Well, I think I've now played through the beta to its entirety, and there's a couple of things I'd like to comment on. Firstly, I absolutely love the use of all the Pinball tracks, and even a couple borrowed from other games! I think alot of the more unique ones are references alot of people might miss, but as I said about the Cheetahmen, I was grinning like an idiot the whole way through :D
The storyline is great - finally what I've personally been looking for, Pokemon game mechanics applied to a much darker theme. Use of humour's also pretty good :) again, alot of references in there I absolutely loved, like Quartz.
The gyms look incredible. Great job! I guess I never realised until now how bland the ordinary gyms are! They kind of remind me of the awesome detail in the GR Forts (gym equivalents) of the TCG2 GBC game - were they an inspiration at all?
I really really like how you kept the original Brown tiles for Botan city! I got nostalgia highs from it :D I can't wait to see what's happened to the rest of Rijon. Also want to commend you on the item system - not just on implementing crafting skills, but tying it into Pokemon is very clever, like wild Caterpies holding silk, etc. I hope there's more hold item cleverness to come :D
One question - will the zoo remain, or has it morphed into the orphanage? I did quite like the idea of having to pick up and donate specific Pokemon, and being able to see your own progress in the landscape. Overall - congratulations. I think as the next step for Prism, it's exceeded expectations (the number of new features/mechanics alone is staggering..) - as always, will be watching future developments eagerly ^_^
-box