- 3
- Posts
- 11
- Years
- The Netherlands
- Seen Mar 20, 2025
Where can I find that Papito guy who is calling me the whole time? I can't seem to find him.
Can I ask you, where did you find fakemon?? I'm almost finished with part A, and I didn't see any fakemonI assume, fakemons are integrated in the story.. but maybe, is there a patch without fakemons and fake moves? Thanks.
In the description, where it's stated: "A very few story-only related fakemon and fakemoves"Can I ask you, where did you find fakemon?? I'm almost finished with part A, and I didn't see any fakemon
I have a question regarding the agent cards, I looked into the older posts here and found where is the 7th agent, the thing I don't seem to find is, what do I do with the agent cards? Do I have to wait till part B to put them to use?
Where can I find that Papito guy who is calling me the whole time? I can't seem to find him.
I assume, fakemons are integrated in the story.. but maybe, is there a patch without fakemons and fake moves? Thanks.
Thanks for the reply, I hadn't noticed how valuable they were, actually, never even tried selling themYou sell them. You'll notice they're even more valuable than nuggets! They are not related to any story content down the road.
I have no idea how programming a game works, but I think I found maybe an error, or a bug... My Galvantula (electric type) got paralyzed after being hit with... Thunder Wave? It shouldn't be working on electric Pokemon, right???
I just rolled credits, and my superduper spoiler thoughts are below:
Spoiler: Final Thoughts FULLY SPOILED
What an enjoyable journey from beginning to end!
I greatly loved how the climax of this game reminded me of the World of Ruin in Final Fantasy 6, and that each portion of the dark Elysium Island had its own tragic sidequest that explained a piece of lore from Part 1 and its own corresponding mini-boss.
It's also a very engaging finale, with some parts leaving me shocked.
I laughed OUT LOUD when Latios, Latias, and Lugia joined your team, and you feel badass for adding them, only for the next boss trainer to specialize in Dark- and Ghost-types.
I gasped when you briefly got to play as the final boss and take down the main rebellion forces - that was a great twist!
It would have been super funny if the Relicanth boss also had a super busted Wailord to call back to RSE lore too.
A main critique is for sure music design, because some of the final trainer battles are so epic they need music of similar caliber to really drive the severity of the battle home. (The Groudon/Kyogre/Rayquaza theme for Yaman/Masque/Allen, the Archie/Maxie theme for Phillip, the Regi theme for the Four Generals, the Deoxys battle theme for Enna, etc. would have been great to hear in this final stretch.)
Another thing I would have liked was to have a more involved battle against Enna.
The battle between your Legendaries vs. Enna and her Deoxys/Metastacia is a fitting, epic final battle of good versus evil, but it would have also been awesome if it was preceded by your regular team of six versus her regular team of six.
With that, it feels like you are also fighting Enna, in her capacity as a Pokémon League Champion as well.
Then, by defeating her regular team, it triggers an event where she uses Origin Forme Deoxys and Metastacia, and then Legendaries can be tagged in to replace your tired Pokémon.
Then the final final battle can commence.
But other than that, a very solid fangame!
So many very detailed pieces of lore and fantastic writing and characterization!
I cannot wait to come back to this game after a while starting a new game, so I can really take my time with all the sidequests I missed.
Thank you this worked.You're not supposed to talk to this guy. Step back to the spot between the debris and the hole in the ground, it should trigger an event. Not sure why it didn't for you.
I am new to this game. but have to commend the efforts that goes into making such intriguing plot lines and side quests they truly provide a complete experience.
Kudos to @BlackKaiser and her team.
Currently,
I am stuck at a mystery puzzle regarding the big tree near Bryony Town, I have tried everything, I could think of.
Out of the three trees, Only two trees had poem carved on their trunks, The last one still reads "something is here but it is not completely clear. Perhaps try on another tree?".
What am I suppose do?
Also,
On the way to Bryony Town, Their lies a rest house while climbing Mt. Lonelytop. Is their something that perhaps, I am missing here?
I tried to select the painting inside the house, but nothing seems to be happening.
Also,
I was finally able to solve this mystery puzzle, though I won't reveal the reward, that said, why are their only four names carved on the surface of the old table and not five?
I thought the lore had something to do with five children (As, carved on a rock).
Aaaaand I finally beat the game! And I'm happy I'm done with it because this game had me in a chokehold for all of those 82 hours! 11/10 would recommend.
Just started Chapter 2 on 2.2.1 and Cycling Road is bugged. Can't use it to go to Astrantia since entering the building dismounts your bike and you can't use the bike indoors, the NPC just says pedestrians can't enter. You can enter it from the other side but the NPC on that side says you need a bike to enter cycling road even if you are already on a bike and forces you in the direction of Cycling Road, so I actually had to take the long way to Astrantia twice lol.
I don't use cheats. Maybe a bit of an unusual playthrough though since I'm slow and I took a 4 month hiatus so the game has been updated like 3 or 4 times as the patches have come out (including a special patch to exchange my EXP Share for a EXP All and back again). Made sure it was on 2.2.0 before updating to 2.2.1.Damn, that's a really stubborn bug. It has happened to a few players before but I still haven't figured out the cause. It never occurred not once during my own playtests which makes it even harder to pinpoint. Sometimes, issues like this can be triggered by using cheats though but I don't know if that applies in your case. I might have to rewrite those scripts from scratch.
Regardless, in Chapter 2 you'll soon get Fly, so the use of this route will become obsolete. Sorry for the trouble.