Hello
First of all thank you for the French translation.
I have a problem with the version 1.0.1, here it is :
Exception: RuntimeError
Message: Script error within event 40, map 68 (Dooriver City):
Exception: RuntimeError
Message: Section248:731:in `getConstantName'Value 0 not defined by a constant in PBSpecies
***Full script:
p1 = createPokemon("HERACROSS", 29)
p2 = createPokemon("TRAPINCH", 31)
species = getConstantName(PBSpecies, getEvolution(pbGet(96).upcase))
p3 = createPokemon(species, 32)
party = [p1, p2, p3]
trainer = createTrainer(106, pbGet(100), party)
result = customTrainerBattle(trainer, "How is this even possible?", false, true)
pbSet(1, result == BR_WIN ? 0 : 1)
Interpreter:262:in `pbExecuteScript'
(eval):3:in `pbExecuteScript'
Interpreter:1625:in `eval'
Interpreter:262:in `pbExecuteScript'
Interpreter:1625:in `command_355'
Interpreter:513:in `execute_command'
Interpreter:207:in `update'
Interpreter:120:in `loop'
Interpreter:212:in `update'
Scene_Map:109:in `update'
Interpreter:295:in `pbExecuteScript'
Interpreter:1625:in `command_355'
Interpreter:513:in `execute_command'
Interpreter:207:in `update'
Interpreter:120:in `loop'
Interpreter:212:in `update'
Scene_Map:109:in `update'
Scene_Map:107:in `loop'
Scene_Map:120:in `update'
Scene_Map:74:in `main'
Exception: RuntimeError
Message: Script error within event 6, map 110 (River Overpass):
Exception: RuntimeError
Message: Section248:731:in `getConstantName'Value 0 not defined by a constant in PBSpecies
***Full script:
blitzRiverBattle()
Interpreter:262:in `pbExecuteScript'
SpecialFights:233:in `blitzRiverBattle'
(eval):1:in `pbExecuteScript'
Interpreter:1625:in `eval'
Interpreter:262:in `pbExecuteScript'
Interpreter:1625:in `command_355'
Interpreter:513:in `execute_command'
Interpreter:207:in `update'
Interpreter:120:in `loop'
Interpreter:212:in `update'
Interpreter:295:in `pbExecuteScript'
Interpreter:1625:in `command_355'
Interpreter:513:in `execute_command'
Interpreter:207:in `update'
Interpreter:120:in `loop'
Interpreter:212:in `update'
Scene_Map:109:in `update'
Scene_Map:107:in `loop'
Scene_Map:120:in `update'
Scene_Map:74:in `main'
The first one I was able to avoid this bug by refusing the fight but the second impossible to avoid it, the game crashes.
It happens every time I fight Blitz.
Sorry for my bad english, I am French.
Thanks