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FireRed hack: Pokémon Platinum Red & Blue Versions - Alpha 1.3 Released!

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DyingWillFlareon

Burning Candle
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  • I know I'm late for this but this beta is amazing on fastforward in myboy emulator.

    I know I'm late for this but this beta is amazing on fastforward in myboy emulator.
     
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    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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  • Can u teach me how to import videos in game? XD
    Haha! No need though. XD

    It's C code.
    First you'd need all of the frames of the video saved. This one uses 6378 frames. All of those frames have to be imported.

    Next you'll want to get your sound into raw gba sound. This one uses 3359473 bytes.

    Next, make the C code an infinite loop that loads the sound and plays each frame. That's "simple" if you know the GBA well enough.

    For this about 3 minute video, the ROM is 15MB long (0xF2A09C bytes)
    So.. yeah.

    The source for rick.gba is on github at https://github.com/shinyquagsire23/GBA-Rick
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
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  • Mapping Update 4/9/15

    By the way guys, a few nights ago I posted an update of Route 215 on https://gogojjtech.com/misc/map/sinnoh.php but I never updated you guys with that info.

    Spoiler:


    The red area is saved for once I figure out Veilstone City stuff and things.

    I've also been crafting up some cave tiles. Some of you may recognize this already:

    Pokémon Platinum Red & Blue Versions - Alpha 1.3 Released!


    ( ͡° ͜ʖ ͡°)
    https://gogojjtech.com/misc/map/sinnoh.php
     

    Mystelex

    Guest
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    It's C code.
    First you'd need all of the frames of the video saved. This one uses 6378 frames. All of those frames have to be imported.

    Next you'll want to get your sound into raw gba sound. This one uses 3359473 bytes.

    Next, make the C code an infinite loop that loads the sound and plays each frame. That's "simple" if you know the GBA well enough.

    For this about 3 minute video, the ROM is 15MB long (0xF2A09C bytes)
    So.. yeah.

    The source for rick.gba is on github at https://github.com/shinyquagsire23/GBA-Rick
    Thanks , Gogo ! I always wanted to learn how to edit the intro video !
    But I know how to edit the FireRed intro video using Unlz-gba , APE & NTME.
     
    49
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    • Seen Feb 23, 2023
    I don't know what you're talking about, thats clearly not Mt. Coronet's first section, going between Oreburgh and Hearthome.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
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  • Thanks , Gogo ! I always wanted to learn how to edit the intro video !
    But I know how to edit the FireRed intro video using Unlz-gba , APE & NTME.

    That's not the intro, it's not even fire red.
    It's a custom .gba game.

    and editing fr using unlz and ape and ntme to replace the intro is kinda lazy and sucks

    I don't know what you're talking about, thats clearly not Mt. Coronet's first section, going between Oreburgh and Hearthome.

    No, it's from 207 to 208. Git ur fax strayte
     

    BlackStorm20x

    Content Creator
    325
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  • GoGo, are there multiple frames for the Pokémon sprites in battle? And if there is, how did you make it so that they can have multiple frames?
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
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  • GoGo, are there multiple frames for the Pokémon sprites in battle? And if there is, how did you make it so that they can have multiple frames?

    Currently we don't have multi-framed sprites at all, everything is like R/S|FR/LG with stationary sprites. They'll be like Platinum if we get secondary sprites for the sprites we have. It'll take some simple OAM animations to get going like Emerald has them.
     

    BlackStorm20x

    Content Creator
    325
    Posts
    10
    Years
  • Currently we don't have multi-framed sprites at all, everything is like R/S|FR/LG with stationary sprites. They'll be like Platinum if we get secondary sprites for the sprites we have. It'll take some simple OAM animations to get going like Emerald has them.

    Alright. Thanks tho.
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
    Posts
    11
    Years
  • GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
    Posts
    11
    Years
  • So it seems that my website is down today, my bot came in useful and told me that

    If you're trying to download you'll have to wait I'm afraid. Sorry for the inconvenience, I have to see what's going on there.
     
    34
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    9
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    • Seen Nov 30, 2015
    Great hack, it looks exactly the original games, I got surprised when I found this, when are you gonna release a playable version ?
     

    GoGoJJTech

    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    2,475
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  • Great hack, it looks exactly the original games, I got surprised when I found this, when are you gonna release a playable version ?

    Not sure if you're trolling or you missed the downloads section..

    We've released 4 times already, 3 of which were alphas. They don't represent the capabilities or the hacks in any good way, but if you're bored and curious you can try 1.2.1
     
    34
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    9
    Years
    • Seen Nov 30, 2015
    I meant a version with gyms and full cities to play sorry :p Any release date ? Or this troll beta 1 is real Oo ?

    Also, the intro screen turns black when the Platinum 3D animations should appear, I must skip the intro lol, I tested on MyBoy! latest version .
     
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