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Pokémon Following Character script

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I downloaded the Following 3.1

worked perfectly but when I changed the chipset (tileset) gives me this error when I talk to the professor

I have not deleted or moved events

here is the error:

---------------------------
Pokemon Following Character v3.1
---------------------------
Exception: RuntimeError

Message: Script error within event 25, map 25 (Test Map 2):

Section126:446:in `addEvent'undefined method `x' for nil:NilClass

***Full script:

Kernel.pbCreatePokemon
Kernel.pbAddDependency2(29, "Dependent", 3)
$PokemonTemp.dependentEvents.refresh_sprite


Interpreter:238:in `pbExecuteScript'

Game_Player_:17:in `pbAddDependency2'

(eval):2:in `pbExecuteScript'

Interpreter:1652:in `eval'

Interpreter:238:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'



Interpreter:279:in `pbExecuteScript'

Interpreter:1652:in `command_355'

Interpreter:496:in `execute_command'

Interpreter:190:in `update'

Interpreter:104:in `loop'

Interpreter:195:in `update'

Scene_Map:100:in `update'

Scene_Map:98:in `loop'

Scene_Map:111:in `update'

Scene_Map:67:in `main'



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------
 
Can you explain?

I did not understand what I do to solve the problem
 
I wonder when install guide will be out :\
 
Does the latest update have everything done on your Working On section?
 
Ah I knew you would finish it off Nhan, now I can start my game off again. Thankyou its a great feature to any game.

Could somebody make sprites for the 5th Gen? That would make it even better!
 
hi all If anyone is finding an issue with connected maps (the connected map is black) then good news as i have fixed that issue
go to the PokemonFollowingV3 script and on line 260 were it says init replace with init(map) and that should fix that. Once I have ironed out a few other bugs i'll upload here (aslong as i have permission that is)
 
hi all If anyone is finding an issue with connected maps (the connected map is black) then good news as i have fixed that issue
go to the PokemonFollowingV3 script and on line 260 were it says init replace with init(map) and that should fix that. Once I have ironed out a few other bugs i'll upload here (aslong as i have permission that is)


So let me guess u got it from PEDS, and said you fixed it?
 
hi all If anyone is finding an issue with connected maps (the connected map is black) then good news as i have fixed that issue
go to the PokemonFollowingV3 script and on line 260 were it says init replace with init(map) and that should fix that. Once I have ironed out a few other bugs i'll upload here (aslong as i have permission that is)

LOL. Exact same fix that Pokemon essentials DS had...
 
errr no i removed pokefollow from peds a little while ago when was infomed that it caused errors. i found the fix by looking at other script sections that used Spriteset_Map and noticed that when they called initialize they added (map) to the end of there alias
 
errr no i removed pokefollow from peds a little while ago when was infomed that it caused errors. i found the fix by looking at other script sections that used Spriteset_Map and noticed that when they called initialize they added (map) to the end of there alias
v3.3 got it completely working.
 
Well sorry ever one for the lack of update but i am too busy with school work and garnet's demo at the moment. The next version will come in Lunar New Year (that mean February).
 
Well sorry ever one for the lack of update but i am too busy with school work and garnet's demo at the moment. The next version will come in Lunar New Year (that mean February).

Its cool bro, everyone knows your busy.... Good luck w/ Garnet demo (right now I am working on mines).
 
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