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Emerald hack: Pokémon Exceeded - Every Pokémon exceeded their limits, enabling more than one ability!

lweege

Lweegiel
13
Posts
1
Years
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About the Hack
- Pokémon Exceeded is a emerald decomp with new features. One main feature is called Innate (a rather unique feature among Hack Roms), which acts as an ability of Pokémon, but the Pokémon can have up to three Innates. Some effects interacts with Innates like Mold Breaker like abilities, Gastro Acid, but other have no effects on them like Neutralizing Gas. And some Pokémon unlocks new Innates either by level, friendship, evolution or even quests!

Plot
- The story begins an alternate timeline where you and your rival, Red or Leaf, move to Hoenn before starting their journey in Kanto. In this timeline, as no brats got in the way of Team Rocket's plans, they dominated the Kanto region. Giovanni is teaming up with other villain teams to expand his hold over the Hoenn region.

Features
- There are new Pokémon and strategies in Pokémon Battle Frontier as post-game.
- Up to Gen VIII Pokémon.
- New side quests.
- New maps.
- New items.
- Over 150 new Abilities/ Innates, including new effects never seen before!
- Over 50 new moves, including new terrains and Pokémon Unite's ultimate moves.
- Over 150 moves were modified (power, accuracy, PP or effect).
- You choose what generation of starter Pokémon you want.
- Nuzlocke options.
- Challenges options.
- One Type Challenge.
- Sandbox mode.
- Option that AI controls your actions in battle, even catching Pokémon!
- Allow multiple customization like Randomization, Physical/Special Split, Double Battles only, Abilities or Innates disabled, etc.
- There are four different Game Difficulties - Easy, Normal, Hard and Very Hard.
- Reusable TMs.
- Now the Player can use HMs outside battle if a Pokémon in the party can learn the HM (badge still needed).
- Gen VI+ Exp. Share.
- Nerf to regular weather (similar to the Legends Arceus).
- Added Frostbite (Frozen status still in the game).
- Hail increases Defense stat by 50% of Ice-type Pokémon.
- Stat & damage formulas were remade (similar to the Legends Arceus).
- EVs can be distributed by the Player.
- DexNav to help the Player capture Pokémon.
- Mega Evolutions / Primal Reversion.
- Z-Moves.
- Day & Night system.
- Ruins of Alphs puzzles.
And more ...

Credits
- Pret
- RH-Hideout Team
- DizzyEgg
- Ghoulslash
- TheXaman
- AsparagusEduardo
- Jaizu
- Merrp
- Sierraffinity
- Artrious
- Lunos
- Skeli
- Ironboy Jr. ~ For the Celebi art
And more ...

Links
- Patch Download - GoogleDrive: https://drive.google.com/drive/u/0/folders/1ffVCAcZIZplAXoOhayznbgWXOGidqp_L
- Discord: https://discord.gg/r2cyTmeTPt

Printscreens
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Question, according to this https://ydarissep.github.io/Exceeded-Pokedex/?table=locationsTable&, a Nymble can be found in Petalburg Woods, but it says it can only be at a Hidden night?
 
2
Posts
8
Years
  • Age 30
  • Seen Apr 24, 2024
I really like this game, but it has plenty of glitches so I think I prefer Elite Redux.
 
2
Posts
8
Years
  • Age 22
  • Seen Jan 31, 2024
This hack is really cool, but it has 2 really bizarre bugs I've noticed that are hard to ignore.
As someone else mentioned, the audio appears to be slightly corrupted. Nearly all notes are shortened and in some case missing (It's more noticeable on some tracks than others, particular tracks with long notes.) It happens in both VBA and MGBA, and no it's not because I patched it with a bad ROM. The effect is similar to when audio channels interfere with each other, like when the low HP sound plays, except it happens at all times. Did you at any point repack the audio? I'm not really sure what else would cause it.
The other really bizarre issue I've encountered and do not yet know the reason for is that all wild Pokemon have 2 or 4 for their HP and Special Attack IVs. Gift Pokemon like my starter, Panpour, Kubfu, Tepig and Cosmog were the only exceptions to this so far. At first I thought maybe it had something to do with the new ability mechanics, like a synchronize for IVs or something weird like that.
I really don't know why. I played with the default game options with the exception of the shiny rate being increased by 5x and removing the PLA stat formulas.
I can't rule out the possibility that this IV bug is something with my save, but I really haven't done anything strange to it.
This might be the most fun GBA ROM hack I've ever played otherwise. Really love all of the new abilities and move adjustments I've seen so far, great ideas all around.
EDIT:I just tested it with a fresh ROM and used the absolute default options and the IV bug still occurs.
EDIT2:Amazingly, it also occurs when using the steal trainer's Pokemon feature, and set all trainers to max IVs. 4,31,31,4,31,31. It definitely doesn't appear to be just a visual error either.
 
Last edited:
8
Posts
2
Years
  • Age 29
  • USA
  • Seen yesterday
Anyone else's games freeze when certain moves are used? Usually they're moves with additional damage like whirlpool and wrap.
 
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