Oops! It is meant to be near but I've just typed so fast. Thanks for the typo found! Will be fixing that.
This sentence doesn't feel right to me.
Also, they repeat the "10 years ago" bit, a bit too much for my taste, but that's just me.
Same reason as above.
Probably go for the future tense here.
Remove "have time" here.
Hmm... I'll just have to rewrite their scripts soon so there can be clearer stuff. Haha!
By the way, the song in this town, glitches a bit.
I know that. I had a hard time finding that note in AnvilStudio to move it to somewhere can the voicegroups read. I will eventually fix that soon.
Oops! The next map's block tiles must have been trees. Thanks for noticing! Gladly will change that too.
Why is there so much grass in these routes?
Hmm... I would eventually re-touch the map again.
Even though giving frustration and return TMs here is interesting; frustration is really overpowered early on.
Yeah! Frustration is really overpowered from the start anyway. I will change their scripts soon with different item/s to be obtained. Or, simply I would plan only the TM Return will be obtained just like in Diamond and Pearl.
Giving vending machines too early. You could restrict access to the other drinks if you want besides Fresh Water early on, and unlock the other drinks when you get more badges
Hmm... I would like to leave like that for a while since, realistically, people would rest there after a mission. And yeah! Kinda bit ridiculous but I would change heart to remove the vending machines, or give it each drink, badge by badge, or something else I'll be thinking soon.
Moves base power is not updated
Also, can you consider updating moves/evolutions too, to how they work in ORAS?
Is it only Tackle? If it is, I've decreased Tackle's base power from 50 to 40 because in the starter battles, the rivals' Mudkip would be overpowered against you. I've also changed evolutions to increase difficulty a little to follow the planned level curve.
Sideway stairs shouldn't work like that.
If you want to go with something like that, you could probably make a script to make the player move on it's own. For example,
something like this
I feel weird too about putting the sideway stairs. Will sure re-touch maps having sideway stairs to completely remove them or inspiration from that video though. XD
The Work Up routine is bugged. As you can see, the status effect shows up on the opponent instead on itself
Oops! Gonna fix Work Up. It seems that the target must be the opponent.
I felt like Lopunny was kind of a pushover. It's bulky and has nice speed and attack. How about Furret? It has just a bit less of BST but has as much attack as Lopunny
Lopunny would be too much pushover to some. I've tried it with Vigoroth but it had high attack base stat so non-physical type Grovyle users could be too hard to defend each Vigoroth's attacked. I've planned to have it Ambipom, Linoone, and Smeargle if it misjudges me.
What do you mean, no special ability?
Oops! I must have forgotten it's description. I forgot to tell that there are some abilities will not work, instead, it just does nothing (like Klutz, Rivalry, Sand Rush and Sand Force). And yeah, I will write the rest of the abilities' descriptions as soon their effects are implemented.
Dammit! Forgot to remove that. XD
You can't walk out this way
Oops! Gonna fix that. It is supposely one tile for you to get out.
And that's my rent.