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Pokémon Following Character script

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PietroMaker96

Pokémon: Il Portale del Tempo
11
Posts
13
Years
    • Seen Sep 9, 2011
    I downloaded the Following 3.1

    worked perfectly but when I changed the chipset (tileset) gives me this error when I talk to the professor

    I have not deleted or moved events

    here is the error:

    ---------------------------
    Pokemon Following Character v3.1
    ---------------------------
    Exception: RuntimeError

    Message: Script error within event 25, map 25 (Test Map 2):

    Section126:446:in `addEvent'undefined method `x' for nil:NilClass

    ***Full script:

    Kernel.pbCreatePokemon
    Kernel.pbAddDependency2(29, "Dependent", 3)
    $PokemonTemp.dependentEvents.refresh_sprite


    Interpreter:238:in `pbExecuteScript'

    Game_Player_:17:in `pbAddDependency2'

    (eval):2:in `pbExecuteScript'

    Interpreter:1652:in `eval'

    Interpreter:238:in `pbExecuteScript'

    Interpreter:1652:in `command_355'

    Interpreter:496:in `execute_command'

    Interpreter:190:in `update'

    Interpreter:104:in `loop'

    Interpreter:195:in `update'



    Interpreter:279:in `pbExecuteScript'

    Interpreter:1652:in `command_355'

    Interpreter:496:in `execute_command'

    Interpreter:190:in `update'

    Interpreter:104:in `loop'

    Interpreter:195:in `update'

    Scene_Map:100:in `update'

    Scene_Map:98:in `loop'

    Scene_Map:111:in `update'

    Scene_Map:67:in `main'



    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
     

    PietroMaker96

    Pokémon: Il Portale del Tempo
    11
    Posts
    13
    Years
    • Seen Sep 9, 2011
    Can you explain?

    I did not understand what I do to solve the problem
     
    26
    Posts
    14
    Years
    • Seen Nov 24, 2010
    Does the latest update have everything done on your Working On section?
     

    JakeG

    Pokemon Awakening-Coming Soon!
    58
    Posts
    14
    Years
  • Ah I knew you would finish it off Nhan, now I can start my game off again. Thankyou its a great feature to any game.

    Could somebody make sprites for the 5th Gen? That would make it even better!
     
    423
    Posts
    13
    Years
    • Seen Aug 31, 2023
    hi all If anyone is finding an issue with connected maps (the connected map is black) then good news as i have fixed that issue
    go to the PokemonFollowingV3 script and on line 260 were it says init replace with init(map) and that should fix that. Once I have ironed out a few other bugs i'll upload here (aslong as i have permission that is)
     

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • hi all If anyone is finding an issue with connected maps (the connected map is black) then good news as i have fixed that issue
    go to the PokemonFollowingV3 script and on line 260 were it says init replace with init(map) and that should fix that. Once I have ironed out a few other bugs i'll upload here (aslong as i have permission that is)


    So let me guess u got it from PEDS, and said you fixed it?
     

    carmaniac

    Where the pickle surprise at?
    671
    Posts
    15
    Years
  • hi all If anyone is finding an issue with connected maps (the connected map is black) then good news as i have fixed that issue
    go to the PokemonFollowingV3 script and on line 260 were it says init replace with init(map) and that should fix that. Once I have ironed out a few other bugs i'll upload here (aslong as i have permission that is)

    LOL. Exact same fix that Pokemon essentials DS had...
     
    423
    Posts
    13
    Years
    • Seen Aug 31, 2023
    errr no i removed pokefollow from peds a little while ago when was infomed that it caused errors. i found the fix by looking at other script sections that used Spriteset_Map and noticed that when they called initialize they added (map) to the end of there alias
     

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • errr no i removed pokefollow from peds a little while ago when was infomed that it caused errors. i found the fix by looking at other script sections that used Spriteset_Map and noticed that when they called initialize they added (map) to the end of there alias
    v3.3 got it completely working.
     
    423
    Posts
    13
    Years
    • Seen Aug 31, 2023
    ah ok
    well there is one minor thing that seams not to work and that if you talk to the blank pokemon (press A after cycling through the pokemon)
     
    276
    Posts
    16
    Years
  • Well sorry ever one for the lack of update but i am too busy with school work and garnet's demo at the moment. The next version will come in Lunar New Year (that mean February).
     

    zingzags

    PokemonGDX creator
    536
    Posts
    15
    Years
  • Well sorry ever one for the lack of update but i am too busy with school work and garnet's demo at the moment. The next version will come in Lunar New Year (that mean February).

    Its cool bro, everyone knows your busy.... Good luck w/ Garnet demo (right now I am working on mines).
     
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