So I'm finally going to play the game and start with Trunq, I'm sure it's going to be great like the first game! However, before starting I looked at the sheets and looked through the type-changes, especially the completely overworked Fairy and Digital types, so now I want to give little suggestions to improve balance, of course I don't want to bother anyone with it:
1. Since Fairy is in the game, Steel shouldn't be resistant to Dark and Ghost like in the normal games.
2. The new Digital type feels kinda odd to me. It has an Electric immunity and is only very effective to Electric, which is plausible, since machines are bases on electricity and magnetism. However , machines are also beased on the special properties of metals and the only interaction with Steel is, that it resists Digital? That doesn't seem right at all, I was sure, if it's very effective to Electric, Digital must be very effective to Steel too, since Steel/Electric is the machine/robot-typing. Then Digital is very effective to 2 types and not just 1, which is definitely better.
3. Ghost is already a defensively good type, so giving it both a Fairy and a Digital resistance seems a bit much. So why not give Grass a Fairy resistance and Rock a Digital Resistance, that would not only balance 2 defensively bad types, but also fit imo?!
I have other little suggestions, but I think, that would be too much, I don't wanny destroy the concept or anything. What do you say, Warsawgecko?