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Ruby hack: Pokémon: Rise of a Legend

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Here's parts of the first route of the game, Route 659. Remember this is in the same region as Pokémon South Park: Rise of a Legend!, only a few cities are in different places, such as GoldLight Town and SilverShade City:
[PokeCommunity.com] Pokémon: Rise of a Legend


[PokeCommunity.com] Pokémon: Rise of a Legend


[PokeCommunity.com] Pokémon: Rise of a Legend


[PokeCommunity.com] Pokémon: Rise of a Legend


Even though it's the first route in the game, it's one of the semi-bigger ones.

I also added Magmortar in, he replaces Aggron:
[PokeCommunity.com] Pokémon: Rise of a Legend

[PokeCommunity.com] Pokémon: Rise of a Legend


Magmortar won't actually be wild in the game, there will be an event exactly the same as the Electabuzz one, only you catch Magmar instead.

Rhyperior is in too, he replaces Exploud:
[PokeCommunity.com] Pokémon: Rise of a Legend

[PokeCommunity.com] Pokémon: Rise of a Legend


Just like Magmortar and Electivire, Rhyperior won't actually be wild in the game.
 
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wow nice screenie there :D and about rhyperior sprites needs some a little fix :D GL
 
Well, I finally made a Giratina Origin Forme Backsprite:
[PokeCommunity.com] Pokémon: Rise of a Legend

It's got it's shiny back colors correct, correct front and colors. So, this'll have to do until Platinum comes out.

I also have Yanmega, Manaphy and Leafeon:
[PokeCommunity.com] Pokémon: Rise of a Legend

[PokeCommunity.com] Pokémon: Rise of a Legend

[PokeCommunity.com] Pokémon: Rise of a Legend


I have all the Backsprites in too, so yeah. Everything's going as planned.

It's weird I checked the rom I'm editing and it's 133 MB, but I made an .ips and nothing's wrong with it. Which is awesome.
 
Really awesome hack. I see you are working on inserting d/p sprites right now. There are some downsides to this such as getting zapdos lv.5 way to early. If you really want to give zapdos that early in the game, you should perhaps make a baby zapdos in an egg or something. Having cranidos, tyrogue, and ralts as starters is a bit random. But anyways, good luck on this!
 
Really awesome hack. I see you are working on inserting d/p sprites right now. There are some downsides to this such as getting zapdos lv.5 way to early. If you really want to give zapdos that early in the game, you should perhaps make a baby zapdos in an egg or something. Having cranidos, tyrogue, and ralts as starters is a bit random. But anyways, good luck on this!
Yeah, the Zapdos is kinda weird but I like it. The reason Cranidos, Tyrouge and Ralts are the starters is because they all have some advantage against the other starters, like the real starters. Hm, I might actually take your advice and make the Zapdos an egg event.
 
Yeah, the Zapdos is kinda weird but I like it. The reason Cranidos, Tyrouge and Ralts are the starters is because they all have some advantage against the other starters, like the real starters. Hm, I might actually take your advice and make the Zapdos an egg event.

Yeah, it would be a good idea, just get a spriter to make a baby zapdos, and then make that egg event. Oh, and what advantage are you talking about off the three starters you have got with the others?
 
Yeah, it would be a good idea, just get a spriter to make a baby zapdos, and then make that egg event. Oh, and what advantage are you talking about off the three starters you have got with the others?
By advantages, I mean like: Cranidos (Rock) weak against Tyrouge (Fighting), Tyrouge (Fighting) weak against Ralts (Psychic), etc.

By Zapdos in an egg, I meant you're given an egg with a regular Zapdos in it.

I also made a Fire Type Regi, Regifire, it replaces Absol:
[PokeCommunity.com] Pokémon: Rise of a Legend

Also, it won't be catchable like this in the wild. Just like most of the other Pokémon, this is for showing purposes only.
I also know that this isn't my best sprite, but hey, I'm okay with what I got.

I also added Regigigas in too:
[PokeCommunity.com] Pokémon: Rise of a Legend

Based on the level I put it, you know an event is gonna take place with it.
 
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Regifire needs a bit of work, if I must say for myself. :\
I mean, the 3 Regis' arms are muscular, but Regifire's arms are, er, thin?
 
Regifire needs a bit of work, if I must say for myself. :\
I mean, the 3 Regis' arms are muscular, but Regifire's arms are, er, thin?
Haha, good point. I need to edit it.

EDIT: I'm done, unless I screwed up again.

[PokeCommunity.com] Pokémon: Rise of a Legend
 
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whoa! DUDE! you have created the first game with fakemon that i love :D
 
I haven't shown much mapping, or done much of it for that matter. So, expect some mapping screens later, plus maybe a few more Pokémon too.

I added a list of the DPP Pokémon added in so far.
 
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yo furatman, if u need some fakemon made i'd be glad to help otherwise this hack is looking great, its nice to see that your back on the hacking scene
 
Alright, here's the whole map of Route 663:
[PokeCommunity.com] Pokémon: Rise of a Legend


I decided to revamp Tauros's sprite from Gold, with it's FRLG pallete:
[PokeCommunity.com] Pokémon: Rise of a Legend
 
Great Job, I'm looking forward to a release!
 
The next DPP Pokémon is... Arceus, it replace Exeggutor:
[PokeCommunity.com] Pokémon: Rise of a Legend


[PokeCommunity.com] Pokémon: Rise of a Legend

The Backsprite and it's attacks.

Darkrai is most likely the next DPP Pokémon to be inserted. Then Lucario after Darkrai.
 
Alright. Here are the next the DPP Pokémon, Darkrai, Riolu, & Lucario:
[PokeCommunity.com] Pokémon: Rise of a Legend

[PokeCommunity.com] Pokémon: Rise of a Legend

[PokeCommunity.com] Pokémon: Rise of a Legend

[PokeCommunity.com] Pokémon: Rise of a Legend

[PokeCommunity.com] Pokémon: Rise of a Legend

[PokeCommunity.com] Pokémon: Rise of a Legend


Darkrai replaces Shiftry.
Riolu replaces Shuppet.
Lucario replaces Banette.
 
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