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Pokémon Essentials Diamond and Pearl Moves & Abilities Project

Hey! I have roost if any one wants it.
I saw your post earlier guys. ;)
Code:
476,ROOST,ROOST,20,0,FLYING,Status,0,10,0,10,0,d,Cool,"The user rests it's body and recovers half of it's Max HP."
Sorry if I'm bothering anyone, it seems like I'm off topic. ^^;
And i bet someone already got this one, right?

Anyway, if anyone has the complete move codes, I'd like to have 'em!
 
No one got ROOST yet, however, it is slightly different apparently to the typical recover move and requires a different code.

Boon's done a whole lotta items, on 420-odd now. WILL BE DONE BY WEDNESDAY :D
 
Hello, I'd just like to add that for some reason terrain tag 3 returns grass, much like terrain tag 2, when it should be sand. I need to know where the control for terrain tag 3 is.

I just finished editing a footprint script, for leaving footprints in the sand/snow, making it compatible, once done the items I shall upload.

Thanks, Boonzeet.

edit;
elsif $game_map.terrain_tag(x,y)==PBTerrain::Sand
$scene.spriteset.addUserAnimation(GRASS_ANIMATION_ID,x,y)
what's with that? Who put grass animation under Sand? :x

Okay, decided to hunt down the script elements and make a bike rack event -- like the bike racks seen in Eterna City.
@>Conditional Branch: $PokemonBag.pbQuantity(PBItems::MACHBIKE)>0
@>Conditional Branch: $Pokemonglobal.bicycle
@>Script: pb.DismountBike
@>
: Else
@>Script: pb.MountBike
: Branch End
: Else
@>Conditional Branch: $PokemonBag.pbQuantity(PBItems::ACROBIKE)>0
@>Conditional Branch: $Pokemonglobal.bicycle
@>Script: pb.DismountBike
@>
: Else
@>Script: pb.MountBike
: Branch End
: Else
@>Text: It's a bike rack. Looks perfect for getting around with a new BIKE.
: Branch End
Check for owning of the bike, checks to see whether you are on the bike, then mounts/dismounts accordingly. If neither bike is found, simply tells you what it is.

currently the image is in Kyledove's tileset, so I need to rip one from an earlier game.https://www.pokecommunity.com/editpost.php?do=editpost&p=4889650
 
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Cool. I acctually never knew that those were bikeracks that have some kind of a function. The footprints should be interesting.
 
The footprints is requiring me to completely recode it from scratch, not just edit it. Sorry for the inconvenience, it'll take time.
 
WHAT?!

Hey mad.array!

What's up?

When I replaced my PBS txt's with yours(the DP ones) I got this error:

Code:
---------------------------
Pokemon Topaz Gem
---------------------------
Exception: NameError
Message: (eval):1:in `pbFromPBMove'uninitialized constant PokeBattle_Move::PokeBattle_Move_FE
PokeBattle_Move:644:in `pbFromPBMove'
PokeBattle_Battle:355:in `eval'
PokeBattle_Move:644:in `pbFromPBMove'
PokeBattle_Battle:355:in `initialize'
PokemonField:401:in `new'
PokemonField:401:in `pbWildBattle'
PokemonField:726:in `pbOnStepTaken'
Game_Player_:447:in `update_old'
Walk_Run:66:in `update'
Scene_Map:101:in `update'
 
This exception was logged in errorlog.txt.
Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK 
---------------------------

I have also your PokeBattle_Battle script, so I dunno what's wrong.
 
Holy moly! Run out of bandwidth for a few weeks and the place gets overrun! Ok, I'm going to try and cover as many questions/issues as possible but I may end up editing this post at a later date.

@Lots of people: You need to copy the scripts.rxdata and the pbs files for Pedapp to work. It's no good just copying a few scripts as the functionality for some moves/abilities are spread about the place. This is why puddles don't work for those of you who have just copied some of the scripts accross. Originally I was just going to make a list of changes but there have been too many changes to too many scripts for me to list them all. This should apply to Fraot, Floria & Luka S.J.

As for the grass/sand thing, I've no idea what's going on there. Originally I did play with the thought of putting the footprint animation in, but I came slightly undone when I realised that you'd need 'corner' sprites for turning on your bike so that's been pushed to the back for a bit.

@Boonzeet: Yeah, the items.txt file is a bit (read a lot) outdated, but I was making the epmhasis on the moves and abilities to start with so the items were just put in for Fling and Natural Gift. The Griseous Orb and Gracidea Flower will be added at some point to change the appearance of Giratina and Shaymin, though I believe both of those also change their stats so I'll be looking at that later on.

@kitsukitty: Roost's already in there, sorry! All of the moves are in, though the descriptions are currently too long for the pages that hold them. I'm not going to claim that I'm going to be fixing them soon as this is something that individual teams can do to their own liking. some of you may want to resize the text, others might want to change the resolution. Some of you might want to change the moves description. I leave it up to the individuals to decide how they want to proceed.

Actually. That wasn't so bad.
 
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Holy moly! Run out of bandwidth for a few weeks and the place gets overrun! Ok, I'm going to try and cover as many questions/issues as possible but I may end up editing this post at a later date.

@Lots of people: You need to copy the scripts.rxdata and the pbs files for Pedapp to work. It's no good just copying a few scripts as the functionality for some moves/abilities are spread about the place. This is why puddles don't work for those of you who have just copied some of the scripts accross. Originally I was just going to make a list of changes but there have been too many changes to too many scripts for me to list them all. This should apply to Fraot, Floria & Luka S.J.

Lol, I already solved that problem yesterday. I know that I must copy everything. But, now that I have my new summary screen and some other screens done... the pokédex doesn't work!! aaaarrrgg! it's not good! When I finally achieve something, another thing ruins.

EDIT: The pokédex works but it doesn't show either pokémon(e.g: No. 059 ARCANINE) nor sprites.
 
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is this anywhere close to being done?
 
i do but that is not the complete version it is the basic version
 
Reading often helps, smash ;)
The Complete Version will require an analysis of your project so if you have a thread for me to look at aor a demo/beta then send me the link via PM.
 
why thank you nikity. i ttly didn't see that.
 
Yay! I didn't know that making my own move effects were going to be as easy as it is.
Now, with the excellent work of mad.array, I'm creating my own effects.

Cheers up! Everyone will like this on their game.
 
Ok, Fraot! Glad you're enjoying it. hat problems are you havinf with your Pokédex? I can't think of anything that would stop it from working! I do love a good headscratcher though!

Bear with me guys, work has just kicked up a gear so my time is having to be managed very carefully! I swear I'll upload as soon as I'm satisfied that I've sorted out some of the problems that have come up.

@Boonzeet: May I use your items.txt? I haven't looked at it yet but it sounds like you've taken up the bit that I always struggle to get the enthusiasm to do. The usual crediting applies so you would be mentioned in the readme (of course!)
 
A. when will the testers be done... testing.
B. what is the surprise that may well be coming to us soon
 
Arg...

Ok, Fraot! Glad you're enjoying it. hat problems are you havinf with your Pokédex? I can't think of anything that would stop it from working! I do love a good headscratcher though!

Bear with me guys, work has just kicked up a gear so my time is having to be managed very carefully! I swear I'll upload as soon as I'm satisfied that I've sorted out some of the problems that have come up.

Yep, the pokédex is still wrong, I did finally made it work, but not completely. Because if I got a pokémon on DEBUG("Add Pokémon") or from a guy(e.g: The pokémon professor), the pokédex doesn't store it, I HAVE to see it on wild. Actually it says: "Seen: x --- Owned: x" when I use the debug to get a pokémon but it doesn't show it, i mean, either the sprite nor number nor name, but it still counts the pokémon.

BRW, I haven't tested something: what if I put a script on an event where it says: "metspcl==2" and put: "Professor Vent"?
I'll test that.
 
Whenever you are in the lab, you can walk on the top of the machine on the left side, near the middle of the room.

What is with your sprite changing constantly?
 
Ok, Fraot! Glad you're enjoying it. hat problems are you havinf with your Pokédex? I can't think of anything that would stop it from working! I do love a good headscratcher though!

Bear with me guys, work has just kicked up a gear so my time is having to be managed very carefully! I swear I'll upload as soon as I'm satisfied that I've sorted out some of the problems that have come up.

@Boonzeet: May I use your items.txt? I haven't looked at it yet but it sounds like you've taken up the bit that I always struggle to get the enthusiasm to do. The usual crediting applies so you would be mentioned in the readme (of course!)

Course! Made it for this project. I'll finish it asap.
 
You need to resize the battle HUD because this guys geodude says Geodudel(v) lol.

When I open the optiions menu the battle theme plays on TOP of the music already playing!
 
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