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FireRed hack: Pokémon Kanto Complete

3
Posts
1
Years
  • Age 29
  • Seen Feb 15, 2024
Pokémon: Kanto Complete
Kanto complete boxart.png

Base ROM: FireRed BPR 1.0
Language: English
Creator: PurpleSpectre


Intro
This is the result of a side-project with the goal of remaking and expanding FireRed to make it possible to complete the Pokédex, progress to level 90+, and have access to most game mechanics and items from generation 3 games. A secondary goal of preserving gen 3 gameplay was important, as I wanted physical copies to be able to interact with main-line Pokémon games with minimal issues.

Changes from FireRed
  • routes have been heavily modified in Kanto for a fresh experience as well as to provide access to all Pokémon on the National Dex
  • all legendary/mythical Pokémon are accessible in the post-game
    • locations detailed in spoiler section
  • town/city areas have minor modification
  • trainers have been added and modified to have a wide range of Pokémon from the National Dex
    • multi-battles, where you fight multiple trainers in succession, have been added
  • gym trainers, gym leaders, rival encounters, and elite four matches are all updated for challenging gameplay
    • elite trainers from other regions added, with their teams evocative of their instances in other games
    • champions can participate in Trainer House matches--randomly match up with an opponent for a competitive doubles battle
  • post-game areas added:
    • Champions Lounge
    • MT Silver
    • Dark Grove is a secret area off Route 1 that has an exorbitant entry fee, so while not technically post-game content access will be blocked for most players until end-game play
  • quality-of-life changes:
    • some tutorial events have been removed to speed early gameplay
    • all inaccessible Pokémon evolutions have been made possible in-game
    • Oak's Starter Sanctuary makes all gen I, II, and III starters available from the beginning of the game
    • Poké Ball exchange and TM marts added, Poké Mart inventories updated with more generally useful items
    • Running Shoes are equipped immediately, indoor running enabled
    • fishing rods are available earlier
    • Move Tutor added
    • HM02 Fly accessible earlier
    • Lava Cookie vendor added
    • shiny encounter rate significantly increased


  • Spoiler: Legendary locations


  • Spoiler: quality-of-life changes

Vanilla game aspects retained
  • prologue, story arc, and post-game remain intact
  • Pokémon typing, move sets, and leveling/evolutions (except for the cases described in "quality-of-life changes")
  • overworld, menu, and Pokémon sprites (except Feraligatr's rear battle sprite--had to be changed)
  • generation 3 battle mechanics
  • Kanto's general map layout
  • routes and towns on the Sevii Islands
Possible future updates
  • update Sevii Islands trainers with more challenging teams
  • re-work Sevii Islands routes and towns
Gameplay images
collection.png

Other images

Physical cartridge made using imablisy's instructions
IMG_0372.png final_gif.GIF

Credits/Tools used

HackMew for eXSE
LU-HO Poké for Advance Map
Diegoisawesome for GBA Intro Manager
Locksmith Army for Intro Text Editor
Haven for Hex Maniac Advance
Dabomstew for Universal Pokémon Randomizer
Kurapika for Gen 3 Tools
Nintenlord for NUPS

Files
download here
 
Last edited:
2
Posts
44
Days
  • Seen Mar 5, 2024
Pokémon: Kanto Complete
View attachment 154136

Base ROM: FireRed BPR 1.0
Language: English
Creator: PurpleSpectre


Intro
This is the result of a side-project with the goal of remaking and expanding FireRed to make it possible to complete the Pokédex, progress to level 90+, and have access to most game mechanics and items from generation 3 games. A secondary goal of preserving gen 3 gameplay was important, as I wanted physical copies to be able to interact with main-line Pokémon games with minimal issues.

Changes from FireRed
  • routes have been heavily modified in Kanto for a fresh experience as well as to provide access to all Pokémon on the National Dex
  • all legendary/mythical Pokémon are accessible in the post-game
    • locations detailed in spoiler section
  • town/city areas have minor modification
  • trainers have been added and modified to have a wide range of Pokémon from the National Dex
    • multi-battles, where you fight multiple trainers in succession, have been added
  • gym trainers, gym leaders, rival encounters, and elite four matches are all updated for challenging gameplay
    • elite trainers from other regions added, with their teams evocative of their instances in other games
    • champions can participate in Trainer House matches--randomly match up with an opponent for a competitive doubles battle
  • post-game areas added:
    • Champions Lounge
    • MT Silver
    • Dark Grove is a secret area off Route 1 that has an exorbitant entry fee, so while not technically post-game content access will be blocked for most players until end-game play
  • quality-of-life changes:
    • some tutorial events have been removed to speed early gameplay
    • all inaccessible Pokémon evolutions have been made possible in-game
    • Oak's Starter Sanctuary makes all gen I, II, and III starters available from the beginning of the game
    • Poké Ball exchange and TM marts added, Poké Mart inventories updated with more generally useful items
    • Running Shoes are equipped immediately, indoor running enabled
    • fishing rods are available earlier
    • Move Tutor added
    • HM02 Fly accessible earlier
    • Lava Cookie vendor added
    • shiny encounter rate significantly increased


  • Spoiler: Legendary locations


  • Spoiler: quality-of-life changes

Vanilla game aspects retained
  • prologue, story arc, and post-game remain intact
  • Pokémon typing, move sets, and leveling/evolutions (except for the cases described in "quality-of-life changes")
  • overworld, menu, and Pokémon sprites (except Feraligatr's rear battle sprite--had to be changed)
  • generation 3 battle mechanics
  • Kanto's general map layout
  • routes and towns on the Sevii Islands
Possible future updates
  • update Sevii Islands trainers with more challenging teams
  • re-work Sevii Islands routes and towns
Gameplay images
View attachment 154161

Other images

Physical cartridge made using imablisy's instructions
View attachment 154149 View attachment 154150

Credits/Tools used

HackMew for eXSE
LU-HO Poké for Advance Map
Diegoisawesome for GBA Intro Manager
Locksmith Army for Intro Text Editor
Haven for Hex Maniac Advance
Dabomstew for Universal Pokémon Randomizer
Kurapika for Gen 3 Tools
Nintenlord for NUPS

Files
download here
When playing Kanto Complete I run into a weird trainer by rocket warehouse on the sevii islands with a big question mark for Pokémon and when I beat it I get 1xp and
The screen goes black and just doesn't do anything.
 
2
Posts
44
Days
  • Seen Mar 5, 2024
When playing Kanto Complete I run into a weird trainer by rocket warehouse on the sevii islands with a big question mark for Pokémon and when I beat it I get 1xp and
The screen goes black and just doesn't do anything.
 
2
Posts
30
Days
  • Seen Apr 2, 2024
I'm not able to get the Sky Pillar to show up on Rt 21 for Rayquaza, can anyone help?
 
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