Mirby
Big ol' nerd
- 368
- Posts
- 14
- Years
- she/her
- The surface of the sun
- Seen yesterday
I just realized the menu system is based off of B/W... awesome.
Abnegation, among the starter pokemon, Turtwig seems to offer a clear advantage - evolving twice and learning a strong ground attack to fight off the fire-type Houndoom.
Can you tell us about how you chose Turtwig, Houndour and Buziel as three starters, and how the player's first pokemon will impact their progress through the game?
I think Floatzel and Houndoom are gonna get a new evo to balance Turtwig. I dunno, maybe a Cerberus? ;)Abnegation, among the starter pokemon, Turtwig seems to offer a clear advantage - evolving twice and learning a strong ground attack to fight off the fire-type Houndoom.
Can you tell us about how you chose Turtwig, Houndour and Buziel as three starters, and how the player's first pokemon will impact their progress through the game?
I understand. And taking a closer look at this thread, I see that Abnegation did address this issue earlier.the people voted and turwig always had an advantage on the fire starter
Can I be a random maid trainer? Since I'm the official IRC Maid? :D
Also... Forever... Lost... hmm, wonder where you got the name.... :P
Looks awesome and I can't wait for more. ^.^
NO SAMMICHMONKEY. D: <
I love the deck of cards theme btw.
*gets Logiedan a sandwich*
How about now? :P
And yeah, that is a pretty cool theme. ^.^
Wow, I'm realy impressed. I'm totally keeping an eye on this
Wow, this is just... incredible. Loving the badges and menu system, by the way. I can see a lot of work has gone into this and it looks very promising indeed. I'll be watching you! :D
I just realized the menu system is based off of B/W... awesome.
Abnegation, among the starter pokemon, Turtwig seems to offer a clear advantage - evolving twice and learning a strong ground attack to fight off the fire-type Houndoom.
Can you tell us about how you chose Turtwig, Houndour and Buziel as three starters, and how the player's first pokemon will impact their progress through the game?
This isn't a hack though... :P
Can't wait for an update!
I think Floatzel and Houndoom are gonna get a new evo to balance Turtwig. I dunno, maybe a Cerberus? ;)
I understand. And taking a closer look at this thread, I see that Abnegation did address this issue earlier.
AMAZING! You are using the mixed integration of Pokemon Black and White with the Tiles of HGSS or that style!
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THIS.
LOOKS.
AMAZING.
All I have to do is wait a couple years and then I'll get to play it. n_n
I'll just say that this stands out in the crowd.
But it looks like you need some help.
Looks amazing and fits into my catagory of a great looking game. But are you going to make all the sprites sustom or only the starters?
Wow, this looks great! I love the in-depth storyline, it's really a great story. Good luck!
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Gym Leader: Chelsea
Gym Order: 8th
Badge: Whatever-Water-Pokemon Badge
Gym Type: Water
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Character Bio: Chelsea is a calm and collected gym leader recently returned from a long voyage overseas. She loves a good challenge and has traveled the world in search of the best, most exciting experiences. From the helm of her boat, Star of the Sea, she has sailed through sun and storm alike across faraway seas toward distant lands. No one is sure where Chelsea comes from. When asked about her past she beams a knowing smile as her answer. She arrived in the Hawthorne region years ago and slowly moved up the ranks among the region's Pokemon trainers, dazzling her opponents with the power of her Pokemon and the serene composure with which she commands them. As a veteran ocean traveler she naturally focuses on training Water-type Pokemon who are so valuable in her travels. While in Hawthorne she is the leader of the region's volunteer search and rescue unit and whether there is disaster looming on the horizon or simply a lost traveler in need of assistance she is ready not only to send planes and boats of rescue teams to affected areas, but to lead them personally.
I have to admit, the scratching looks good here while the problems again lie in the outlines and the shading. Make the outlines darker to have the fuller effect as apposed to outlines that are almost the same color as the base. Now with the shading I think that you could possibly use a brighter or more dynamic pallet.Vivvian's Sprite (redesign)
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