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[Released] Pokémon Fuso's Meteor

Enjoying the game so far, I have a question though, can the Pokemon in the casino be shiny? I hope i'm not wasting my time by hunting something that's locked
Thank you! :] And yes they can, I did not shiny lock them. It's the same percentage chance as wild encounters (0.5%).

Just did a test to make sure.
[PokeCommunity.com] Pokémon Fuso's Meteor
 
Been a while since I've posted on here (I'm usually more active on the Discord). v1.0.6 was released a few weeks ago, containing considerable changes since v1.0.5. Here's a breakdown of the changes...

QoL Changes:
  • All wild/traded/gift Pokémon have 31 IVs by default; you can also buy IV decreasers from the Pharmacy in Neo Fuso.
  • DexNav implemented. Just like in ORAS, you can now select the Pokémon you want to hunt for, and they have a chance to have rare egg moves. Access from the Pause Menu.
  • Infinite Repel, which can be toggled on/off. Received at the start of the game from your father (OR at Tebwatown Pokémon Centre). Since regular Repels are now pointless, I have removed them from the game.
  • Nickname Pokémon from the party; no need to worry about Name Raters now.
  • The option to ban bag usage in battles, and if you want damage variance in battles or not.
  • The Chapter 8 Prison section is a lot less painful now. Most Houndoom are a bit more "forgiving" and won't send you all the way back, most C.O.'s are skippable and have somewhat more diversified teams, and there is a portal near the final boss section on the 6F if you need easy access to go back and retool your team or whatever.
  • You can skip text now, by pressing the 'A' button. I also condensed rematch dialogue of most of the major boss battles.
Difficulty Changes:
  • Easy and Normal mode have been significantly nerfed; Easy mode should be a total cakewalk now.
  • Veteran mode also received some nerfs; boss battles from Chapters 1 to 6 have been nerfed, at least to some degree. Battles should be noticeably easier, especially with the QoL changes above.
  • In an effort to reduce heal item spam, I've restricted boss battles to only use one Potion etc. This is something I'll continue throughout most of Season 2 as well.
  • The Mid-Battle dialogue or boosts for almost all the battles that use them have been changed/nerfed.
Misc Changes:
  • Buffed Yamask/Cofagrigus.
  • Brave Balls & Weak Potions available in South Fuso's PokéCentre.
  • Rewrote the male Rival's dialogue to sound less immature, and added cutscenes to gradually flesh out the rivalry between the player & him.
 
Hey just checking is part 2 done or a while before anything come out. I want to see you take on a person est 5ds storyline hopefully a mega evolution of clear mind
No, not yet. I'm still figuring out some of the writing for Season 2 before I get to the mapping. Without spoiling too much, I do have a good idea of how I want things to play out with the evil government, and I do know exactly how things end (I've been dropping tiny hints here and there in Season 1). Season 2 ties in a lot of the overarching themes. :]
 
No, not yet. I'm still figuring out some of the writing for Season 2 before I get to the mapping. Without spoiling too much, I do have a good idea of how I want things to play out with the evil government, and I do know exactly how things end (I've been dropping tiny hints here and there in Season 1). Season 2 ties in a lot of the overarching themes. :]
Take your time man an good game is forever
 
Updated Fuso's Meteor to v1.0.7
A smaller update this time, focusing on bug fixes and meta changes.

Bug Fixes:
  • fixed the DexNav glitches where it wasn't returning the correct form of a Pokémon sometimes.
  • fixed code that was previously making Alolan Marowak and Galarian Mr. Mime unobtainable.

Buffs/Misc.:
  • the following Pokémon received some buffs: Armaldo, Centiskorch, Chatot, Cradily, Ditto, Fomantis/Lurantis, Jumpluff, Kingdra, Luxray, Mawile, Mightyena, Mr. Rime, Ninetales, Sableye, Skarmory, Spoink/Grumpig, Victreebel, Whiscash, Yamask/Cofagrigus.
  • Petal Blizzard is now 110 BP and has 100% chance to lower speed.
  • Anger Shell, Wind Rider and Supersweet Syrup implemented in the game.
 
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