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[Other Question] Pokémon Essentials Github Version

  • 14
    Posts
    4
    Years
    • Seen Jun 24, 2023
    Hi Everyone,

    maybe this will be one of the dumbest Questions available, but will aks anyway.
    Yesterday i tried to configure the GitHub Version of Pokémon Essentials V18, forked and cloned the Repo, but then it is necessary to execute the Ruby Script scripts_combine to merge the seperated Scripts in Data back to Scripts.rxdata, if i understood that correctly.
    My Problem now is, how do i execute the script?
    What Tool do you use to execute it? I never coded anything in ruby but in RPG Maker itself, so i havent encountered this situation yet.
    I tried jruby, but was not very successful :D Maybe this is entirely wrong.
    So i decided to embarrass myself and ask you Guys.
    Thanks in advance for any Help!

    Greetings,
    Nik
     
    Hi Everyone,

    maybe this will be one of the dumbest Questions available, but will aks anyway.
    Yesterday i tried to configure the GitHub Version of Pokémon Essentials V18, forked and cloned the Repo, but then it is necessary to execute the Ruby Script scripts_combine to merge the seperated Scripts in Data back to Scripts.rxdata, if i understood that correctly.
    My Problem now is, how do i execute the script?
    What Tool do you use to execute it? I never coded anything in ruby but in RPG Maker itself, so i havent encountered this situation yet.
    I tried jruby, but was not very successful :D Maybe this is entirely wrong.
    So i decided to embarrass myself and ask you Guys.
    Thanks in advance for any Help!

    Greetings,
    Nik

    You need to install Ruby to execute those files: https://rubyinstaller.org/
     
    Last edited:
    Hi Everyone,

    maybe this will be one of the dumbest Questions available, but will aks anyway.
    Yesterday i tried to configure the GitHub Version of Pokémon Essentials V18, forked and cloned the Repo, but then it is necessary to execute the Ruby Script scripts_combine to merge the seperated Scripts in Data back to Scripts.rxdata, if i understood that correctly.
    My Problem now is, how do i execute the script?
    What Tool do you use to execute it? I never coded anything in ruby but in RPG Maker itself, so i havent encountered this situation yet.
    I tried jruby, but was not very successful :D Maybe this is entirely wrong.
    So i decided to embarrass myself and ask you Guys.
    Thanks in advance for any Help!

    Greetings,
    Nik

    Unless you are packing the scripts inside Scripts.rxdata in order to release your game, I suggest you keep the scripts out of the rxdata file: it's easier to edit them (use Notepad++, it has a search feature that allows you to look for stuff in multiple files) + it's easier to update them from the Github.
     
    Ah, so the single files are useable as they are?
    Sorry, i didnt even tested that.
    Nice to know, thank you too!
     
    I was trying to think of how to phrase what StCooler put really nicely.
    I use Atom to edit the decompiled scripts. This has the advantage of being able to load all of the scripts in the Scripts folder at once + the UI is really nice (it looks more akin to the script editor in RMXP than Notepad++ anyway).
     
    Ah, so the single files are useable as they are?
    Sorry, i didnt even tested that.
    Nice to know, thank you too!

    Yes you can open the single files, as they are nothing more than text files ^^
    In the Github repo, the file Scripts.rxdata contains a script that loads everything from the Script folder everytime you run the game. The error messages work similarly, the right line number is given, this is really cool.

    I was trying to think of how to phrase what StCooler put really nicely.
    I use Atom to edit the decompiled scripts. This has the advantage of being able to load all of the scripts in the Scripts folder at once + the UI is really nice (it looks more akin to the script editor in RMXP than Notepad++ anyway).

    I'm a Notepad++ advocate :P
    As someone with an experience in programming, I have so many IDE's that now I won't bother install something language-specific. I like having a fast, light and general editor like this ^^
    The editor in RPG Maker is a pain to use though, it lacks so many functionalities and I don't understand how the other scripters do with it (by the time they write one function, they already hate programming I guess!).
     
    If you're already comfortable using one bit of software or another, then of course it makes sense to stick with that. I take no issue with that. For those who aren't familiar with any one software, then having a list of options to try out is always healthy.

    I fully agree with you, StCooler, on the RMXP script editor. It is very clunky, but I suppose that's what you get when using old software. XD
     
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