gens 4, 5 and 6.
Custom level-up movepools. (They're very similar to XY/ORAS though.)
A fakemon. (Yup, just ONE fakemon.)
Some references to different games and anime.
Reusable and custom TMs.
Move tutors can teach moves multible times, in exchange for Shards.
HMs contain more useful moves.
A Hidden Power checker.
Some cursing words, nothing mayor though.
BW repel system.
Running indoors (Obviously)
Some trainer classed music.
Some Pokémon have their hidden abilities available.
The items sold at Pokémarts are based of how many badges you have.
Credits:
Spoiler:
Game Freak, for creating one of my favourite gaming franchises.
Amethyst, for creating Pokémon Reborn and giving me the idea to use a level limit.
JPAN, for creating the documentation about the Special and Special2 commands, the Pokémon Decrypter ASM routine and his post about Battlescript command 0.
Darthatron and JJames19119, for creating the physical/special split patch for FireRed that I used.
Navenatox, for creating the custom OW palette system patch.
LU-HO, for creating Advance Map.
Hackmew, for creating XSE and discovering how to make running indoors possible.
Karatekid552, for creating G3HS och documentary about FireRed flags and vars.
MrDollSteak, for his Attack animations.
Neti, for his Advance Map tutorial.
GoGoJJTech, for showning how to implement reusable TMs.
Gamer2020, for creating PGE.
Shiny Quagsire, for his ASM tutorial.
Zodiac da Great, for his Iteam Manager and Trader Advanced
LoadingNOW, for creating unlz-gba.
Chaos Rush and The DS-style 64x64 Pokémon Sprite Recource.
diegoisawesome, for his XSE tutorial.
DavidJCobb, for creating the FireRed RAM map.
Danny0317, for figuring out how to port BW repel system to Emerald. (I could convert it to FireRed from there.)
Jambo51, for his custom trainer music and for his research about commonly used FireRed ASM ROM offsets.
If you notice that I have included something that you discovered, please tell me and I will add you to the list!
Amethyst, for creating Pokémon Reborn and giving me the idea to use a level limit.
JPAN, for creating the documentation about the Special and Special2 commands, the Pokémon Decrypter ASM routine and his post about Battlescript command 0.
Darthatron and JJames19119, for creating the physical/special split patch for FireRed that I used.
Navenatox, for creating the custom OW palette system patch.
LU-HO, for creating Advance Map.
Hackmew, for creating XSE and discovering how to make running indoors possible.
Karatekid552, for creating G3HS och documentary about FireRed flags and vars.
MrDollSteak, for his Attack animations.
Neti, for his Advance Map tutorial.
GoGoJJTech, for showning how to implement reusable TMs.
Gamer2020, for creating PGE.
Shiny Quagsire, for his ASM tutorial.
Zodiac da Great, for his Iteam Manager and Trader Advanced
LoadingNOW, for creating unlz-gba.
Chaos Rush and The DS-style 64x64 Pokémon Sprite Recource.
diegoisawesome, for his XSE tutorial.
DavidJCobb, for creating the FireRed RAM map.
Danny0317, for figuring out how to port BW repel system to Emerald. (I could convert it to FireRed from there.)
Jambo51, for his custom trainer music and for his research about commonly used FireRed ASM ROM offsets.
If you notice that I have included something that you discovered, please tell me and I will add you to the list!
Progress:
Spoiler:
The final version covers two gyms.
The hack has been cancelled, see this post.
The hack has been cancelled, see this post.
Screenshots:
Spoiler:
Bugs:
Spoiler:
The professors glasses flash as he withdraws his Pokémon in the intro: Really minor and probably someting that's not worth fixing.
Also, the Pokémon has a seadra cry, which it shouldn't: Again, very minor.
Your position on the town map is sometimes in the wrong place: I honestly don't know how to fix this...
If the rival fight is lost, the script wont run again: Fixed, uploaded new patch.
Let me know if you find anything!
Also, the Pokémon has a seadra cry, which it shouldn't: Again, very minor.
Your position on the town map is sometimes in the wrong place: I honestly don't know how to fix this...
If the rival fight is lost, the script wont run again: Fixed, uploaded new patch.
Let me know if you find anything!
Downloads:
Attachments
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