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- Seen Nov 29, 2024
Introduction/Story
In Hairo region, people and Pokémon live together in harmony. In times of camaraderie, they develop love and care. In times of battles, they develop confidence and strength. In times of crisis, they develop choices and solutions. All of these strengthens bonds. There are mysteries yet to be uncovered so, explore the great Hairo Region as you faces challenges that comes in your way in...On the present day, the professor have finally returned on Hairo from her visit on different regions. Upon arrival, she reminds a memory of her and three young children who were best friends and very potential to their dreams take a journey to become a great Trainers. The professor goes on Sketchy Town to visit the three children who are now grown-ups to give a task to complete a certain research, to challenge the Hairo League, and to achieve their dreams and goals as they take their journey.
Catch, train, and battle your Pokémon as you step forward to be a Pokémon League Champion. Battle your Rivals, the greatest Gym Leaders, the intensive Elite Fours, and some special Trainers as you make companionship and camaraderie with them. Defeat, learn the goals, and seek truths from the villanous group called Team Enigma as they act terrorism and world domination to rule Hairo and the world. Seek, battle, and catch the great and powerful ancient, mythical Legendary Pokémon gathered in Hairo. Battle the decisive Frontier Brains as you step in an extensive battleground called Battle Frontier. Cross many paths as you make your own journey to become the greatest and awesome Pokémon Trainer ever.
Awards
Features
- New Pokémon: 721 Pokémon as of Generation VI are added in the game with their respective forms, formes, and Mega Evolutions. Data updates such as moves list, stats, etc. across Generations are present. In the start, you will get to play a mixed list of 251 Pokémon.
- New Moves: Some Moves as of Generation VI are added in the game such as Flare Blitz and Moon Blast. I also made some custom moves like you have never seen commonly in the real world of Pokémon. Move updates across Generations are present as well such as Crunch now decreases Defense.
- New Abilities: Some Abilities as of Generation VI are added in the game such as Motor Drive and Mold Breaker. Ability updates across Generations are present as well such as Sturdy now leaving 1HP if hit by any full knock-out.
- Fairy Type: The addition of the Fairy Type is in the game.
- Physical/Special/Status Split: The Physical, Special, and Status split for moves is also in the game. Oh, yes! It also features an icon preview which you will also know which moves are Physical, Special, or Status.
- New Repel System: Like in Black 2 and White 2, when your Repel's effect wares off, it automatically asks if you want to use another Repel without getting another Repel from the Bag again to use one.
- Poison Survival Style: Nobody faints from Poison status anymore. Like DPPt and HGSS, it leaves 1HP and the Poison status fades away.
- Infinite TMs: Using TMs are now infinite. It doesn't break after use. That means you can learn TMs as many times as you like.
- Capture-Experience Gain System: You will also be rewarded Experience Points when you caught a Pokémon.
- Rearranged Music: Of course, I planned to edit the music as well. My favorite themes from HGSS/BW/B2W2 are rearranged accoring to GBA voicegroups.
- Missions: You can have missions in game in order to obtain rare items, unlock further events and catch uncommon Pokemon.
- Easter Eggs: Seek out hidden events as you catch more uncommon Pokemon.
Screenshots
Questions and Answers
Q: Why is the region named "Hairo"?A: If light is white, and dark is black, I minded up in-between so I chose gray. The Japanese of gray (color) is Hairo. Well, Gure is the first answer that came out. So, I just made it up Hairo. That is why I named the place as Hairo region.
Q: Is it possible to have all 721 in the game?
A: Yes. That's one reason I have applied missions and some mystery stuff like easter eggs. I was once replacing to those I don't need. I got bored on replacing so, I tested expansions several times. Until then, I got it completely working on me so, I minded up all the 721 Pokemon to be in the game.
Q: Will Mega Evolutions be present in game?
A: Yes. However, the implementation project is only for FireRed for this time. Once it is finally available for Emerald, I will be using it to have the feature to play Mega Evolutions. At meantime, during my progress, I guess you guys all know where the first BETA will end.
Q: Why is the game called Dark Crystal? And, why Black Kyurem is the mascot?
A: As always, dark is black and light is white. Then, crystal is a relative word of ice (as you can describe ice, they are just like crystals, right?). Since Kyurem is also an Ice-type Pokemon and Kyurem has his Black and White Formes, I have combined words to make Dark Crystal and Light Crystal. And, this is the reason why Black Kyurem is the mascot.
Q: Will there be a Light Crystal with this?
A: Yes. I planned to. The only difference between Dark and Light will be the each of the "paired" Pokemon encounter priority (e.g. Murkrow and Misdreavus, Sableye and Mawile. If you don't know what I mean: example: In Dark, Murkrow is in THIS FOREST and Misdreavus is in THIS CAVE, then in Light, Misdreavus is in THIS FOREST and Murkrow is in THIS CAVE.), and you will be encountering White Kyurem in Light. Once I'm done with the Dark, I will be doing the Light.
Q: Why not the Generation V system of Poison in overworld which do not drop HP while walking?
A: Removing the Poison system in overworld sounds ridiculous to me. I found it to be illogical as it compares to the real life. I know how to do it but I instead applied the Generation IV system. It is because, in the real life, while walking in poison, what do you feel? Of course, your life drains from poison until it is either you survive or die from it.
Credits
- Sky High: The Creator of the Game.
- Nintendo and GameFreak: For making best Pokémon games like Emerald version.
- Chaos Rush: The DS-style 64x64 Sprite Resource, and a lot of Emerald stuff.
- daniilS: The DPPt/HGSS Poison Survival Style which I personally ported it to Emerald, and Changing Forms and Formes routine.
- diegoisawesome: Intro Enhancer which removes the truck animation at the start.
- doesntknowhowtoplay: The Physical/Special/Status Split and the Capture-Experience Gain System.
- Hopeless Masquerade: Infinite TMs.
- Jambo51: The DPPt Save/Summary Pokedex Seen Count Display which I personally ported it to Emerald.
- KDS: The Expert Belt and EV-Enhancing Items Routines, and some abilities contributed on the Ability Resource Thread, and the Damage Reduction Berries which I personally ported them into Emerald.
- Le Pug: The Emerald Decapitalization Patch.
- Mastermind_X: The Music Variable Hack which I personally ported it to Emerald.
- MrDollSteak: The Sugimori Palette thread which had second frame sprites for Emerald, The Generation VI: DS-Style 64x64 Sprite Resource, Adding New Types into Emerald, Adding Custom Particles, and some abilities contributed on the Ability Resource Thread.
- Phenom2122: His implementation of Darthatron's Item Script Routine into Emerald.
- SBird: The Expansion of Pokedex in Emerald.
- Spherical Ice: The Image-Show-In-Script Routine which I also personally ported it to Emerald, and the Rock Climb script.
- Tlachtli: The Physical/Special/Status Icons.
- To the contributors of Move Resource Thread.
- To every tools I used.
Bugs/Glitches/Errors
- Some Gen IV and above Pokémon cannot learn any TMs and HMs.
- Signboards inside Mountburg Library doesn't say anything specific.
- There are some Abilities that aren't implemented yet. Otherwise, they will just do nothing. Rivalry, Sand Force, and Sand Rush are the mentioned abilities.
Downloads
- Dark Crystal BETA 1.0
Release date: October 29, 2015
Notes: BETA 1.0 ends at the three "Team Enigma" grunts blocking your path in the area after a wooden bridge inside Crystallus Grotto. One badge is obtainable. Please read the included README.txt file for information on important things to note, incomplete things, as well as information regarding the new Pokémon, moves, and much more.
Messages from the Creator
Pokecommunity.com and PokemonHackersOnline.com are the ONLY SITES SHOWING THE MAIN INFORMATION of this game (I never planned to make an independent site about this game but sometime, I may plan to do so). You are free to MAKE VIDEOS and WALKTHROUGHS about this game (I'm just proud that someone can able to do these stuff). Never upload the actual ROM in any downloading sites to avoid copywriting.If you have a copy of this, DON'T SELL THIS GAME. If you have bought this, return it back immediately and take back your money because you have been theft. If cannot, we will try to get your money back. Just download the patch in the Internet, patch your game, and play it on emulators and hardwares. I have given this game to be FREE so, do not sell.
Have you noticed that I've mention "which I personally ported it to Emerald" several times in credits? Another motivation for this hack is to show stuff which are possible only for FireRed implemented into Emerald. There are already implementations around like the Catch-Experience style and I decided to use those in the hack to show Emerald is dealing more than FireRed. I'm having a busy time dealing with Pre-Battle Mugshots and B2W2 Repel style (I will soon handle these) and it has been always an extreme challenge for me to learn ASM nowadays.
For those who are playing, enjoying and loving this game, thanks for playing! I will appreciate any feedbacks and comments given by a lot of people around. I will be accepting SUPPORT BANNERS as well if you are talented to make one for this game. That's all and have fun!
Enjoy!
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