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- Seen May 29, 2013
I just discovered ROM hacks. I thought this would be a solid place to start. One question, how complete is this? Literally just started me playthrough, and I'm in awe of what people can do. Keep up the good work!
Thanks man!Spherical. Wow man wdf!!! This hack is so Damm smexy! I've never said that before, ut i'd LOVE to help you!!! Just Pm me and tell me what to do W0W! I guess you saw my topic 'bout my hack and i hope you like the music cuz i can help you with everything you want about music editing. Fufufu (as like maxie says usually). Sorry about my grammar - im writing dat from my galaxy cuz there's no battery on my ipod... P.s I've some advices about that devon world ;)))
Well... It would be cool but I've already scripted something else - albeit a lot less badass. Haha, thanks!Dat lava...
Can we surf on it? xD
You know... "The lava is deep red, would you like to surf" :D
;)this hack just keeps getting better and better :]
Like I said to Ash493, I haven't added lava surfing though it is a funny idea. Thanks!I love your consistency of updating! That is one badass looking screenie there. I'm guessing we can lava surf, like in light platinum, to get to the heatran. Keep on amazing us, Spherical! Rock on!
Haha, thanks man.''The lava is deep red, would you like to burn"
Regardless, that screen looks amazing! <3
Well, the only beta I've release which is sorely outdated and glitchy is three gyms long, the one I'm working on and haven't released yet - the one which the most recent posts are for - is going to be around four gyms long and spans half of Felith and parts of Hoenn. It is nearing completion, too, so be patient guys!I just discovered ROM hacks. I thought this would be a solid place to start. One question, how complete is this? Literally just started me playthrough, and I'm in awe of what people can do. Keep up the good work!
Thanks!Once again, I'm liking what I see here.
I've actually been thinking of changing the bank script because a) the script has unnecessarily long parts, b) the player can exploit the checks it has in place and c) it would be cool to have some form of interest.I assume the "bank-thingy" works so that you can choose from a multichoice option, "Do you want to Withdraw, Deposit or Quit?" and depending on what you choose, possibly ask "How much do you want to withdraw/deposit?" and you can choose an option from a list (like $100, $500, $2000 or such).
This would be quite difficult to do, but maybe you could program it so, it actually displays a text box on the screen which always shows $xxyyzz (and in the beginning of it, xxyyzz = 0).
You can increase this value (xxyyzz) by pushing Down button, and decrease it by pushing Up button. And also, include a check for letting you not increase the value to a value that's too big (> current amount of money held by player if depositing for instance) and such. Also, the value couldn't be decreased past 0.
You could implement it with a loop;
The game would always check a value in I/O ("input/output ram, this is where button presses are stored), and if this value matches with [Up], increase the value, if it matches with [Down], decrease, ..., if [A] --> Do the change.
It actually even wouldn't be that difficult to accomplish. You could ask for some more experienced GBA hackers for help if you're interested in implementing it like this.
But this is only a suggestion, but would certainly make the bank feature more "refreshing".
They may not be evil, but their methods are unorthodox. The only information you're fed about Team Aura is by your "rival", after all, and he is an ex-member of the team.Also another thing. I read the storyline in the main post and see you've a special reason for Suicune, Entei and Raikou there. How about letting Team Aura actually succeed in their plans? Those guys could be good.
Well, as I said, you "take down" Team Aura with the help of your "rival", so it isn't really alone.After all, even though the brother of the main character is a champion, that doesn't mean the main character should be able to defeat Team Aura all by himself (although, all Gamefreak's pokemon games seem to follow this same line).
The way I've planned it is that you are defeating the Gyms to become stronger - to train.Instead of having to become the champion, beating the Elite Four could be an additional sidequest but the in the end, the main character would end up having to forestall some total catastrophe caused by these three items being united.
Yeah, that sounds like a nice way for making it work in the game. Also, it's indeed better to try to fit in long subroutines in smaller ones, and that way, organizing them better.I've actually been thinking of changing the bank script because a) the script has unnecessarily long parts, b) the player can exploit the checks it has in place and c) it would be cool to have some form of interest.
DavidJCobb has made a hack which allows you to alter values directly using an arrow to edit the units, tens, hundreds, etc., so it wouldn't be too hard to implement either. It's an interesting idea.
Good advice, thanks!Especially if you're programming something bigger, just doing it without a preliminary plan of "how this part of the routine is going to work exactly?", and "what instructions do I need for making it run properly?", will only lead into total mess.
This is something I know from experience :D
(Btw, I was trying to quote to "a)" there)
Is there a download at all yet? Maybe I missed something while looking through the pages.
Well, the only beta I've release which is sorely outdated and glitchy is three gyms long, the one I'm working on and haven't released yet - the one which the most recent posts are for - is going to be around four gyms long and spans half of Felith and parts of Hoenn. It is nearing completion, too, so be patient guys!
:DI would say a name change wouldn't do any harm- if it doens't make sense, then what's the point in having it? Furthermore, a lot of people feel the need to use two words as names for the hacks they make- overlooking the fact, perhaps, that only remakes have two words in their names (in order to distinguish them from the originals, of course).
I think Cobalt would be the way to go, unless you have an idea that would be more relevant to the hack? :)
I see what you mean but I think I'm going to stick with Cobalt because there isn't really a catchy way to summarise the story.Yeah, I agree with gira. "Dark" as a prefix would make no sense so "Cobalt" as its own would be better, yet it's too unexciting I think.
If the name "Cobalt" has no particular meaning behind it, I'd say, change the name to something totally different - something that would be descriptive (= "maybe give a little bit of background information about the story?"), and sound interesting.
Spoiler:
The name of my own hack comes from the fact it's a pokemon hack and has something to do with dark energy. Being very uncreative here, but the name "works" - it's descriptive, and sounds interesting.
Whether or not the name is descriptive isn't a big deal though. But if the name of a hack is uncreative, it already gives people the feeling that the contents of this hack is uncreative as well.
Definitely part of my reasoning.I'd agree with going with Cobalt, on the terms of adding an extra word seems more like a remake or a sequel.
There are some fakemon already implemented though I am considering releasing two versions, one with and one without fakemon because in general people either love or hate fakemon.are you still going to implement fakemons? they looked really good.
Not good at name suggestions, you so I'm not gonna go there. Anyways, is petal dance a custom move? Sorry if I sound stupid now, do much about fire red. #LikeABimbo :)
Bulbapedia said:Petal Dance (Japanese: はなびらのまい Petal Dance) is a damage-dealing Grass-type move introduced in Generation I. It was the signature move of Oddish and Gloom in that Generation.
Thanks dude!I'm speechless.
This hack looks amazing!
Can't wait for beta 1!
Thanks man, I'll be sure to take up that offer if I need to :3Hey, just passing by to give you a heads up and good luck with continuing this, you made it this far, and thus far it is great. And if you, by any chance, need some kind of funky sprite, you know where to find me.
I'm sorry man, I don't want to rush the release - it's getting there though!I really want to play it, but there isn't a beta. Anyways it seems like a cool game.
I can't wait either, hopefully it'll be out soon!When will you release the beta version? I can't wait!