I guess.
Does it happen with the other tiles?
No, I meant does it happen with this tileset?
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Well, that's alright! Giving a couple of screens isn't the end of the world (you can't tell anything by the screens anyway):
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See how even the Pokéball is on top of the tiles?[/LEFT]
Nope. At least, I don't think it has anything to do with the movement permissions. And I checked the background and behavior bytes and everything checks out. I used the same movement permissions as every other map (i.e. "C" for where to step and "1" for where not to step).hm...
maybe it has something to do with the movement permissions.
or could have been that you have set a different tile property to those tiles.
No, this only a tile mistake.Nope. At least, I don't think it has anything to do with the movement permissions. And I checked the background and behavior bytes and everything checks out. I used the same movement permissions as every other map (i.e. "C" for where to step and "1" for where not to step).
No, this only a tile mistake.
Go to the advancemap blockeditor and choose the bad tile.
be sure that the backgroundbytes are "00" and "00".
Xiderwrong is correct :D.
I like this hack, but your old tiles is what you need, not with everything because that rombase is going to get Overused in 2 Weeks
10 people started to use it by yesterday D:
Also, I can also guarantee that those hacks will die within 3 weeks.
now that is truly harsh.
anyways, good luck with fixing those tiles.
I ain't a FireRed hacker but, I am sure you can fix 'em.
Already checked. Everything checks out on that end. Also, all the tiles on that map are "bad" tiles, but on other maps, they're fine (including the actual Saffron City map). Also, I can also guarantee that those hacks will die within 3 weeks. Plus, I was having some limitations with those tiles (like how to depict the "tree of peace"!). I think it'll work and I already have some great support from amazing people! =)
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Alright, at this point, I'm working at a snail's pace. Ugh! I've started reimplementing the maps, then I'll put in the scripts (easy, thanks to XSE!) and fix the warps. By that time, hopefully I'll get the Blossombeach City glitch figured out, or maybe it'll be gone with these new tiles. I'll try to start getting a few pictures out, but that probably won't happen until tomorrow, because I have to stop every half an hour from boredom! :tired:
Hehe. I know. =) But, that's just how saintly I am! Haha.
I hope I can fix them. If not, then I'll have to use a different tileset, which would screw everything up!! Argh! The only reason I say that is because I don't really like the Celadon City tileset, but that's the closest to what I'm using so...
Well, ACTUALLY...like five minutes ago, I realized (after a few days...haha) that it said that. I've already PMed Cooley to see if he can fix that! =) Although, I do like the sound of Tree of Life...I dunno.Whoa, that's very nice, so, your changing the name to Tree of Life?
Thanks, a bunch! I've added it to the front! And I completely wish my school had a photoshop class. Haha.i think that new title screen's too bright for my eyes. :\
anyways, good luck with this project~
edit...
here's an award for ya for winning in the thread entitled 'Hack of The Week'... ;)
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I will be making awards when I can get an installer for Adobe Photoshop, for making awards and for enhancing my skills, since Photoshop's a subject in our school. :P
Good luck with this hack. ;)