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Pokémon Essentials Wiki

I'm sorry I overlooked your post.

Your logo is quite simple (not that that's a bad thing). I hope others will comment on the logos, and voice their preferences. We have a range, now, and it's about time to put something up.

As for the Battles section, well, it's a very big thing. Are there any parts in particular you'd like to see done first? Please remember that I'm not (supposed to be) the only contributor, and that I don't know everything. It's a bit unfair to ask me to do everything - you could easily have made a blank page with a few notes on what you think that page should contain.

As a single person, I can't possibly anticipate every detail that everyone wants to see - a good example of this is indeed the Battles section. What needs to go in there? I can have a crack at writing something, but only if I have better guidelines than "battle stuff". That's like being put into a quarry and being told to build a house - where do you begin? You guys need to provide the foundations (at least).
I think whichever logo you use, it should be a pixel art one, it'll match the games. Well, I'd like to see the battle background thing first.
 
I'll have a look at it shortly. Shouldn't be too difficult. It goes hand in hand with battle music, and I haven't looked at that yet.

In other news, I've finally finished copying across the move function code list, with some changes to the descriptions that hopefully are more informative. It took ages, as you may be able to tell. Just need to add some explanations of where the critical hit stuff is kept, and other things like that (which'll take another ages). Then I'll have a crack at the Moves article to go with it (easy).
 
i also contibuted one Obstacles(not complete though)
anyways i can't register there. it said we currently can't register you now. please try again -.-
 
First i want to say that the WIKI is awesome but,
i don't know if i may post questions about articles here, but there is something i dont get.
In the Pokemon Sprite Animations wiki, i don't understand this part:
Code:
Now in order to get Trainer's Pokemon animated, go to "pbTrainerSendOut" delete the function pbPlayCry, which should be present somewhere within the definition. Then go to the bottom of the definition, and just after the method sendout.dispose, paste this code:
[CODE]@sprites["pokemon#{battlerindex}"].bitmap=pbLoadPokemonBitmap2(pkmn,false)
pkmnwav=sprintf("Audio/SE/%03dCry",pkmn.species)
Audio.se_play(pkmnwav,90,100)
pbWait(30)
  @sprites["pokemon#{battlerindex}"].bitmap=pbLoadPokemonBitmap(pkmn,false)
And for Player's Pokemon animating, once again go to "pbSendOut", find and remove pbPlayCry, and right after the method sendout.dispose, paste this code:
Code:
@sprites["pokemon#{battlerindex}"].bitmap=pbLoadPokemonBitmap2(pkmn,true)
pkmnwav=sprintf("Audio/SE/%03dCry",pkmn.species)
Audio.se_play(pkmnwav,100,100)
pbWait(30)
@sprites["pokemon#{battlerindex}"].bitmap=pbLoadPokemonBitmap(pkmn,true)
[/CODE] I dont get the ''Delete pbPlayCry function'' cause there are many of them, and if i delete them all, the game always chrashes. Can't you use this script with the newest version or something? I'm using the version of 7 May 2010.
 
First i want to say that the WIKI is awesome but,
i don't know if i may post questions about articles here, but there is something i dont get.
In the Pokemon Sprite Animations wiki, i don't understand this part:
Code:
Now in order to get Trainer's Pokemon animated, go to "pbTrainerSendOut" delete the function pbPlayCry, which should be present somewhere within the definition. Then go to the bottom of the definition, and just after the method sendout.dispose, paste this code:
[CODE]@sprites["pokemon#{battlerindex}"].bitmap=pbLoadPokemonBitmap2(pkmn,false)
pkmnwav=sprintf("Audio/SE/%03dCry",pkmn.species)
Audio.se_play(pkmnwav,90,100)
pbWait(30)
  @sprites["pokemon#{battlerindex}"].bitmap=pbLoadPokemonBitmap(pkmn,false)
And for Player's Pokemon animating, once again go to "pbSendOut", find and remove pbPlayCry, and right after the method sendout.dispose, paste this code:
Code:
@sprites["pokemon#{battlerindex}"].bitmap=pbLoadPokemonBitmap2(pkmn,true)
pkmnwav=sprintf("Audio/SE/%03dCry",pkmn.species)
Audio.se_play(pkmnwav,100,100)
pbWait(30)
@sprites["pokemon#{battlerindex}"].bitmap=pbLoadPokemonBitmap(pkmn,true)
[/CODE] I dont get the ''Delete pbPlayCry function'' cause there are many of them, and if i delete them all, the game always chrashes. Can't you use this script with the newest version or something? I'm using the version of 7 May 2010.
*sigh* learn the basics of scripting and you will understand more. Plus that script is from luka s.j's christmas present so ask him in there. And you don't delete the pbcry as the it doesn't exist in the area he was talking about, so don't delete them at all.
 
*sigh* learn the basics of scripting and you will understand more. Plus that script is from luka s.j's christmas present so ask him in there. And you don't delete the pbcry as the it doesn't exist in the area he was talking about, so don't delete them at all.
Ok thx, but where can i learn scripting?
 
Ok thx, but where can i learn scripting?

There's many places to learn and many ways to practice. My advice would be to look up some tutorials in the tuturiols section and google. A more practical way would be to look at existing scripts and try to see how they work. Look up on google Rgss tutorials.
 
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