I'm loving the game a lot so far, even more than unbound (which i think is one the best and most complete rom hacks out there).
I have a some questions/requests:
Do you plan to introduce Megas for the rest of the starters (i imagine that Gen 8 Megas will receive their Gigamax versions as Megas)?
I'm not adding any more starter megas, there are far too many of them for that!
Any time frame for when Gen 8 will be available?
No.
Can we have an option to disable the "Use L to use a Poke Ball" when battling wild encounters (not a priority, but is a little annoying)?
Also no, that's part of the modern battle engine and is here to stay.
Also, as far as balance goes, the game is incredible in my opinion (almost perfect if you ask me), but I'll personally make just a few changes:
I'm not a big fan of Weak Armor Samurott, and neither of his (original) stats distribution. In my opinion, Sturdy or Unburden will suit him a lot better (both competitively, being far more reliable than Weak Armor, and for his Formidable Samurai theme), i know Chesnaught has this combination (Shell Smash-Sturdy) but it suits Samurott a lot too and it can be his Water Counterpart/Option.
As for his stats, I think he needs a little speed and physical attack buff (if he's not going to have a Mega, of course), even if a nerf on other stat is required; as of now i think Samurott is HEAVILY outclassed by Mega Launcher Blastoise (and even more outclassed by his Mega). Also, it's pretty strange that it can't learn Cross Poison.
I'm not considering suggestions for Pokémon changes at the moment, but I will say that I don't care if one mon outclasses another, as that will always be the case unless everything is buffed to be on par with Zacian. Mega Blastoise outclasses most set up sweepers and always will, it's just crazy strong. Samurott is perfectly usable as is and much stronger than it is in vanilla, which is enough IMO.
Also, i know that asking for Serperior to be able to learn Overheat for a better coverage would be too much (even though it kinda fits his now Dragon Type), but Earth Power would be enough for a Special Att. Contrary build. Also, with all the Sand Rush, Shell Smash, etc, on the other Starters, i would up his speed just a little bit, like something between 113 to
120 (and maybe the same for Decidueye too), maybe even his attack/special attack too (and just like Samurott, only if he's not going to receive a Mega in the future).
And last, one thing that i miss a lot from other romhack's balance in IE is Radical Red's Sceptile being more physical Attack oriented than Special Attack, and the mentioned physical attack buff (or swap) would pair like magic with Chloroplast for Solar Blade, or for Dragon Dance, Leaf Blade, etc, almost all of his design/set makes a lot more sense as a physical attacker.
And as a tiny side note, i would personally remove Shell Smash for Kommo-o, he's just to good overall to have such a game changer move imo.
Shell Smash on Kommo-o is a placeholder for Clangorous Soul (which is better than Shell Smash in many situations), but is also a reference to the one that had it in the battle tree in Sun and Moon. It'll lose it in version 2.
That's it, just my fifty cents in da club.