Just finished the game - had a lot of fun and would definitely recommend this to anyone looking for something new! Will list the bugs I've found (hopefully won't be too hard to fix):
- When you fly to The Phenol you fly inside the building and get stuck - I imagine this is just an oversight with the coordinates.
- In Trainer battles the Run option is replaced by "Call" which increases your accuracy and wakes you up if you're asleep (this makes forfeiting from Phenol battles impossible - but I can't lie it is very helpful at times) - I think this is a bug but it may not be?
- In the Phenol (maybe in general) PP stalling doesn't work properly - as in they just skip their turns without using Struggle when they run out of PP. It can also softlock the game - I got this error when that happened:
https://prnt.sc/1tlfdjz
If it helps I've noticed this twice - first time was against the Double Team Musharna (no error - it just skipped turns) and second was against the Curse skarmory set (this caused the error above, costing me a 70 win streak. Pain)
- Not really a bug but the AI do make very strange decisions at times - seems like they choose moves randomly when that happens.
- Flying types do not lose their Flying type when they use Roost as they're supposed to.
- I got another error in the Phenol similar to the one above:
https://prnt.sc/1tlgq4p
This happened against a Hydreigon - but it's only ever happened once and I'm not sure why it happened. It did force a reset as well though unfortunately.
Can I also ask if there's a way to farm PP Ups - is it just through the Pickup ability?