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- Seen Dec 22, 2024
Hi, everyone. I would like to create my own ROM hack called Pokémon Strawberry. However, I am having a lot of trouble understanding assembly, and need someone to help me understand what to do (i.e.: write things down in "step 1, step 2" format). Here are my questions.
1. How do I edit the title screen? I've looked at some relatively outdated tutorials for this, but I don't see anything about how to do it the assembly way. (for example, I would like the title screen to have a pink background, read "Pokémon Strawberry Version", and have a Mew in the middle of the screen)
2. How do I make being a girl the default trainer? As in, I don't want there to be a choice between being a girl or a boy.
3. How do I add new moves and move animations?
4. How do I add/change types?
5. How do I add in custom sprites (e.g.: new Pokémon, overworld sprite for the player, new trainer sprites and gym layouts?)
6. How do I add in modern cries for post-Gen II Pokémon?
7. How do I compile the ROM to test it and/or play it? I know RGBDS has something to do with it, but I'm struggling with figuring it out.
8. Do my notes in assembly have to be on github for the compilation to work?
9. Who can help with the debugging/balancing aspect of the game? I want this game to be rather polished upon completion.
Thank you so much for your help in advance--for anyone who helps with these tutorials, I'll credit you for them! I really hope that I get to make this into what I'm visualizing. I look forward to hearing back from anyone.
1. How do I edit the title screen? I've looked at some relatively outdated tutorials for this, but I don't see anything about how to do it the assembly way. (for example, I would like the title screen to have a pink background, read "Pokémon Strawberry Version", and have a Mew in the middle of the screen)
2. How do I make being a girl the default trainer? As in, I don't want there to be a choice between being a girl or a boy.
3. How do I add new moves and move animations?
4. How do I add/change types?
5. How do I add in custom sprites (e.g.: new Pokémon, overworld sprite for the player, new trainer sprites and gym layouts?)
6. How do I add in modern cries for post-Gen II Pokémon?
7. How do I compile the ROM to test it and/or play it? I know RGBDS has something to do with it, but I'm struggling with figuring it out.
8. Do my notes in assembly have to be on github for the compilation to work?
9. Who can help with the debugging/balancing aspect of the game? I want this game to be rather polished upon completion.
Thank you so much for your help in advance--for anyone who helps with these tutorials, I'll credit you for them! I really hope that I get to make this into what I'm visualizing. I look forward to hearing back from anyone.