I have 650 patch, but I don't know why LCCoolJ95 has moved 650 patch out, I think you need to make sure is he still allowed us to use that patch? If no, I cannot tell you how to download it. Because hack on someone's hacked game without the permission from the creditor is against the rule. In these 10 days, he doesn't give us any response at here, so I don't know what's happened.
I have some questions....
1 how do we remove the pokemon capture exp gains
Replace 00 42 DE 08 to 84 BD 2D 08 and change the bytes at 3DE7C to 71 DF 03 08.
I like to contribute...if you have G3T you can edit the costumisation inis. and then you can edit trainers pokemon!!!!!!!!!!(you can edit pokemon too. I tried with G3H but make some errors).
the "Items editor.ini" im not edited,just the others two
Spoiler:
"Pokemon Editor.ini":
# You can customize the text shown by G3T if your hack has different stuff.
[TYPES]
00=Normal
01=Fighting
02=Flying
03=Poison
04=Ground
05=Rock
06=Bug
07=Ghost
08=Steel
09=???
0A=Fire
0B=Water
0C=Grass
0D=Electric
0E=Psychic
0F=Ice
10=Dragon
11=Dark
17=Fairy
[MAX EXP]
00=1,000,000
01= 600,000
02=1,640,000
03=1,059,860
04= 800,000
05=1,250,000
[EGG GROUPS]
01=Monster
02=Water 1
03=Bug
04=Flying
05=Field
06=Fairy
07=Plant
08=Human Shape
09=Water 3
0A=Mineral
0B=Chaos
0C=Water 2
0D=Ditto
0E=Dragon
0F=Can't breed
[DEX COLOR]
00=Red
01=Blue
02=Yellow
03=Green
04=Black
05=Brown
06=Purple
07=Gray
08=White
09=Pink
[UNKNOWN BYTE 1]
FF=255
[UNKNOWN BYTE 2]
FF=255
[EVOLUTION CONDITIONS]
00=Nothing
01=Happiness
02=Happiness (Day)
03=Happiness (Night)
04=Level-up
05=Trade
06=Trade with Item
07=Using Item
08=Attack > Defense
09=Attack = Defense
0A=Attack < Defense
0B=Personality (High)
0C=Personality (Low)
0D=Allow PKMN creation
0E=Create extra PKMN
0F=Beauty
10=Male
11=Female
12=Move
13=Other PKMN
14=Map Name
15=Fairy Move
"Moves Editor.ini"
# You can customize the text shown by G3T if your hack has different stuff such as new moves effects or new types.
[MOVES EFFECTS]
00=No effect (Tackle)
01=Put target to Sleep (Sing)
02=Poison chance (Sludge Bomb)
03=Drain HP (Mega Drain)
04=Burn chance (Flamethrower)
05=Freeze chance (Ice Beam)
06=Paralyzis chance (Thunderbolt)
07=Selfdestruct/Explosion
08=Dream Eater
09=Mirror Move
0A=User +Atk (Howl)
0B=User +Def (Harden)
0C=12
0D=User +Sp. Atk (Meditate)
0E=14
0F=15
10=User +Evasion (Double Team)
11=Never miss (Swift)
12=Target -Atk (Growl)
13=Target -Def (Tail Whip)
14=Target -Speed (String Shot)
15=21
16=22
17=Target -Accuracy (Sand-Attack)
18=Target -Evasion (Sweet Scent)
19=Haze
1A=Bide
1B=Outrage/Petal Dance/Thrash
1C=Roar/Whirlwind
1D=Hits 2 to 5 times (Rock Blast)
1E=Conversion
1F=Flinch chance (Bite)
20=Restore 1/2 of max HP (Recover)
21=Bad poison (Toxic)
22=Pay Day
23=Light Screen
24=Tri-Attack
25=Rest
26=OHKO (Sheer Force)
27=Razor Wind
28=Divide target's HP by half (Super Fang)
29=-40 HP (Dragon Rage)
2A=Trap and damage (Wrap)
2B=High critical-hit ratio (Night Slash)
2C=Hit twice (Double Kick)
2D=Jump Kick/Hi Jump Kick
2E=Mist
2F=Focus Energy
30=1/4 Recoil (Struggle/Take Down)
31=Confuse target (Supersonic)
32=User +Atk sharply (Swords Dance)
33=User +Def Sharply (Iron Defense)
34=User +Speed sharply (Agility)
35=User +Sp. Atk sharply (Nasty Plot)
36=User +Sp. Def sharply (Amnesia)
37=55
38=56
39=Transform
3A=Target -Atk sharply (Featherdance)
3B=Target -Def sharply (Screech)
3C=Target -Speed sharply (Scary Face)
3D=61
3E=User -Sp. Def sharply (Metal Sound)
3F=63
40=64
41=Reflect
42=Poison target (PoisonPowder)
43=Paralyze target (Thunder Wave)
44=-Atk chance (Aurora Beam)
45=-Def chance (Iron Tail)
46=-Speed chance (Icy Wind)
47=-Sp. Atk chance (Mist Ball)
48=-Sp. Def chance (Psychic)
49=-Accuracy chance (Mud Bomb)
4A=74
4B=Sky Attack
4C=Confusion chance (Dizzy Punch)
4D=Hits twice + Poison chance (Twineedle)
4E=Never Miss (Vital Throw)
4F=Substitute
50=Recharge 1-turn (Hyper Beam)
51=Rage
52=Mimic
53=Metronome
54=Leech Life
55=Splash
56=Disable
57=Damage = Level (Seismic Toss)
58=Level/2 <= Damage <= Level*3/2 (Psywave)
59=Counter
5A=Encore
5B=Pain Split
5C=Snore
5D=Conversion2
5E=Lock-On/Mind Reader
5F=Sketch
60=96
61=Sleep Talk
62=Destiny Bond
63=Flail/Reversal
64=Spite
65=False Swipe
66=Heals party status problems (Aromatherapy)
67=103 Quick Attack "effect"
68=Triple Kick
69=Steal foe's held item (Thief)
6A=Trap (Mean Look)
6B=Nightmare
6C=User +Evasion & Minimized status (Minimize)
6D=Curse
6E=110
6F=Protect/Detect
70=Spikes
71=Foresight/Odor Sleuth
72=Perish Song
73=Sandstorm
74=Endure
75=Rollout/Ice Ball
76=Swagger
77=Fury Cutter
78=Attract
79=Return
7A=Present
7B=Frustration
7C=Safeguard
7D=Burn chance + User thaws (Flame Wheel)
7E=Magnitude
7F=Baton Pass
80=Pursuit
81=Rapid Spin
82=-20 HP (Sonicboom)
83=131
84=Morning Sun
85=Synthesis
86=Moonlight
87=Hidden Power
88=Rain Dance
89=Sunny Day
8A=+Def chance (Steel Wing)
8B=+Atk chance (Metal Claw)
8C=Chance to raise all stats (AncientPower)
8D=141
8E=Belly Drum
8F=Psych Up
90=Mirror Coat
91=Skull Bash
92=Twister
93=Earthquake
94=Doom Desire
95=Gust
96=Damage x2 if target Minimized (Stomp)
97=Solarbeam
98=Thunder
99=Teleport
9A=Beat Up
9B=Dive/Dig/Fly/Bounce
9C=User +Def & Curled status (Defense Curl)
9D=Soft Boiled/Milk Drink
9E=Fake Out
9F=Uproar
A0=Stockpile
A1=Spit Up
A2=Swallow
A3=163
A4=Hail
A5=Torment
A6=Flatter
A7=Will-O-Wisp
A8=Memento
A9=Facade
AA=Focus Punch
AB=SmellingSalt
AC=Follow Me
AD=Nature Power
AE=Charge
AF=Taunt
B0=Helping Hand
B1=Trick
B2=Role Play
B3=Wish
B4=Assist
B5=Ingrain
B6=Superpower
B7=Magic Coat
B8=Recycle
B9=Revenge
BA=Brick Break
BB=Yawn
BC=Knock Off
BD=Endeavor
BE=Eruption/Water Spout
BF=Skill Swap
C0=Imprison
C1=Refresh
C2=Grudge
C3=Snatch
C4=Low Kick
C5=Secret Power
C6=1/3 Recoil + Paralyzis chance (Double-Edge)
C7=Teeter Dance
C8=Burn chance + critical Hit (Blaze Kick)
C9=Mud Sport
CA=Poison chance + critical Hit (Poison Fang)
CB=Weatherball
CC=User -Sp. Def sharply (Overheat)
CD=Tickle
CE=Cosmic Power
CF=Sky Uppercut
D0=Bulk Up
D1=Bad poison chance + critical-hit (Poison Tail)
D2=Water Sport
D3=Calm Mind
D4=Dragon Dance
D5=Camouflage
FF=255
[TYPES]
00=Normal
01=Fighting
02=Flying
03=Poison
04=Ground
05=Rock
06=Bug
07=Ghost
08=Steel
09=???
0A=Fire
0B=Water
0C=Grass
0D=Electric
0E=Psychic
0F=Ice
10=Dragon
11=Dark
17=Fairy
[TARGET]
00=Selected target
01=Depends on target
04=Random target
08=Both foes
10=User
20=Both foes & partner
40=Opponent's field
[PRIORITY]
# Moves with a priority between 01 and 7F have a high priority, the higher their priority value the faster they go. For exemple, Magic Coat's priority of 3 is faster than Quick Attack's priority of 1.
# Moves with a priority between 80 and FF have a low priority, the lower their priority value the slower they go. For exemple, Revenge's priority of 252 is slower than Focus Punch's priority of 253.
# Note that the priority of some moves was modified in later games. For exemple, in Gen 4 onward, ExtremeSpeed has a priority of 2.
00=0 - Normal priority
01=1 - ExtremeSpeed, Fake Out, Quick Attack, Mach Punch
03=3 - Detect, Endure, Follow me, Protect, Rage Powder
04=4 - Magic Coat, Snatch
05=5 - Helping Hand
FA=250 - Whirlwind
FB=251 - Counter, Mirror Coat
FC=252 - Revenge
FD=253 - Focus Punch
FF=255 - Vital Throw
[UNKNOWN BYTE 1]
FF=255
[UNKNOWN BYTE 2]
# This byte is mainly used by the Physical/Special Split hacks
00=Physical
01=Special
02=Status
[UNKNOWN BYTE 3]
FF=255
I need help with the following offsets :
Spoiler:
# Emerald
[BPEE]
RomName = Pokémon Emerald (E)
PkmnStatsOffset =
PkmnNamesOffset =
ItemNamesOffset =
AttackNamesOffset =
AbilityNamesOffset =
EvoDataOffset =
MovesLearnedOffset =
TMCompatOffset =
TMDataOffset =
DexNumbersOffset =
HoennNumbersOffset =
DexDataOffset =
MaxMovesLearned =
NumItems =
MaxDexText =
DexFormat =
For use in Yet Another Pokemon Editor
Spoiler:
[GENERAL]
ROMCode=BPEE
ROMName=Pokémon Emerald (English)
[MOVE]
NumberOfContestEffects=
NumberOfMoves=
----------------------------------------------------------
SoundBasedMoves=
ContestDescriptionTable=
ContestMoveEffectData=
ContestMoveData=
MoveAnimationTable=
MoveDescriptionTable=
MoveData=
MoveNames=
[ITEM]
IndexOfFirstTM=
NumberOfHMs=
NumberOfItems=
NumberOfTMs=
----------------------------------------------------------
TMData=
ItemIMGData=
ItemData=
[ABILITY]
NumberOfAbilities=
----------------------------------------------------------
AbilityDescriptionTable=
AbilityNames=
[POKEMON]
NumberOfPokemon=
NumberOfMaxEvolutions=
----------------------------------------------------------
PokemonAnimations=
PokemonShinyPal=
PokemonNormalPal=
PokemonBackSprites=
PokemonFrontSprites=
MoveTutorCompatibility=
TMHMCompatibility=
PokemonEvolutions=
PokemonMoveTable=
PokemonNames=
PokemonData=
[TRAINER]
NumberOfTrainers=
NumberOfTrainerImages=
NumberOfClassNames=
----------------------------------------------------------
TrainerPaletteTable=
TrainerImageTable=
ClassMoneyLocation=
ClassNamesLocation=
TrainerData=
[MISC]
SizeOfBattleText=
SizeOfPCText=
SizeOfNatureNames=
----------------------------------------------------------
BattleText=
PCText=
NatureNames=
For use in Gen3Tools (2.9.1)
Hey, don't bug him. He's still working on it, after all. No matter how slow he may be going, we will see this come to fruition, okay?Where is the LCCoolJ95? He has not share his process very long time.
Because hack on someone's hacked game without the permission from the creditor is against the rule.
He always share his process around each 10 days before, but I don't know how about his process now. Does he solved expand problems?Hey, don't bug him. He's still working on it, after all. No matter how slow he may be going, we will see this come to fruition, okay?
Hello, everybody! This is an UPS patch for making the battle background more beautiful, it can be used on emerald 650 patched Rom base, the point is between 1600000-1616000, after used this patch, please do not use these points area, because it has been used for background already.
website:https://pan.baidu.com/s/1sk0JiEx
Password:a382
I will share to everybody a new patch, it can change the trainer into DP forms, I have shared make the battle background more beautiful patch before, everybody can use DP trainer patch and DP battle background patch now. It can be patched on emerald 650 rom base. If you use this patch on your rom, please make sure 1970000-197a000 is free space (00 or FF in these whole area) , and do not use these area after patched on your ROM.
This is DP trainer patch
Website: https://pan.baidu.com/s/1jIrR5K6
Password: 9vrw
This is DP battle background patch
Website: https://pan.baidu.com/s/1sk0JiEx
Password: a382
He said it was just on hiatus because he's waiting for those features to be open source so he can add it to his base or that's what I heard so in the meantime I have also a 721 emerald resource so u can always check that out
Where is the download link? And what is the difference between yours and LCCoolJ95 said?its a rombase